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1537 lines (1060 loc) · 67.1 KB
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import bpy
from bpy.props import IntProperty, StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty
import os
import shutil
from . utils.ui import get_icon, draw_keymap_items, get_keymap_item
from . utils.registration import activate, get_path, get_name, get_addon
from . items import preferences_tabs, matcap_background_type_items
decalmachine = None
meshmachine = None
punchit = None
has_sidebar = ['OT_smart_drive',
'OT_group',
'OT_create_assembly_asset',
'OT_prepare_unity_export']
has_hud = ['OT_material_picker',
'OT_surface_slide',
'OT_clean_up',
'OT_clipping_toggle',
'OT_group',
'OT_transform_edge_constrained',
'OT_focus',
'MT_tools_pie',
'OT_mirror']
is_fading = ['OT_clean_up',
'OT_clipping_toggle',
'OT_group',
'MT_tools_pie']
has_settings = has_sidebar + has_hud + ['OT_smart_vert',
'OT_clean_up',
'OT_punch_it',
'OT_transform_edge_constrained',
'OT_focus',
'OT_group',
'OT_render',
'OT_create_assembly_asset',
'OT_clipping_toggle',
'OT_surface_slide',
'OT_material_picker',
'OT_clipping_toggle',
'OT_customize',
'MT_modes_pie',
'MT_save_pie',
'MT_shading_pie',
'MT_cursor_pie',
'MT_snapping_pie',
'MT_viewport_pie',
'MT_tools_pie']
has_skribe = None
has_screencast_keys = None
class MACHIN3toolsPreferences(bpy.types.AddonPreferences):
path = get_path()
bl_idname = get_name()
# VERIFY INPUT Updates
def update_switchmatcap1(self, context):
if self.avoid_update:
self.avoid_update = False
return
matcaps = [mc.name for mc in context.preferences.studio_lights if os.path.basename(os.path.dirname(mc.path)) == "matcap"]
if self.switchmatcap1 not in matcaps:
self.avoid_update = True
self.switchmatcap1 = "NOT FOUND"
def update_switchmatcap2(self, context):
if self.avoid_update:
self.avoid_update = False
return
matcaps = [mc.name for mc in context.preferences.studio_lights if os.path.basename(os.path.dirname(mc.path)) == "matcap"]
if self.switchmatcap2 not in matcaps:
self.avoid_update = True
self.switchmatcap2 = "NOT FOUND"
def update_custom_preferences_keymap(self, context):
if self.custom_preferences_keymap:
kc = context.window_manager.keyconfigs.user
for km in kc.keymaps:
if km.is_user_modified:
self.custom_preferences_keymap = False
self.dirty_keymaps = True
return
self.dirty_keymaps = False
def update_auto_smooth_angle_presets(self, context):
if self.avoid_update:
self.avoid_update = False
return
try:
angles = [int(a) for a in self.auto_smooth_angle_presets.split(',')]
except:
self.avoid_update = True
self.auto_smooth_angle_presets = "10, 15, 20, 30, 60, 180"
# TOOL ACTIVATION Updates
def update_activate_smart_vert(self, context):
activate(self, register=self.activate_smart_vert, tool="smart_vert")
def update_activate_smart_edge(self, context):
activate(self, register=self.activate_smart_edge, tool="smart_edge")
def update_activate_smart_face(self, context):
activate(self, register=self.activate_smart_face, tool="smart_face")
def update_activate_clean_up(self, context):
activate(self, register=self.activate_clean_up, tool="clean_up")
def update_activate_extrude(self, context):
activate(self, register=self.activate_extrude, tool="extrude")
def update_activate_focus(self, context):
activate(self, register=self.activate_focus, tool="focus")
def update_activate_mirror(self, context):
activate(self, register=self.activate_mirror, tool="mirror")
def update_activate_align(self, context):
activate(self, register=self.activate_align, tool="align")
def update_activate_group(self, context):
activate(self, register=self.activate_group, tool="group")
def update_activate_smart_drive(self, context):
activate(self, register=self.activate_smart_drive, tool="smart_drive")
def update_activate_assetbrowser_tools(self, context):
activate(self, register=self.activate_assetbrowser_tools, tool="assetbrowser")
def update_activate_filebrowser_tools(self, context):
activate(self, register=self.activate_filebrowser_tools, tool="filebrowser")
def update_activate_render(self, context):
activate(self, register=self.activate_render, tool="render")
def update_activate_smooth(self, context):
activate(self, register=self.activate_smooth, tool="smooth")
def update_activate_clipping_toggle(self, context):
activate(self, register=self.activate_clipping_toggle, tool="clipping_toggle")
def update_activate_surface_slide(self, context):
activate(self, register=self.activate_surface_slide, tool="surface_slide")
def update_activate_material_picker(self, context):
activate(self, register=self.activate_material_picker, tool="material_picker")
def update_activate_apply(self, context):
activate(self, register=self.activate_apply, tool="apply")
def update_activate_select(self, context):
activate(self, register=self.activate_select, tool="select")
def update_activate_mesh_cut(self, context):
activate(self, register=self.activate_mesh_cut, tool="mesh_cut")
def update_activate_thread(self, context):
activate(self, register=self.activate_thread, tool="thread")
def update_activate_unity(self, context):
