Skip to content

expose path data #14

@simbleau

Description

@simbleau

I have the need to tessellate my vector graphics to receive a convex hull used for game physics.

I can easily do this with lottie and svg files, but rive doesn't seem to expose the underlying path data in the runtime.

Given framerate and animation length, Is there such a function of t, time, to receive the path geometry in that moment?

See: https://simbleau.github.io/rust/graphics/2023/11/20/using-vello-for-video-games.html#physics

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions