I've been thinking about this problem but don't have a good solution I would suggest yet.
We do need a way with RenderCam to add/modify render target/material/tags without needing to make a copy of the render script. So there needs to somehow be a way to register and set the order of registered items of each kind. The material for render targets part may be a problem though as they are supposed to be setup in the .render file I think. We also don't yet have a way to dynamically make quad geometry based on scripts so the user needs to set that up still, but at least a basic one can be included with the package. I believe @britzl has been working on something related to this problem but it's not released yet.
I've been thinking about this problem but don't have a good solution I would suggest yet.
We do need a way with RenderCam to add/modify render target/material/tags without needing to make a copy of the render script. So there needs to somehow be a way to register and set the order of registered items of each kind. The material for render targets part may be a problem though as they are supposed to be setup in the .render file I think. We also don't yet have a way to dynamically make quad geometry based on scripts so the user needs to set that up still, but at least a basic one can be included with the package. I believe @britzl has been working on something related to this problem but it's not released yet.