- SpeakingJS, Chapter 15. Functions and Chapter 16. Variables: Scopes, Environments, and Closures
- Eloquent JavaScript, Chapter 3. Functions
- Functions Guide and Reference on MDN.
A function is a subprogram, or a smaller portion of code that can be called (i.e., invoked) by another part of your program, another function, or by the environment in response to some user or device action (e.g., clicking a button, a network request, the page closing). Functions can take values (i.e., arguments) and may return a value.
Functions are first-class members of JavaScript, and play a critical role in developing
JavaScript programs. JavaScript functions can take other functions as arguments,
can return functions as values, can be bound to variables or Object
properties, and
can even have their own properties. We'll talk about more of this when we visit JavaScript's
object-oriented features.
Learning to write code in terms of functions takes practice. JavaScript supports functional programming. Web applications are composed of lots of small components that need to get wired together using functions, have to share data (i.e., state), and interoperate with other code built into the browser, or in third-party frameworks, libraries, and components.
We use JavaScript functions in a number of ways. First, we encapsulate a series of statements into higher-order logic, giving a name to a set of repeatable steps we can call in different ways and places in our code. Second, we use them to define actions to be performed in response to events, whether user initiated or triggered by the browser. Third, we use them to define behaviours for objects, what is normally called a member function or method. Fourth, we use them to define constructor functions, which are used to create new objects. We'll look at all of these in the coming weeks.
Before we dive into that, we'll try to teach you that writing many smaller functions is often better than having a few large ones. Smaller code is easier to test, easier to understand, and generally has fewer bugs.
JavaScript has many built-in functions, which we'll get to below; however, it also allows you to write your own and/or use functions written by other developers (libraries, frameworks). These user-defined functions can take a number of forms.
The first is the function declaration, which looks like this:
// The most basic function, a so-called NO OPERATION function
function noop() {
}
// square function accepts one parameter `n`, returns its value squared.
function square(n) {
return n * n;
}
// add function accepts two parameters, `a` and `b`, returns their sum.
function add(a, b) {
return a + b;
}
Here the function
keyword initiates a function declaration, followed by a
name, a parameter list in round parenthesis, and the function's body surrounded
by curly braces. There is no semi-colon after the function body.
The second way to create a function is using a function expression. Recall that
expressions evaluate to a value: a function expression evaluates to a function
Object.
The resulting value is often bound (i.e., assigned) to a variable, or used as a parameter.
var noop = function() {};
var square = function(n) {
return n * n;
};
var add = function add(a, b) {
return a + b;
};
A few things to note:
- The function's name is often omitted. Instead we return an anonymous function and bind it to a variable. We'll access it again via the variable name later. In the case of recursive functions, we sometimes include it to make it easier for functions to call themselves. You'll see it done both ways.
- We did use a semi-colon at the end of our function expression. We do this to signify the end of our assignment statement
var add = ... ;
. - In general, function declarations are likely a better choice (when you can choose) due to subtle errors introduced with declaration order and hosting (see below); however, both are used widely and are useful.
JavaScript version note: newer versions of JavaScript also include the new
=>
notation, which denotes an Arrow Function. When you seevar add = (a, b) => a + b;
it is short-hand forvar add = function(a, b) { return a + b; }
, where=>
replaces thefunction
keyword and comes after the parameter list, and thereturn
keyword is optional when functions return a single value). Arrow functions also introduce some new semantics for thethis
keyword, which we'll address later.
Function definitions in both cases take parameter lists, which can be empty, single, or multiple in length. Just as with variable declaration, no type information is given:
function emptyParamList() {
}
function singleParam(oneParameter) {
}
function multipleParams(one, two, three, four) {
}
A function can accept any number of arguments when it is called, including none. This would break in many other languages, but not JavaScript:
function log(a) {
console.log(a);
}
log("correct"); // logs "correct"
log("also", "correct"); // logs "also"
log(); // logs undefined
Because we can invoke a function with any number of arguments, we have to write our functions carefully, and test things before we make assumptions. How can we deal with a caller sending 2 vs. 10 values to our function?
One way we do this is using the built-in arguments
Object.
Every function has an implicit arguments
variable available to it, which is an array-like
object containing all the arguments passed to the function. We can use arguments.length
to
obtain the actual number of arguments passed to the function at runtime, and use array index
notation (e.g., arguments[0]
) to access an argument:
function log(a) {
console.log(arguments.length, a, arguments[0]);
}
log("correct"); // 1, "correct", "correct"
log("also", "correct"); // 2, "also", "also"
log(); // 0, undefined, undefined
We can use a loop to access all arguments, no matter the number passed:
function sum() {
var count = arguments.length;
var total = 0;
for(var i = 0; i < count; i++) {
total += arguments[i];
}
return total;
}
sum(1); // 1
sum(1, 2); // 3
sum(1, 2, 3, 4); // 10
You may have wondered previously how console.log()
can work with one, two, three, or
more arguments. The answer is that all JavaScript functions work this way, and you can use it
to "overload" your functions with different argument patterns, making them useful
in more than one scenario.
JavaScript version note: in newer versions of JavaScript, we can also use Rest Parameters, which allow us to specify that all final arguments to a function, no matter how many, should appear within the function as an
Array
. There are some advantages to not usingarguments
, which rest parameters provide. We can convert the example above to:
function sum(...numbers) {
var total = 0;
for(var i = 0; i < numbers.length; i++) {
total += numbers[i];
}
return total;
}
Because we can change the number of arguments we pass to a function at runtime, we also have to deal with missing data, or optional parameters. Consider the case of a function to calculate a player's score in a video game. In some cases we may want to double a value, for example, as a bonus for doing some action a third time in a row:
function updateScore(currentScore, value, bonus) {
return bonus ? currentScore + value * bonus : currentScore + value;
}
updateScore(10, 3);
updateScore(10, 3);
updateScore(10, 3, 2);
Here we call updateScore
three different times, sometimes with 2 arguments, and
once with 3. Our updateScore
function has been written so it will work in both cases.
We've used a conditional ternary operator to
decide whether or not to add an extra bonus score. When we say bonus ? ... : ...
we are
checking to see if the bonus
argument is truthy or falsy--did the caller provide a value for it?
If they did, we do one thing, if not, we do another.
Here's another common way you'll see code like this written, using a default value:
function updateScore(currentScore, value, bonus) {
// See if `bonus` is truthy (has a value or is undefined) and use it, or default to 1
bonus = bonus || 1;
return currentScore + value * bonus;
}
In this case, before we use the value of bonus
, we do an extra check to see if it
actually has a value or not. If it does, we use that value as is; but if it doesn't, we
instead assign it a value of 1
. Then, our calculation will always work, since multiplying
the value by 1
will be the same as not using a bonus.
The idiom bonus = bonus || 1
is very common in JavaScript. It uses the
Logical Or Operator ||
to test whether bonus
evaluates to a value or not, and prefers that value if possible
to the fallback default of 1
. We could also have written it out using an if
statements like these:
function updateScore(currentScore, value, bonus) {
if(bonus) {
return currentScore + value * bonus;
}
return currentScore + value;
}
function updateScore(currentScore, value, bonus) {
if(!bonus) {
bonus = 1;
}
return currentScore + value * bonus;
}
JavaScript programmers tend to use the bonus = bonus || 1
pattern because it is
less repetitive, using less code, and therefore less likely to introduce bugs. We could
shorten it even further to this:
function updateScore(currentScore, value, bonus) {
return currentScore + value * (bonus || 1);
}
JavaScript version note: newer versions of JavaScript also support Default Parameters, which allows us to specify a default value for any named parameter when declared. This frees us from having to check for, and set default values in the function body. Using default parameters, we could convert our code above to this:
function updateScore(currentScore, value, bonus = 1) {
return currentScore + value * bonus;
}
Functions always return a value, whether implicitly or explicitly. If the return
keyword is used, the expression following it is returned from the function. If
it is omitted, the function will return undefined
:
function implicitReturnUndefined() {
// no return keyword, the function will return `undefined` anyway
}
function explicitReturnUndefined() {
return;
// return keyword, but no expression given, which is also `undefined`
}
function explicitReturn() {
return 1;
// return keyword, followed by `Number` expression evalutes to `Number`
}
function explicitReturn2() {
return "Hello" + " World!";
// return keyword, followed by expression evaluating to a `String`
}
Functions are typically named using the same rules we learned for naming any
variable: camelCase
and using the set of valid letters, numbers, etc. and avoiding
language keywords.
Function declarations always give a name to the function, while function expressions often omit it, using a variable name instead:
// Name goes after the `function` keyword in a declaration
function validateUser() {
...
}
// Name is used only at the level of the bound variable, function is anonymous
var validateUser = function() {
...
};
// Name is repeated, which is correct but not common. Used with recursive functions
var validateUser = function validateUser() {
...
};
// Names are different, which is also correct, but not common as it can lead to confusion
var validateUser = function validate() {
// the validate name is only accessible here, within the function body
...
};
Because JavaScript allows us to bind function objects (i.e., result of function expressions) to variables, it is common to create functions without names, but immediately pass them to functions as arguments. The only way to use this function is via the argument name:
// The parameter `fn` will be a function, and `n` a number
function execute(fn, n) {
// Call the function referred to by the argument (i.e, variable) `fn`, passing `n` as its argument
return fn(n);
}
// 1. Call the `execute` function, passing an anonymous function, which squares its argument, and the value 3
execute(function(n) {
return n * n;
}, 3);
// 2. Same thing as above, but with different formatting
execute(function(n) { return n * n;}, 3);
// 3. Using ES6 Arrow Function syntax
execute((n) => n * n, 3);
var doubleIt = function(num) {
return num * 2;
}
// 4. Again call `execute`, but this time pass `doubleIt` as the function argument
execute(doubleIt, 3);
We can also use functions declared via function declarations used this way, and bind them to variables:
function greeting(greeting, name) {
return greeting + " " + name;
}
var sayHi = greeting; // also bind a reference to greeting to sayHi
// We can now call `greeting` either with `greeting()` or `sayHi()`
console.log(greeting("Hello", "Steven"));
console.log(sayHi("Hi", "Kim"));
JavaScript treats functions like other languages treat numbers or booleans, and lets you use them as values. This is a very powerful feature, but can cause some confusion as you get started with JavaScript.
You might ask why we would ever choose to define functions using variables. One common reason is to swap function implementations at runtime, depending on the state of the program. Consider the following code for displaying the user interface depending on whether the user is logged in or not:
// Display partial UI for guests and non-authenticated users, hiding some features
function showUnauthenticatedUI() {
...
}
// Display full UI for authenticated users
function showAuthenticatedUI() {
...
}
// We will never call showUnauthenticatedUI or showAauthenticatedUI directly.
// Instead, we will use showUI to hold a reference to one or the other,
// and default to the unauthenticated version at first (i.e., until the user logs in).
var showUI = showUnauthenticatedUI;
...
// Later in the program, when a user logs in, we can swap the implemenation
// without touching any of our UI code.
function authenticate(user) {
...
showUI = showAuthenticatedUI;
}
...
// Whenever we need to refresh/display the UI, we can always safely call
// whichever function is currently bound to `showUI`.
showUI();
In many of the examples above, we've been invoking (calling, running, executing) functions
but haven't said much about it. We invoke a function by using the ()
operator:
var f = function() { console.log('f was invoked'); };
f();
In the code above, f
is a variable that is assigned the value returned by
a function expression. This means f
is a regular variable, and we can use it
like any other variable. For example, we could create another variable and share
its value:
var f = function() { console.log('f was invoked'); };
var f2 = f;
f(); // invokes the function
f2(); // also invokes the function
Both f
and f2
refer to the the same function object. What is the difference
between saying f
vs. f()
in the line var f2 = f;
? When we write f()
we are really saying, "Get the value of f
(the function referred to) and invoke it." However,
when we write f
(without ()
), we are saying, "Get the value of f
(the function referred to)"
so that we can do something with it (assign it to another variable, pass it to a function, etc).
