Skip to content

Screen to world not accurate on same frame as camera movement? #47

@subsoap

Description

@subsoap
	print("pre", rendercam.screen_to_world_2d(10, 10, false, nil, false))

	rendercam.pan(100, 100, go.get_id("camera"))

	print("post", rendercam.screen_to_world_2d(10, 10, false, nil, false))

	timer.delay(1, false, function()
		print("delay", rendercam.screen_to_world_2d(10, 10, false, nil, false))
	end)
DEBUG:SCRIPT: pre	vmath.vector3(-0.97916668653488, -0.96875, -1.0002000331879)
DEBUG:SCRIPT: post	vmath.vector3(-0.97916668653488, -0.96875, -1.0002000331879)
DEBUG:SCRIPT: delay	vmath.vector3(109.76202392578, 109.8108215332, -0.057960510253906)

What should I do to get this to work so the screen to world functions are accurate after camera movement for the frame they are on?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions