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Copy pathVictoryScreen.py
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374 lines (361 loc) · 14.8 KB
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"""
"Victoly!" - Samurai Showdown
"A WINNER IS YOU!" - Pro Wrestling
"SEE YOU NEXT - TECMO" - Some tecmo game
At last, the battle is won, and the ending credits roll while some happy
music plays. (And to make things a little bit more interesting, the
player can fly a ship around in the credits)
"""
from Utils import *
from Constants import *
import Screen
import Music
import BattleSprites
import ItemPanel
import Global
import Resources
import os
import time
import string
import Party
from BattleSprites import *
VScreen = None
class VictoryScreen(Screen.TendrilsScreen):
FontSize = 32
MaxCreditTimer = 450 #500
MaxMonsterTimer = 100
MaxMonsters = 4
MaxArrowTick = 1
def __init__(self, App):
global VScreen
Screen.TendrilsScreen.__init__(self,App)
self.ShipSprite = None # Once this exists, the minigame is started
self.ReloadTime = 0
self.ArrowTick = self.MaxArrowTick
self.CreditTimer = 0
self.MonsterTimer = 100
self.CreditIndex = None
VScreen = self
self.GetCredits()
self.RenderInitialScreen()
def GetPlayTimeString(self):
Time = Global.Party.TotalPlayTime
Str = ""
Days = Time / 3600*24
Time = Time % (3600*24)
if Days:
Str = "%d D "%Days
Hours = Time / 3600
Time = Time % 3600
if Hours:
Str = "%d'"%Hours
Minutes = Time / 60
Str = "%d\""%Minutes
return Str
def GetCredits(self):
self.AddShipIndex = 4
HeroStrings = ["THE HEROES:",]
for Player in Global.Party.Players:
HeroStrings.append("%s the %s"%(Player.Name, Player.Species.Name))
self.CreditItems = [["YOU HAVE WON."],
["Thanks to your","courage and skill,","Mother Brain is no more."],
["The people of a thousand worlds","are saved at last."],
HeroStrings,
["Oh no!", "The credits are under attack!", "(Use arrows and space bar)"],
["T E N D R I L S","The Role-playing Remix"],
["- - Staff - -"],
["Main Programmer", "- - - - - -", "Stephen Tanner"],
["Graphics Master", "- - - - - -", "Sean Curtis"],
["Music Director", "- - - - - -", "BadBadtzMaru"],
["Design Assist", "- - - - - -", "Robert Goodwin", "David Jeppesen", "Max William"],
["Linux Gurus", "- - - - - -", "Jonathan Matthew", "Joshua Wise", ],
["Testing", "- - - - - -", "Eb Oesch", "rone", "Frank Chang", "Jonathan Matthew"],
["More Testing", "- - - - - -", "Bryan Chase", "Matthew Reinbold", "Michael Hall", "Elizabeth Sanders"],
["Total Kills","%d"%Global.Party.KillCount],
["Total Play",self.GetPlayTimeString()],
["VERY THANKS..!!","See you next game..."],
[],
[],
]
def RenderInitialScreen(self):
self.PlayerBullets = pygame.sprite.Group()
self.EnemyBullets = pygame.sprite.Group()
self.MonsterSprites = pygame.sprite.Group()
self.LetterSprites = pygame.sprite.Group()
self.DrawStars()
self.SummonSong("credits")
# %%%
##self.AddShip()
def DrawStars(self):
StarryNight = pygame.Surface((self.Width, self.Height))
for Index in range(100):
Name = os.path.join(Paths.ImagesMisc, "Star.%d"%random.randrange(0,4))
Image = Resources.GetImage(Name)
X = random.randrange(800)
Y = random.randrange(600)
StarryNight.blit(Image, (X, Y))
LiteBriteNiteSprite = GenericImageSprite(StarryNight, 0, 0)
self.AddBackgroundSprite(LiteBriteNiteSprite)
def Update(self):
self.CreditTimer -= 1
if self.CreditTimer <= 0:
self.CreditTimer = self.MaxCreditTimer
self.ShowCredits()
self.MonsterTimer -= 1
if self.MonsterTimer <= 0:
self.MonsterTimer = self.MaxMonsterTimer
if self.ShipSprite and len(self.MonsterSprites.sprites()) < self.MaxMonsters:
self.AddMonster()
self.ReloadTime = max(0, self.ReloadTime - 1)
self.ArrowTick -= 1
if self.ArrowTick <= 0:
self.ArrowTick = self.MaxArrowTick
self.MoveShip()
def AddShip(self):
if not self.ShipSprite:
Image = Resources.GetImage(os.path.join(Paths.ImagesMisc, "Ship.png"))
self.ShipSprite = GenericImageSprite(Image, 400, 580) #GenericTextSprite("X", 400, 580)
self.ShipSprite.rect.bottom = 600
self.AddForegroundSprite(self.ShipSprite)
self.ShipSprite.XDir = 0
def AddMonster(self):
Name = random.choice(("Pooka","Goomba","Galaga Red","Sorcerer","Invader1"))
X = random.choice((-10, 200, 400, 600, 810))
Y = -50
Sprite = MonsterSprite(Name, X, Y)
self.AddForegroundSprite(Sprite)
self.MonsterSprites.add(Sprite)
def HandleKeyPressed(self, Key):