The same thing is true of function declarations, which also produce function
Objects:
function f() { console.log('f was invoked'); };
var f2 = f;
f2(); // also invokes the function
The distinction between referring to a function object via its bound variable name (f
) vs
invoking that same function (f()
) is important, because JavaScript programs treat functions
as data, just as you would a Number
. Consider the following:
function checkUserName(userName, customValidationFn) {
// If `customValidationFn` exists, and is a function, use that to validate `userName`
if(customValidationFn && typeof customValidationFn === 'function') {
return customValidationFn(userName);
}
// Otherwise, use a default validation function
return defaultValidationFn(userName);
}
Here the checkUserName
function takes two arguments: the first a String
for a username;
the second an optional (i.e., may not exist) function to use when validating this username.
Depending on whether or not we are passed a function for customValidationFn
, we will either
use it, or use a default validation function (defined somewhere else).
Notice the line if(customValidationFn && typeof customValidationFn === 'function') {
where
customValidationFn
is used like any other variable (accessing the value it refers to vs. doing an invocation), to check if it has a value, and if its value is actually a function. Only then is it save to invoke it.
It's important to remember that JavaScript functions aren't executed until they are called via the invocation operator, and may also be used as values without being called.
JavaScript provides a number of built-in global functions for working with its data types, for example:
parseInt()
parseFloat()
isNaN()
isFinite()
decodeURI()
decodeURIComponent()
encodeURI()
encodeURIComponent()
There are also global functions that exist for historical reasons, but should be avoided for performance, usability, and/or security reasons:
eval()
dangerous to parse and run user-defined stringsprompt()
andalert()
synchronous calls that block the UI thread.
Most of JavaScripts "standard library" comes in the form of methods on global objects vs. global functions. A method is a function that is bound to a variable belonging to an object, also known as a property. We'll be covering these in more depth later, but here are some examples
console.*
. There are quite a few worth learning, but here are some to get you started:Math.*
Date.*
JSON.*
JavaScript variables are declared with the var
keyword (or let
, const
in es6). We often
assign a value when we declare it, though we don't have to do both at once:
var x; // declared, no assignment (value is `undefined`)
x = 7; // assignment of previously declared variable
var y = x; // declaration and assignment combined
A variable always has a scope, which is the location(s) in the code where it
is usable. Consider the variables total
and value
, as well as the
add
function below:
var total = 7; // global variable, accessible everywhere
function add(n) {
var value = total + n; // local variable, accessible within `add` function only
return value;
}
console.log("Total is", total); // Works, because `total` is in the same scope
console.log("Value is", value); // `undefined`, since `value` isn't defined in this scope
console.log("New Total", add(16)) // Works, because `add` is defined in the same scope
Unlike most programming languages, which use block scope, JavaScript variables have function scope:
int main()
{
{
int x = 10; // x is declared with block scope
}
{
printf("%d", x); // Error: x is not accessible here
}
return 0;
}
Now in JavaScript:
function main() {
{
var x = 10; // x is declared in a block, but is scoped to `main`
}
{
console.log(x); // works, because `x` is accessible everywhere in `main`
}
}
In many languages, we are told to declare variables when we need them. However, in JavaScript we tend to define our variables at the top of our functions. We don't strictly need to do this, due to hoisting. JavaScript will hoist or raise all variable declarations it finds in a function to the top of their scope:
function f() {
var y = x + 1;
var x = 2;
}
At runtime, this will be transformed into the following:
function f() {
var x; // declaration is hoisted (but not assignment) to the top
var y = x + 1; // `NaN`, since `undefined` + 1 can't be resolved
x = 2; // note: `x` is not declared above, only the assignment is now here
This also happens when we forget to declare a local variable:
function f() {
x = 2; // `x` is assigned a value, but not declared
return x + 1;
}
At runtime, this will be transformed into the following:
var x; // `x` is not found in the scope of `f`, so it becomes global
function f() {
x = 2;
return x + 1;
}
The previous example introduces another important concept with JavaScript scopes, namely, that scopes can be nested within one another. Hoisting is moving variable declarations to the beginning of a scope. For example, function declarations are hoisted completely, which means we can call a function before we declare it.
f(); // this will work, as f's declaration gets hoisted
function f() {
}
f(); // this will also work, because f has been declared as you expect.
g(); // this will not work, since g's declaration will be hoisted, but not the assignment.
var g = function() {};
In general, declare and define things before you need them.
