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Description
I have the need to tessellate my vector graphics to receive a convex hull used for game physics.
I can easily do this with lottie and svg files, but rive doesn't seem to expose the underlying path data in the runtime.
Given framerate and animation length, Is there such a function of t, time, to receive the path geometry in that moment?
See: https://simbleau.github.io/rust/graphics/2023/11/20/using-vello-for-video-games.html#physics
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