activate(self, register=self.activate_unity, tool="unity")
def update_activate_customize(self, context):
activate(self, register=self.activate_customize, tool="customize")
# PIE ACTIVATION Updates
def update_activate_modes_pie(self, context):
activate(self, register=self.activate_modes_pie, tool="modes_pie")
def update_activate_save_pie(self, context):
activate(self, register=self.activate_save_pie, tool="save_pie")
def update_activate_shading_pie(self, context):
activate(self, register=self.activate_shading_pie, tool="shading_pie")
def update_activate_views_pie(self, context):
activate(self, register=self.activate_views_pie, tool="views_pie")
def update_activate_align_pie(self, context):
activate(self, register=self.activate_align_pie, tool="align_pie")
def update_activate_cursor_pie(self, context):
activate(self, register=self.activate_cursor_pie, tool="cursor_pie")
def update_activate_transform_pie(self, context):
activate(self, register=self.activate_transform_pie, tool="transform_pie")
def update_activate_snapping_pie(self, context):
activate(self, register=self.activate_snapping_pie, tool="snapping_pie")
def update_activate_collections_pie(self, context):
activate(self, register=self.activate_collections_pie, tool="collections_pie")
def update_activate_workspace_pie(self, context):
activate(self, register=self.activate_workspace_pie, tool="workspace_pie")
def update_activate_tools_pie(self, context):
activate(self, register=self.activate_tools_pie, tool="tools_pie")
# Focus tool
focus_show: BoolProperty(name="Show Focus Preferences", default=False)
focus_view_transition: BoolProperty(name="Viewport Tweening", default=True)
focus_lights: BoolProperty(name="Ignore Lights (keep them always visible)", default=False)
# Group tool
group_show: BoolProperty(name="Show Group Preferences", default=False)
group_auto_name: BoolProperty(name="Auto Name Groups", description="Automatically add a Prefix and/or Suffix to any user-set Group Name", default=True)
group_basename: StringProperty(name="Group Basename", default="GROUP")
group_prefix: StringProperty(name="Prefix to add to Group Names", default="_")
group_suffix: StringProperty(name="Suffix to add to Group Names", default="_grp")
group_size: FloatProperty(name="Group Empty Draw Size", description="Default Group Size", default=0.2)
group_fade_sizes: BoolProperty(name="Fade Group Empty Sizes", description="Make Sub Group's Emtpies smaller than their Parents", default=True)
group_fade_factor: FloatProperty(name="Fade Group Size Factor", description="Factor by which to decrease each Group Empty's Size", default=0.8, min=0.1, max=0.9)
group_remove_empty: BoolProperty(name="Remove Empty Groups", description="Automatically remove Empty Groups in each Cleanup Pass", default=True)
# Asset Browser tool
assetbrowser_show: BoolProperty(name="Show Assetbrowser Tools Preferences", default=False)
preferred_default_catalog: StringProperty(name="Preferred Default Catalog", default="Model")
preferred_assetbrowser_workspace_name: StringProperty(name="Preferred Workspace for Assembly Asset Creation", default="General.alt")
show_assembly_asset_creation_in_save_pie: BoolProperty(name="Show Assembly Asset Creation in Save Pie", default=True)
show_instance_collection_assembly_in_modes_pie: BoolProperty(name="Show Collection Instance Assembly in Modes Pie", default=True)
hide_wire_objects_when_creating_assembly_asset: BoolProperty(name="Hide Wire Objects when creating Assembly Asset", default=True)
hide_wire_objects_when_assembling_instance_collection: BoolProperty(name="Hide Wire Objects when assembling Collection Instance", default=True)
# Render tool
render_show: BoolProperty(name="Show Render Preferences", default=False)
render_folder_name: StringProperty(name="Render Folder Name", description="Folder used to stored rended images relative to the Location of the .blend file", default='out')
render_seed_count: IntProperty(name="Seed Render Count", description="Set the Amount of Seed Renderings used to remove Fireflies", default=3, min=2, max=9)
render_keep_seed_renderings: BoolProperty(name="Keep Individual Renderings", description="Keep the individual Seed Renderings, after they've been combined into a single Image", default=False)
render_use_clownmatte_naming: BoolProperty(name="Use Clownmatte Name", description="""It's a better name than "Cryptomatte", believe me""", default=True)
render_show_buttons_in_light_properties: BoolProperty(name="Show Render Buttons in Light Properties Panel", description="Show Render Buttons in Light Properties Panel", default=True)
render_sync_light_visibility: BoolProperty(name="Sync Light visibility/renderability", description="Sync Light hide_render props based on hide_viewport props", default=True)
render_adjust_lights_on_render: BoolProperty(name="Ajust Area Lights when Rendering in Cycles", description="Adjust Area Lights when Rendering, to better match Eevee and Cycles", default=True)
render_enforce_hide_render: BoolProperty(name="Enforce hide_render setting when Viewport Rendering", description="Hide Objects based on their hide_render props, when Viewport Rendering with Cyclces", default=True)
