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This repository was archived by the owner on Aug 9, 2026. It is now read-only.
This repository was archived by the owner on Aug 9, 2026. It is now read-only.

Brawl stars #168

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@nikita121kk-crypto

import pygame
import sys

pygame.init()

WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Mini Brawl")

WHITE = (255, 255, 255)
BLUE = (50, 100, 255)
RED = (255, 50, 50)

player = pygame.Rect(100, 100, 40, 40)
bullets = []

clock = pygame.time.Clock()

while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_SPACE:
            bullets.append(pygame.Rect(player.centerx, player.centery, 10, 5))

keys = pygame.key.get_pressed()

if keys[pygame.K_w]:
    player.y -= 5
if keys[pygame.K_s]:
    player.y += 5
if keys[pygame.K_a]:
    player.x -= 5
if keys[pygame.K_d]:
    player.x += 5

for bullet in bullets:
    bullet.x += 10

bullets = [b for b in bullets if b.x < WIDTH]

screen.fill(WHITE)

pygame.draw.rect(screen, BLUE, player)

for bullet in bullets:
    pygame.draw.rect(screen, RED, bullet)

pygame.display.flip()
clock.tick(60)

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