print("pre", rendercam.screen_to_world_2d(10, 10, false, nil, false))
rendercam.pan(100, 100, go.get_id("camera"))
print("post", rendercam.screen_to_world_2d(10, 10, false, nil, false))
timer.delay(1, false, function()
print("delay", rendercam.screen_to_world_2d(10, 10, false, nil, false))
end)
DEBUG:SCRIPT: pre vmath.vector3(-0.97916668653488, -0.96875, -1.0002000331879)
DEBUG:SCRIPT: post vmath.vector3(-0.97916668653488, -0.96875, -1.0002000331879)
DEBUG:SCRIPT: delay vmath.vector3(109.76202392578, 109.8108215332, -0.057960510253906)
What should I do to get this to work so the screen to world functions are accurate after camera movement for the frame they are on?
What should I do to get this to work so the screen to world functions are accurate after camera movement for the frame they are on?