render_use_bevel_shader: BoolProperty(name="Automatically set up Bevel Shader when Cycles Rendering", description="Set up Bevel Shader on all visible Materials when Cycles Renderings", default=True)
# Material Picker tool
matpick_show: BoolProperty(name="Show Material Picker Preferences", default=False)
matpick_workspace_names: StringProperty(name="Workspaces the Material Picker should appear on", default="Shading, Material")
matpick_shading_type_material: BoolProperty(name="Show Material Picker in all Material Shading Viewports", default=True)
matpick_shading_type_render: BoolProperty(name="Show Material Picker in all Render Shading Viewports", default=False)
matpick_spacing_obj: FloatProperty(name="Object Mode Spacing", min=0, default=20)
matpick_spacing_edit: FloatProperty(name="Edit Mode Spacing", min=0, default=5)
# Customize tool
customize_show: BoolProperty(name="Show Cuatomize Preferences", default=False)
custom_startup: BoolProperty(name="Startup Scene", default=False)
custom_theme: BoolProperty(name="Theme", default=True)
custom_matcaps: BoolProperty(name="Matcaps", default=True)
custom_shading: BoolProperty(name="Shading", default=False)
custom_overlays: BoolProperty(name="Overlays", default=False)
custom_outliner: BoolProperty(name="Outliner", default=False)
custom_preferences_interface: BoolProperty(name="Preferences: Interface", default=False)
custom_preferences_viewport: BoolProperty(name="Preferences: Viewport", default=False)
custom_preferences_navigation: BoolProperty(name="Preferences: Navigation", default=False)
custom_preferences_keymap: BoolProperty(name="Preferences: Keymap", default=False, update=update_custom_preferences_keymap)
custom_preferences_system: BoolProperty(name="Preferences: System", default=False)
custom_preferences_save: BoolProperty(name="Preferences: Save & Load", default=False)
# Modes Pie
modes_pie_show: BoolProperty(name="Show Modes Pie Preferences", default=False)
toggle_cavity: BoolProperty(name="Toggle Cavity/Curvature OFF in Edit Mode, ON in Object Mode", default=True)
toggle_xray: BoolProperty(name="Toggle X-Ray ON in Edit Mode, OFF in Object Mode, if Pass Through or Wireframe was enabled in Edit Mode", default=True)
sync_tools: BoolProperty(name="Sync Tool if possible, when switching Modes", default=True)
# Save Pie
save_pie_versioned_show: BoolProperty(name="Show Save Pie: Versioned Startup File Preferences", default=False)
save_pie_undo_save_show: BoolProperty(name="Show Save Pie: Undo Save Preferences", default=False)
save_pie_import_show: BoolProperty(name="Show Save Pie: Import/Export Preferences", default=False)
save_pie_screencast_show: BoolProperty(name="Show Save Pie: ScreenCast Preferences", default=False)
save_pie_use_undo_save: BoolProperty(name="Make Pre-Undo Saving available in the Pie", default=False)
save_pie_show_obj_export: BoolProperty(name="Show .obj Export", default=True)
save_pie_show_plasticity_export: BoolProperty(name="Show Plasticity Export", default=True)
save_pie_show_fbx_export: BoolProperty(name="Show .fbx Export", default=True)
save_pie_show_usd_export: BoolProperty(name="Show .usd Export", default=True)
fbx_export_apply_scale_all: BoolProperty(name="Use 'Fbx All' for Applying Scale", description="This is useful for Unity, but bad for Unreal Engine", default=False)
show_screencast: BoolProperty(name="Show Screencast in Save Pie", description="Show Screencast in Save Pie", default=True)
screencast_operator_count: IntProperty(name="Operator Count", description="Maximum number of Operators displayed when Screen Casting", default=12, min=1, max=100)
screencast_fontsize: IntProperty(name="Font Size", default=12, min=2)
screencast_highlight_machin3: BoolProperty(name="Highlight MACHIN3 operators", description="Highlight Operators from MACHIN3 addons", default=True)
screencast_show_addon: BoolProperty(name="Display Operator's Addons", description="Display Operator's Addon", default=True)
screencast_show_idname: BoolProperty(name="Display Operator's idnames", description="Display Operator's bl_idname properties", default=False)
screencast_use_skribe: BoolProperty(name="Use SKRIBE (dedicated, preferred)", default=True)
screencast_use_screencast_keys: BoolProperty(name="Use Screencast Keys (addon)", default=True)
# Shading Pie
shading_pie_autosmooth_show: BoolProperty(name="Show Shading Pie: Autosmooth Preferences", default=False)
shading_pie_matcap_show: BoolProperty(name="Show Shading Pie: Matcap Switch Preferences", default=False)
switchmatcap1: StringProperty(name="Matcap 1", update=update_switchmatcap1)
switchmatcap2: StringProperty(name="Matcap 2", update=update_switchmatcap2)
matcap2_force_single: BoolProperty(name="Force Single Color Shading for Matcap 2", default=True)
matcap2_disable_overlays: BoolProperty(name="Disable Overlays for Matcap 2", default=True)
matcap_switch_background: BoolProperty(name="Switch Background too", default=False)