# Called when the player presses a key.
if not self.ShipSprite:
return
if Key == 32 and self.ShipSprite and self.ReloadTime <= 0:
self.FireCannon()
self.ReloadTime = 10
return
def MoveShip(self):
if not self.ShipSprite:
return
KeysPressed = pygame.key.get_pressed()
if KeysPressed[Keystrokes.Left[0]] or KeysPressed[Keystrokes.Left[1]]:
#self.ShipSprite.rect.left = max(0, self.ShipSprite.rect.left - 5)
self.ShipSprite.XDir = max(self.ShipSprite.XDir - 1, -8)
elif KeysPressed[Keystrokes.Right[0]] or KeysPressed[Keystrokes.Right[1]]:
self.ShipSprite.XDir = min(self.ShipSprite.XDir + 1, 8)
#self.ShipSprite.rect.right = min(800, self.ShipSprite.rect.right + 5)
else:
if self.ShipSprite.XDir > 0:
self.ShipSprite.XDir -= 1
elif self.ShipSprite.XDir < 0:
self.ShipSprite.XDir += 1
self.ShipSprite.rect.left += self.ShipSprite.XDir
self.ShipSprite.rect.left = max(0, self.ShipSprite.rect.left)
self.ShipSprite.rect.right = max(0, self.ShipSprite.rect.right)
def FireCannon(self):
Sprite = BulletSprite(self.ShipSprite.rect.center[0], self.ShipSprite.rect.top)
self.AddAnimationSprite(Sprite)
self.PlayerBullets.add(Sprite)
Resources.PlayStandardSound("Step.wav")
def ShowCredits(self):
if self.CreditIndex == None:
self.CreditIndex = 0
else:
self.CreditIndex += 1
if self.CreditIndex >= len(self.CreditItems):
Global.App.PopScreen(self)
Global.App.ReturnToTitle()
return
if self.CreditIndex == len(self.CreditItems) - 1:
Music.FadeOut()
# Shorter:
self.CreditTimer /= 2
if self.CreditIndex == self.AddShipIndex:
self.AddShip()
Items = self.CreditItems[self.CreditIndex]
Y = 600
for Item in Items:
X = 0
RowSprites = []
for Letter in Item:
if Letter == " ":
X += 20
continue
##print Letter
Sprite = LetterSprite(Letter, X, Y)
self.AddAnimationSprite(Sprite)
self.LetterSprites.add(Sprite)
RowSprites.append(Sprite)
X += Sprite.rect.width
PadX = 400 - X/2
for Sprite in RowSprites:
Sprite.SetX(Sprite.rect.left + PadX)
Y += 25
def AnimateParticles(self, X, Y, ShrapnelClass, ParticleCount=50):
for Index in range(ParticleCount):
Sprite = ShrapnelClass(X+random.randrange(-5,6),Y+random.randrange(-5,6),25)
self.AllSprites.add(Sprite)
self.AnimationSprites.add(Sprite)
class BulletSprite(GenericImageSprite):
BulletImage = pygame.Surface((2,20))
BulletImage.fill(Colors.White)
def __init__(self, X, Y):
GenericImageSprite.__init__(self, self.BulletImage, X, Y)
def Update(self, Dummy = None):
self.rect.top -= 8
Sprite = pygame.sprite.spritecollideany(self, VScreen.MonsterSprites)
if Sprite:
if Sprite.TargetLetter:
Sprite.TargetLetter.Owner = None
Sprite.TargetLetter.Targeter = None
Sprite.AliveFlag = 0
#print "Freed a letter!"
Sprite.kill()
VScreen.AnimateParticles(self.rect.center[0], self.rect.center[1], BloodSprite, 10)
Resources.PlayStandardSound("Kill.wav")
self.kill()
if self.rect.bottom < 0:
self.kill()
class MonsterSprite(GenericImageSprite):
MaxTick = 10
def __init__(self, Name, X, Y):
self.Name = Name
self.ImageIndex = 0
self.AliveFlag = 1
self.Tick = self.MaxTick
self.XDir = random.randrange(-10, 10) / 20.0
self.YDir = 0
self.TargetLetter = None
self.GetImages()
GenericImageSprite.__init__(self, self.Images[0], X, Y)
self.PickTargetLetter()
def GetImages(self):
Index = 0
self.Images = []
while (1):
Path = os.path.join(Paths.ImagesCritter, self.Name, "Stand.%d.png"%Index)
#print Path
if not os.path.exists(Path):
#print "Maccavity's not there!"