Since variables have function scope, and because functions can be nested, we have to be
careful when naming our variables and arguments so as to not overwrite a variable in a parent
scope. Or, we can use this to temporarily do exactly that. In both cases, we need to understand
how nested scopes work. Consider the the following code, where a variable named x
is used
in three different scopes. What will be printed to the console
when child
is called?
var x = 1;
function parent() {
var x = 2;
function child(x) {
console.log(x);
}
child(3);
}
The first declaration of x
creates a global variable (i.e., available in every scope).
Then, in parent
we re-declare x
, creating a new local variable, which overwrites (or hides)
the global variable x
in this scope (i.e., within the body of parent
). Next, we define
yet another scope for child
, which also uses x
as the name of its only argument (essentially
another local variable). When we do child(3)
, we are binding the value 3
to the x
argument defined for the scope of child
, and in so doing yet again overwriting the parent x
.
In the end, the console will show 3
.
We can do this in error as well, and cause unexpected behaviour:
var total = 100;
function increase(n) {
var total = n + n;
}
increase(50);
console.log(total);
Here we expect to see 150
but instead will get 100
on the console.
The problem is
that we have redefined, and thus overwritten total
inside the increase
function. During
the call to increase
, the new local variable total
will be used, and then go out of scope.
After the function completes, the original global variable total
will again be used.
A closure is a function that has closed over a scope, retaining it even after it would
otherwise disappear through the normal rules of execution. In the following function, the
variable x
goes out of scope as soon as the function finishes executing:
function f() {
var x = 7;
return x * 2;
// After this return, and f completes, `x` will no longer be available.
}
In JavaScript, functions have access not only to their own local variables, but also to any functions in their parents' scope. That is, if a function is used (referenced) but not declared in a function, JavaScript will visit the parent scope to find the variable. This can happen for any number of child/parent levels up to the global level.
The following is an example of this, and probably one you've seen before:
var x = 7;
function f() {
return x * 2; // `x` not declared here, JS will look in the parent scope (global)
}
Consider this example:
function parent() {
var x = 7;
function child() {
return x * 2;
}
return child();
}
Here x
is used in child
, but declared in parent
. The child
function has access
to all variables in its own scope, plus those in the parent
scope. This nesting of scopes
relies on JavaScript's function scope rules, and allows us to share data.
Sometimes we need to capture data in a parent scope, and retain it for a longer period of time than would otherwise be granted for a given invocation. Consider this example:
function createAccumulator(value) {
return function(n) {
value += n;
return value;
};
}
var add = createAccumulator(10);
add(1) // returns 11
add(2) // returns 13
Here the createAccumulator
function takes an argument value
, the initial value to use
for an accumulator function. It returns an anonymous function which takes a value n
(a Number
)
and adds it to the value
before returning it. The add
function is created by invoking
createAccumulator
with the initial value
of 10
. The function that is returned by createAccumulator
has access to value
in its parent's scope. Normally, value
would be
destroyed as soon as createAccumulator
finished executing. However, we have created a closure
to capture the variable value
in a scope that is now attached to the function we're creating and
returning. As long as the returned function exists (i.e., as long as add
holds on to it), the
variable value
will continue to exist in our child function's scope: the variables that existed
when this function was created continue to live on like a memory, attached to the lifetime of
the returned function.
Closures make it possible to associate some data (i.e., the environment) with a function that can then operate on that data. We see similar strategies in pure object-oriented languages, where data (properties) can be associated with an object, and functions (methods) can then operate on that data. Closures play a somewhat similar role, however, they are more lightweight and allow for dynamic (i.e., runtime) associations.