matcap1_switch_background_type: EnumProperty(name="Matcap 1 Background Type", items=matcap_background_type_items, default="THEME")
matcap1_switch_background_viewport_color: FloatVectorProperty(name="Matcap 1 Background Color", subtype='COLOR', default=[0.05, 0.05, 0.05], size=3, min=0, max=1)
matcap2_switch_background_type: EnumProperty(name="Matcap 2 Background Type", items=matcap_background_type_items, default="THEME")
matcap2_switch_background_viewport_color: FloatVectorProperty(name="Matcap 2 Background Color", subtype='COLOR', default=[0.05, 0.05, 0.05], size=3, min=0, max=1)
auto_smooth_angle_presets: StringProperty(name="Autosmooth Angle Preset", default="10, 15, 20, 30, 60, 180", update=update_auto_smooth_angle_presets)
# Views Pie
views_pie_show: BoolProperty(name="Show Views Pie Preferences", default=False)
obj_mode_rotate_around_active: BoolProperty(name="Rotate Around Selection, but only in Object Mode", default=False)
custom_views_use_trackball: BoolProperty(name="Force Trackball Navigation when using Custom Views", default=True)
custom_views_set_transform_preset: BoolProperty(name="Set Transform Preset when using Custom Views", default=False)
show_orbit_selection: BoolProperty(name="Show Orbit around Active", default=True)
show_orbit_method: BoolProperty(name="Show Orbit Method Selection", default=True)
# Cursor Pie
cursor_pie_show: BoolProperty(name="Show Cursor and Origin Pie Preferences", default=False)
cursor_show_to_grid: BoolProperty(name="Show Cursor and Selected to Grid", default=False)
cursor_set_transform_preset: BoolProperty(name="Set Transform Preset when Setting Cursor", default=False)
# Snapping Pie
snapping_pie_show: BoolProperty(name="Show Snapping Pie Preferences", default=False)
snap_show_absolute_grid: BoolProperty(name="Show Absolute Grid Snapping", default=False)
snap_show_volume: BoolProperty(name="Show Volume Snapping", default=False)
# Workspace Pie
workspace_pie_show: BoolProperty(name="Show Workspace Pie Preferences", default=False)
pie_workspace_left_name: StringProperty(name="Left Workspace Name", default="Layout")
pie_workspace_left_text: StringProperty(name="Left Workspace Custom Label", default="MACHIN3")
pie_workspace_left_icon: StringProperty(name="Left Workspace Icon", default="VIEW3D")
pie_workspace_top_left_name: StringProperty(name="Top-Left Workspace Name", default="UV Editing")
pie_workspace_top_left_text: StringProperty(name="Top-Left Workspace Custom Label", default="UVs")
pie_workspace_top_left_icon: StringProperty(name="Top-Left Workspace Icon", default="GROUP_UVS")
pie_workspace_top_name: StringProperty(name="Top Workspace Name", default="Shading")
pie_workspace_top_text: StringProperty(name="Top Workspace Custom Label", default="Materials")
pie_workspace_top_icon: StringProperty(name="Top Workspace Icon", default="MATERIAL_DATA")
pie_workspace_top_right_name: StringProperty(name="Top-Right Workspace Name", default="")
pie_workspace_top_right_text: StringProperty(name="Top-Right Workspace Custom Label", default="")
pie_workspace_top_right_icon: StringProperty(name="Top-Right Workspace Icon", default="")
pie_workspace_right_name: StringProperty(name="Right Workspace Name", default="Rendering")
pie_workspace_right_text: StringProperty(name="Right Workspace Custom Label", default="")
pie_workspace_right_icon: StringProperty(name="Right Workspace Icon", default="")
pie_workspace_bottom_right_name: StringProperty(name="Bottom-Right Workspace Name", default="")
pie_workspace_bottom_right_text: StringProperty(name="Bottom-Right Workspace Custom Label", default="")
pie_workspace_bottom_right_icon: StringProperty(name="Bottom-Right Workspace Icon", default="")
pie_workspace_bottom_name: StringProperty(name="Bottom Workspace Name", default="Scripting")
pie_workspace_bottom_text: StringProperty(name="Bottom Workspace Custom Label", default="")
pie_workspace_bottom_icon: StringProperty(name="Bottom Workspace Icon", default="CONSOLE")
pie_workspace_bottom_left_name: StringProperty(name="Bottom-Left Workspace Name", default="")
pie_workspace_bottom_left_text: StringProperty(name="Bottom-Left Workspace Custom Label", default="")
pie_workspace_bottom_left_icon: StringProperty(name="Bottom-Left Workspace Icon", default="")
# Tools Pie
tools_pie_show: BoolProperty(name="Show Tools Pie Preferences", default=False)
tools_show_boxcutter_presets: BoolProperty(name="Show BoxCutter Presets", default=True)
tools_show_hardops_menu: BoolProperty(name="Show Hard Ops Menu", default=True)
tools_show_quick_favorites: BoolProperty(name="Show Quick Favorites", default=False)
tools_show_tool_bar: BoolProperty(name="Show Tool Bar", default=False)
# MACHIN3tools Activation
activate_smart_vert: BoolProperty(name="Smart Vert", default=False, update=update_activate_smart_vert)
activate_smart_edge: BoolProperty(name="Smart Edge", default=False, update=update_activate_smart_edge)
activate_smart_face: BoolProperty(name="Smart Face", default=False, update=update_activate_smart_face)
activate_clean_up: BoolProperty(name="Clean Up", default=False, update=update_activate_clean_up)
activate_extrude: BoolProperty(name="Extrude", default=False, update=update_activate_extrude)
activate_focus: BoolProperty(name="Focus", default=True, update=update_activate_focus)
activate_mirror: BoolProperty(name="Mirror", default=False, update=update_activate_mirror)
activate_align: BoolProperty(name="Align", default=False, update=update_activate_align)
activate_group: BoolProperty(name="Group", default=False, update=update_activate_group)
activate_smart_drive: BoolProperty(name="Smart Drive", default=False, update=update_activate_smart_drive)
activate_assetbrowser_tools: BoolProperty(name="Assetbrowser Tools", default=False, update=update_activate_assetbrowser_tools)
activate_filebrowser_tools: BoolProperty(name="Filebrowser Tools", default=False, update=update_activate_filebrowser_tools)
activate_render: BoolProperty(name="Render", default=False, update=update_activate_render)
activate_smooth: BoolProperty(name="Smooth", default=False, update=update_activate_smooth)
activate_clipping_toggle: BoolProperty(name="Clipping Toggle", default=False, update=update_activate_clipping_toggle)
activate_surface_slide: BoolProperty(name="Surface Slide", default=False, update=update_activate_surface_slide)
activate_material_picker: BoolProperty(name="Material Picker", default=False, update=update_activate_material_picker)
activate_apply: BoolProperty(name="Apply", default=False, update=update_activate_apply)
activate_select: BoolProperty(name="Select", default=False, update=update_activate_select)
activate_mesh_cut: BoolProperty(name="Mesh Cut", default=False, update=update_activate_mesh_cut)
activate_thread: BoolProperty(name="Thread", default=False, update=update_activate_thread)
activate_unity: BoolProperty(name="Unity", default=False, update=update_activate_unity)
activate_customize: BoolProperty(name="Customize", default=False, update=update_activate_customize)
# MACHIN3pies Activation
activate_modes_pie: BoolProperty(name="Modes Pie", default=True, update=update_activate_modes_pie)
activate_save_pie: BoolProperty(name="Save Pie", default=False, update=update_activate_save_pie)
activate_shading_pie: BoolProperty(name="Shading Pie", default=False, update=update_activate_shading_pie)
activate_views_pie: BoolProperty(name="Views Pie", default=False, update=update_activate_views_pie)
activate_align_pie: BoolProperty(name="Align Pies", default=False, update=update_activate_align_pie)
activate_cursor_pie: BoolProperty(name="Cursor and Origin Pie", default=False, update=update_activate_cursor_pie)
activate_transform_pie: BoolProperty(name="Transform Pie", default=False, update=update_activate_transform_pie)
activate_snapping_pie: BoolProperty(name="Snapping Pie", default=False, update=update_activate_snapping_pie)
activate_collections_pie: BoolProperty(name="Collections Pie", default=False, update=update_activate_collections_pie)
activate_workspace_pie: BoolProperty(name="Workspace Pie", default=False, update=update_activate_workspace_pie)
activate_tools_pie: BoolProperty(name="Tools Pie", default=False, update=update_activate_tools_pie)
# SUB MENUS
use_group_sub_menu: BoolProperty(name="Use Group Sub-Menu", default=False)
use_group_outliner_toggles: BoolProperty(name="Show Group Outliner Toggles", default=True)
# VIEW3D
show_sidebar_panel: BoolProperty(name="Show Sidebar Panel", description="Show MACHIN3tools Panel in 3D View's Sidebar", default=True)
# HUD
modal_hud_scale: FloatProperty(name="HUD Scale", description="Scale of HUD elements", default=1, min=0.1)
modal_hud_timeout: FloatProperty(name="HUD timeout", description="Global Timeout Modulation (not exposed in MACHIN3tools)", default=1, min=0.1)
HUD_fade_clean_up: FloatProperty(name="Clean Up HUD Fade Time (seconds)", default=1, min=0.1)
HUD_fade_clipping_toggle: FloatProperty(name="Clipping Toggle HUD Fade Time (seconds)", default=1, min=0.1)
HUD_fade_group: FloatProperty(name="Group HUD Fade Time (seconds)", default=1, min=0.1)
HUD_fade_tools_pie: FloatProperty(name="Tools Pie HUD Fade Time (seconds)", default=0.75, min=0.1)
mirror_flick_distance: IntProperty(name="Flick Distance", default=75, min=20, max=1000)
# hidden
tabs: EnumProperty(name="Tabs", items=preferences_tabs, default="GENERAL")
avoid_update: BoolProperty(default=False)
dirty_keymaps: BoolProperty(default=False)
def draw(self, context):
layout=self.layout
# TAB BAR
column = layout.column(align=True)
row = column.row()
row.prop(self, "tabs", expand=True)
box = column.box()
if self.tabs == "GENERAL":
self.draw_general(box)
elif self.tabs == "KEYMAPS":
self.draw_keymaps(box)
elif self.tabs == "ABOUT":
self.draw_about(box)
def draw_general(self, box):
global has_skribe, has_screencast_keys
# check if skribe and the screecast keys addon are present, and only then actually expose the options to toggle their use
if has_skribe is None:
has_skribe = bool(shutil.which('skribe'))
if has_screencast_keys is None:
has_screencast_keys = bool(get_addon('Screencast Keys')[1])
split = box.split()
# LEFT
b = split.box()
b.label(text="Activate")
# MACHIN3tools
bb = b.box()
bb.label(text="Tools")
