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// Slices an object at a horizontal X-Y cut plane, and masks away everything that is below it.
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//
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// Arguments:
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// cp = If given as a scalar, moves the cut plane up by the given amount. If given as a point, specifies a point on the cut plane. Default: [0,0,0]
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// z = The Z coordinate of the cut-plane, if given. Use instead of `cp`.
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// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
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// planar = If true, this becomes equivalent to a planar `back_half()`.
// Slices an object at a horizontal X-Y cut plane, and masks away everything that is above it.
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//
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// Arguments:
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// cp = If given as a scalar, moves the cut plane down by the given amount. If given as a point, specifies a point on the cut plane. Default: [0,0,0]
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// z = The Z coordinate of the cut-plane, if given. Use instead of `cp`.
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// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
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// planar = If true, this becomes equivalent to a planar `front_half()`.
// Slices an object at a vertical Y-Z cut plane, and masks away everything that is right of it.
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//
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// Arguments:
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// cp = If given as a scalar, moves the cut plane left by the given amount. If given as a point, specifies a point on the cut plane. Default: [0,0,0]
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// x = The X coordinate of the cut-plane, if given. Use instead of `cp`.
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// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// Slices an object at a vertical Y-Z cut plane, and masks away everything that is left of it.
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//
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// Arguments:
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// cp = If given as a scalar, moves the cut plane right by the given amount. If given as a point, specifies a point on the cut plane. Default: [0,0,0]
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// x = The X coordinate of the cut-plane, if given. Use instead of `cp`.
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// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// Slices an object at a vertical X-Z cut plane, and masks away everything that is behind it.
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//
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// Arguments:
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// cp = If given as a scalar, moves the cut plane forward by the given amount. If given as a point, specifies a point on the cut plane. Default: [0,0,0]
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// y = The Y coordinate of the cut-plane, if given. Use instead of `cp`.
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// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// Slices an object at a vertical X-Z cut plane, and masks away everything that is in front of it.
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//
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// Arguments:
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// cp = If given as a scalar, moves the cut plane back by the given amount. If given as a point, specifies a point on the cut plane. Default: [0,0,0]
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// y = The Y coordinate of the cut-plane, if given. Use instead of `cp`.
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// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
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