By connecting data and functionality, closures help to reduce global variables, provide ways to "hide" data, allow a mechanism for creating private "methods", avoid overwriting other variables in unexpected ways.
As we go further with JavaScript and web programming, we will encounter many instances where closures can be used to manage variable lifetimes, and associated functions with specific objects. For now, be aware of their existence, and know that it is an advanced concept that will take some time to fully master. This is only our first exposure to it.
Another way we'll see closures used, is in conjunction with Immediately-Invoked Function Expressions (IIFE). Consider the following rewrite of the code above:
var add = (function(value) {
return function(n) {
value += n;
return value;
};
})(10);
add(1) // returns 11
add(2) // returns 13
Here we've declared add
to be the value of invoking the anonymous function expression
written between the first (...)
parentheses. In essence, we have created a function
that gets executed immediately, and which returns another function that we will use
going forward in our program.
This is an advanced technique to be aware of at this point, but not one you need to master right away. We'll see it used, and use it ourselves, in later weeks to to avoid global variables, simulate block scope in JavaScript, and to choose or generate function implementations at runtime (e.g., polyfill).
For each of the following, write a function that takes the given arguments, and returns
or produces (e.g., console.log
) the given result.
- Given
r
(radius) of a circle, calculate the area of a circle (A = π * r * r). - Simulate rolling a dice using
random()
. The function should allow the caller to specify any number of sides, but default to 6 if no side count is given:roll()
(assume 6 sided, return random number between 1 and 6) vs.roll(50)
(50 sided, return number between 1 and 50). - Write a function that converts values in Celcius to Farenheit:
convert(0)
should return"32 F"
. - Modify your solution to the previous function to allow a second argument:
"F"
or"C"
, and use that to determine what the scale of the value is, converting to the opposite:convert(122, "F")
should return"50 C"
. - Function taking any number of arguments (
Number
s), returningtrue
if they are all less than 50:isUnder50(1, 2, 3, 5, 4, 65)
should returnfalse
. - Function allowing any number of arguments (
Number
s), returning their sum:sum(1, 2, 3)
should return6
. - Function allowing any number of arguments of any type, returns
true
only if none of the arguments is falsy.allExist(true, true, 1)
should returntrue
, butallExist(1, "1", 0)
should returnfalse
. - Function to create a JavaScript library name generator:
generateName("dog")
should return"dog.js"
- Function to check if a number is a multiple of 3 (returns
true
orfalse
) - Check if a number is between two other numbers, being inclusive if the final argument is true:
checkBetween(66, 1, 50, true)
should returnfalse
. - Function to calculate the HST (13%) on a purchase amount
- Function to subtract a discount % from a total. If no % is given, return the original value.
- Function that takes a number of seconds as a
Number
, returning aString
formatted like"X Days, Y Hours, Z Minutes"
rounded to the nearest minute. - Modify your solution above to only include units that make sense:
"1 Minute"
vs."3 Hours, 5 Minutes"
vs."1 Day, 1 Hour, 56 Minutes"
etc - Function that takes any number of arguments (
Number
s), and returns them in reverse order, concatenated together as a String:flip(1, 2, 3)
should return"321"
- Function that takes two
Number
s and returns their sum as anInteger
value (i.e., no decimal portion):intSum(1.6, 3.333333)
should return4
- Function that returns the number of matches found for the first argument in the remaining arguments:
findMatches(66, 1, 345, 2334, 66, 67, 66)
should return2
- Function to log all arguments larger than
255
:showOutsideByteRange(1, 5, 233, 255, 256, 0)
should log256
to theconsole
- Function that takes a
String
and returns its value properly encoded for use in a URL.prepareString("hello world")
should return"hello%20world"
- Using the previous function, write an enclosing function that takes any number of
String
arguments and returns them in encoded form, concatenated together like so:"?...&...&..."
where "..." are the encoded strings.buildQueryString("hello world", "goodnight moon")
should return"?hello%20world&goodnight%20moon"
- Function that takes a
Function
followed by any number ofNumber
s, and applies the function to all the numbers, returning the total:applyFn(function(x) { return x * x;}, 1, 2, 3)
should return 14.