column = bb.column(align=True)
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_smart_vert", toggle=True)
row.label(text="Smart Vertex Merging, Connecting and Sliding.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_smart_edge", toggle=True)
row.label(text="Smart Edge Creation, Manipulation, Projection and Selection Conversion.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_smart_face", toggle=True)
row.label(text="Smart Face Creation and Object-from-Face Creation.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_clean_up", toggle=True)
row.label(text="Quick Geometry Clean-up.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_extrude", toggle=True)
row.label(text="Fixing Blender's Extrude Manifold and Spin Operators")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_focus", toggle=True)
row.label(text="Object Focus and Multi-Level Isolation.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_mirror", toggle=True)
row.label(text="Object Mirroring and Un-Mirroring.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_align", toggle=True)
row.label(text="Object per-axis Location, Rotation and Scale Alignment, as well as Object Relative Alignments.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_group", toggle=True)
row.label(text="Group Objects using Empties as Parents.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_smart_drive", toggle=True)
row.label(text="Use one Object to drive another.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_assetbrowser_tools", toggle=True)
row.label(text="Easy Assemly Asset Creation and Import via the Assetbrowser.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_filebrowser_tools", toggle=True)
row.label(text="Additional Tools/Shortcuts for the Filebrowser.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_render", toggle=True)
row.label(text="Tools for efficient, iterative rendering.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_smooth", toggle=True)
row.label(text="Toggle Smoothing in Korean Bevel and SubD workflows.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_clipping_toggle", toggle=True)
row.label(text="Viewport Clipping Plane Toggle.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_surface_slide", toggle=True)
row.label(text="Easily modify Mesh Topology, while maintaining Form.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_material_picker", toggle=True)
row.label(text="Pick Materials from the Material Workspace's 3D View.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_apply", toggle=True)
row.label(text="Apply Transformations while keeping the Bevel Width as well as the Child Transformations unchanged.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_select", toggle=True)
row.label(text="Select Center Objects or Wire Objects.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_mesh_cut", toggle=True)
row.label(text="Knife Intersect a Mesh-Object, using another one.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_thread", toggle=True)
row.label(text="Easily turn Cylinder Faces into Thread.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_unity", toggle=True)
row.label(text="Unity related Tools.")
column.separator()
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_customize", toggle=True)
row.label(text="Customize various Blender preferences, settings and keymaps.")
# MACHIN3pies
bb = b.box()
bb.label(text="Pie Menus")
column = bb.column(align=True)
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_modes_pie", toggle=True)
row.label(text="Quick mode changing.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_save_pie", toggle=True)
row.label(text="Save, Open, Append and Link. Load Recent, Previous and Next. Purge and Clean Out. ScreenCast.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_shading_pie", toggle=True)
row.label(text="Control shading, overlays, eevee and some object properties.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_views_pie", toggle=True)
row.label(text="Control views. Create and manage cameras.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_align_pie", toggle=True)
row.label(text="Edit mesh and UV alignments.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_cursor_pie", toggle=True)
row.label(text="Cursor and Origin manipulation.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_transform_pie", toggle=True)
row.label(text="Transform Orientations and Pivots.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_snapping_pie", toggle=True)
row.label(text="Snapping.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_collections_pie", toggle=True)
row.label(text="Collection management.")
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_workspace_pie", toggle=True)
r = row.split(factor=0.4)
r.label(text="Switch Workplaces.")
r.label(text="If enabled, customize it in ui/pies.py", icon="INFO")
column.separator()
row = column.split(factor=0.25, align=True)
row.prop(self, "activate_tools_pie", toggle=True)
row.label(text="Switch Tools, useful with BoxCutter/HardOps and HyperCursor.")