break
try:
Image = Resources.GetImage(Path)
except:
break
Image.set_colorkey(Colors.Black)
self.Images.append(Image)
Index += 1
def PickTargetLetter(self):
if not self.AliveFlag:
return
Targets = VScreen.LetterSprites.sprites()
if len(Targets) < 5:
self.kill()
return
Cycle = 0
while (1):
Sprite = random.choice(Targets)
if Sprite.rect.top > 300 and not Sprite.Targeter and Sprite.Letter!="-":
break
Cycle += 1
if Cycle > 50:
return
self.TargetLetter = Sprite
self.TargetLetter.Targeter = self
def Update(self, Dummy = None):
if not self.AliveFlag:
if self.TargetLetter:
self.TargetLetter.Owner = None
self.TargetLetter.Targeter = None
self.TargetLetter = None
self.kill()
return
# Move:
self.rect.left += self.XDir
self.rect.top += self.YDir
# Animate:
self.Tick -= 1
if self.Tick<=0:
self.Tick = self.MaxTick
self.ImageIndex = (self.ImageIndex + 1) % len(self.Images)
Center = self.rect.center
self.image = self.Images[self.ImageIndex]
self.rect = self.image.get_rect()
self.rect.center = Center
if not self.TargetLetter:
self.PickTargetLetter()
if not self.TargetLetter:
Accelerate(self, self.rect.center[0], -100, 2)
if self.rect.bottom < -10:
self.kill()
return
# Escaping behavior:
if self.TargetLetter.Owner == self:
Accelerate(self, self.EscapeX, self.EscapeY, 1.5)
self.TargetLetter.rect.top = self.rect.center[1]
self.TargetLetter.rect.left = self.rect.center[0]
if self.rect.right < -30 or self.rect.left >= 830:
self.TargetLetter.Owner = None
self.TargetLetter.Targeter = None
self.TargetLetter.kill()
self.TargetLetter = None
self.kill()
return
else:
# Chasing behavior:
Accelerate(self, self.TargetLetter.rect.center[0], self.TargetLetter.rect.center[1], 2)
if self.TargetLetter in pygame.sprite.spritecollide(self, VScreen.LetterSprites, 0):
Resources.PlayStandardSound("Bleep1.wav")
self.TargetLetter.Owner = self
self.TargetLetter.Touched = 1
self.EscapeX = random.choice((-1000, 1000))
self.EscapeY = random.choice((200, 250, 300, 350, 400, 450))
class LetterSprite(GenericImageSprite):
YSpeed = 0.8 # 0.5
def __init__(self, Letter, X, Y):
Image = TextImage(Letter, FontSize = 16, FontName = Fonts.PressStart)
GenericImageSprite.__init__(self, Image, X, Y)
self.HalfHeight = self.rect.height / 2
self.Letter = Letter
self.XDir = 0
self.YDir = -self.YSpeed
self.TargetX = self.rect.center[0]
self.TargetY = self.rect.center[1]
self.Owner = None
self.Targeter = None
self.Touched = 0
def SetX(self, X):
self.rect.left = X
self.TargetX = self.rect.center[0]
def Update(self, Dummy = None):
self.TargetY -= self.YSpeed
if not self.Touched:
self.rect.top = self.TargetY - self.HalfHeight
if self.rect.bottom < -10:
self.kill()
return
if not self.Owner:
self.rect.left += self.XDir
self.rect.top += self.YDir
Accelerate(self, self.TargetX, self.TargetY, 5)
if self.rect.top < -30:
self.kill()
if self.Targeter:
self.Targeter.PickTargetLetter()
def Accelerate(Sprite, X, Y, MaxSpeed):
Acc = MaxSpeed / 10.0
if (Sprite.rect.center[0] < X):
Sprite.XDir = min(Sprite.XDir + Acc, MaxSpeed)
if Sprite.rect.center[0] + Sprite.XDir * 5 > X:
Sprite.XDir = max(0.1, Sprite.XDir - Acc)
if (Sprite.rect.center[0] > X):
Sprite.XDir = max(Sprite.XDir - Acc, -MaxSpeed)
if Sprite.rect.center[0] + Sprite.XDir * 5 < X:
Sprite.XDir = min(-0.1, Sprite.XDir + Acc)
if Sprite.rect.center[1] < Y:
Sprite.YDir = min(Sprite.YDir + Acc, MaxSpeed)
if Sprite.rect.center[1] + Sprite.YDir * 5 > Y:
Sprite.YDir = max(0.1, Sprite.YDir - Acc)
if Sprite.rect.center[1] > Y:
Sprite.YDir = max(Sprite.YDir - Acc, -MaxSpeed)
if Sprite.rect.center[1] + Sprite.YDir * 5 < Y:
Sprite.YDir = min(-0.1, Sprite.YDir + Acc)