# RIGHT
b = split.box()
b.label(text="Settings")
# VIEW 3D settings
if any([getattr(bpy.types, f'MACHIN3_{name}', False) for name in has_sidebar]):
bb = b.box()
bb.label(text="View 3D")
if any([getattr(bpy.types, f'MACHIN3_{name}', False) for name in has_sidebar]):
column = bb.column()
row = column.split(factor=0.2, align=True)
row.prop(self, "show_sidebar_panel", text=str(self.show_sidebar_panel), toggle=True)
row.label(text="Show Sidebar Panel.")
if any([getattr(bpy.types, f'MACHIN3_{name}', False) for name in has_hud]):
bb = b.box()
bb.label(text="HUD")
column = bb.column()
row = column.row()
r = row.split(factor=0.2)
r.prop(self, "modal_hud_scale", text="")
r.label(text="HUD Scale")
if getattr(bpy.types, "MACHIN3_OT_mirror", False):
r = row.split(factor=0.3)
r.prop(self, "mirror_flick_distance", text="")
r.label(text="Mirror Flick Distance")
if any([getattr(bpy.types, f'MACHIN3_{name}', False) for name in is_fading]):
column = bb.column()
column.label(text="Fade time")
column = bb.column()
row = column.row(align=True)
if getattr(bpy.types, "MACHIN3_OT_clean_up", False):
row.prop(self, "HUD_fade_clean_up", text="Clean Up")
if getattr(bpy.types, "MACHIN3_OT_clipping_toggle", False):
row.prop(self, "HUD_fade_clipping_toggle", text="Clipping Toggle")
if getattr(bpy.types, "MACHIN3_OT_group", False):
row.prop(self, "HUD_fade_group", text="Group")
if getattr(bpy.types, "MACHIN3_MT_tools_pie", False):
row.prop(self, "HUD_fade_tools_pie", text="Tools Pie")
# FOCUS
if getattr(bpy.types, "MACHIN3_OT_focus", False):
bb = b.box()
bb.prop(self, 'focus_show', text="Focus", icon='TRIA_DOWN' if self.focus_show else 'TRIA_RIGHT', emboss=False)
if self.focus_show:
column = bb.column()
column.prop(self, "focus_view_transition")
column = bb.column()
column.prop(self, "focus_lights")
# GROUP
if getattr(bpy.types, "MACHIN3_OT_group", False):
bb = b.box()
bb.prop(self, 'group_show', text="Group", icon='TRIA_DOWN' if self.group_show else 'TRIA_RIGHT', emboss=False)
if self.group_show:
column = bb.column(align=True)
row = column.split(factor=0.2, align=True)
row.prop(self, "use_group_sub_menu", text='Sub Menu', toggle=True)
row.label(text="Use Group Sub Menu in Object Context Menu.")
row = column.split(factor=0.2, align=True)
row.prop(self, "use_group_outliner_toggles", text='Outliner Toggles', toggle=True)
row.label(text="Show Group Toggles in Outliner Header.")
row = column.split(factor=0.2, align=True)
row.prop(self, "group_remove_empty", text='Remove Empty', toggle=True)
row.label(text="Automatically remove Empty Groups in each Cleanup Pass.")
column.separator()
row = column.row()
r = row.split(factor=0.2)
r.label(text="Basename")
r.prop(self, "group_basename", text="")
row = column.row()
r = row.split(factor=0.2)
r.prop(self, "group_auto_name", text='Auto Name', toggle=True)
rr = r.row()
rr.active = self.group_auto_name
rr.prop(self, "group_prefix", text="Prefix")
rr.prop(self, "group_suffix", text="Suffix")
column.separator()
row = column.row()
r = row.split(factor=0.2)
r.prop(self, "group_size", text="")
r.label(text="Default Empty Draw Size")
r.prop(self, "group_fade_sizes", text='Fade Sub Group Sizes')
rr = r.row()
rr.active = self.group_fade_sizes
rr.prop(self, "group_fade_factor", text='Factor')
# ASSETBROWSER TOOL
if getattr(bpy.types, "MACHIN3_OT_assemble_instance_collection", False):
bb = b.box()
bb.prop(self, 'assetbrowser_show', text="Assetbrowser Tools", icon='TRIA_DOWN' if self.assetbrowser_show else 'TRIA_RIGHT', emboss=False)
if self.assetbrowser_show:
column = bb.column(align=True)
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "preferred_default_catalog", text="")
r.label(text="Preferred Default Catalog (must exist alredy)")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "preferred_assetbrowser_workspace_name", text="")
r.label(text="Preferred Workspace for Assembly Asset Creation")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "hide_wire_objects_when_creating_assembly_asset", text="True" if self.hide_wire_objects_when_creating_assembly_asset else "False", toggle=True)
r.label(text="Hide Wire Objects when creating Assembly Asset")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "hide_wire_objects_when_assembling_instance_collection", text="True" if self.hide_wire_objects_when_assembling_instance_collection else "False", toggle=True)
r.label(text="Hide Wire Objects when assembling Instance Collection")
if getattr(bpy.types, "MACHIN3_MT_modes_pie", False):
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "show_instance_collection_assembly_in_modes_pie", text="True" if self.show_instance_collection_assembly_in_modes_pie else "False", toggle=True)
r.label(text="Show Instance Collection Assembly in Modes Pie")
if getattr(bpy.types, "MACHIN3_MT_save_pie", False):
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "show_assembly_asset_creation_in_save_pie", text="True" if self.show_assembly_asset_creation_in_save_pie else "False", toggle=True)
r.label(text="Show Assembly Asset Creation in Save Pie")
# RENDER
if getattr(bpy.types, "MACHIN3_OT_render", False):
bb = b.box()
bb.prop(self, 'render_show', text="Render", icon='TRIA_DOWN' if self.render_show else 'TRIA_RIGHT', emboss=False)
if self.render_show:
column = bb.column(align=True)
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_folder_name", text="")
r.label(text="Folder Name (relative to the .blend file)")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_seed_count", text="")
r.label(text="Seed Render Count")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_keep_seed_renderings", text="True" if self.render_keep_seed_renderings else "False", toggle=True)
r.label(text="Keep Individual Seed Renderings")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_use_clownmatte_naming", text="True" if self.render_use_clownmatte_naming else "False", toggle=True)
r.label(text="Use Clownmatte Naming")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_show_buttons_in_light_properties", text="True" if self.render_show_buttons_in_light_properties else "False", toggle=True)
r.label(text="Show Render Butttons in Light Properties Panel")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_sync_light_visibility", text="True" if self.render_sync_light_visibility else "False", toggle=True)
r.label(text="Sync Light visibility/renderability")
column.separator()
if self.activate_shading_pie:
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_adjust_lights_on_render", text="True" if self.render_adjust_lights_on_render else "False", toggle=True)
r.label(text="Adjust Area Lights when Rendering in Cycles, controlled from the Shading Pie")#
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_enforce_hide_render", text="True" if self.render_enforce_hide_render else "False", toggle=True)
r.label(text="Enforce hide_render setting when Viewport Rendering, controlled from the Shading Pie")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "render_use_bevel_shader", text="True" if self.render_use_bevel_shader else "False", toggle=True)
r.label(text="Automatically Set Up Bevel Shader, controlled from the Shading Pie")
else:
row = column.row(align=True)
row.separator()
row.label(text="Enable the Shading Pie for additional options", icon='INFO')
# MATERIAL PICKER
if getattr(bpy.types, "MACHIN3_OT_material_picker", False):
bb = b.box()
bb.prop(self, 'matpick_show', text="Material Picker", icon='TRIA_DOWN' if self.matpick_show else 'TRIA_RIGHT', emboss=False)
if self.matpick_show:
column = bb.column(align=True)
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "matpick_workspace_names", text="")
r.label(text="Show Material Picker in these Workspaces")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "matpick_shading_type_material", text=str(self.matpick_shading_type_material), toggle=True)
r.label(text="Show Material Picker in Views set to Material Shading")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "matpick_shading_type_render", text=str(self.matpick_shading_type_render), toggle=True)
r.label(text="Show Material Picker in Views set to Rendered Shading")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "matpick_spacing_obj", text="")
r.label(text="Object Mode Spacing")
row = column.row(align=True)
r = row.split(factor=0.2, align=True)
r.prop(self, "matpick_spacing_edit", text="")
r.label(text="Edit Mode Spacing")
# CUSTOMIZE
if getattr(bpy.types, "MACHIN3_OT_customize", False):
bb = b.box()
bb.prop(self, 'customize_show', text="Customize", icon='TRIA_DOWN' if self.customize_show else 'TRIA_RIGHT', emboss=False)
if self.customize_show:
bbb = bb.box()
column = bbb.column()
row = column.row()
row.prop(self, "custom_theme")
row.prop(self, "custom_matcaps")
row.prop(self, "custom_shading")
row = column.row()
row.prop(self, "custom_overlays")
row.prop(self, "custom_outliner")
row.prop(self, "custom_startup")
bbb = bb.box()
column = bbb.column()
row = column.row()
col = row.column()
col.prop(self, "custom_preferences_interface")
col.prop(self, "custom_preferences_keymap")
col = row.column()
col.prop(self, "custom_preferences_viewport")
col.prop(self, "custom_preferences_system")
col = row.column()
col.prop(self, "custom_preferences_navigation")
col.prop(self, "custom_preferences_save")
if self.dirty_keymaps:
row = column.row()
row.label(text="Keymaps have been modified, restore them first.", icon="ERROR")
row.operator("machin3.restore_keymaps", text="Restore now")
row.label()
column = bb.column()
row = column.row()
row.label()