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HayesGordonHayesGordon
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feat(flutter): expose enumType on ViewModelInstanceEnum (#11470) f88b98828b
fix(gl): Get running on Adreno 308 (#11467) 28e95e51e7 Adreno 308 had a few issues: * Crash from drawing too many instances, which we work around by breaking them up with glFlush. * Compiler failure from the compiler declaring a 3.1 bulitin in ESSL 3.0, which we work around with a #define. * The advertised max texture size is 8192, but textures larger than 2048 seem to not work with EXT_multisampled_render_to_texture. Either way, we shouldn't have any gms larger than 2048 since that's the bare minimum per the spec. Shrink the larger gms down to 2048. Rive had an issue as well: * With EXT_multisampled_render_to_texture but not KHR_blend_equation_advanced, we were trying to use the same texture for both msaa and the dstRead. Separate these into their own textures. chore: Pass Lua VM from editor when decoding runtime File (#11458) f57124001d The C++ runtime requires a ScriptingVM and lua_State to run scripts. Previously when a runtime File was built, we would always instance a ScriptingVM and lua_State. At runtime, this is required, however, when building the runtime in the editor, this resulted in additional objects being created that weren't needed. This PR passes the lua_State into File::import so that the file will only create the ScriptingVM once and either use the passed in lua_State or instance a new one if none is passed. feature: scripted listener actions (#11468) f3a89390cb Co-authored-by: Gordon <pggordonhayes@gmail.com>
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CHANGELOG.md

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## Upcoming
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- Add `enumType` string getter to `ViewModelInstanceEnum` which returns the name of the enum (not the property name).
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## 0.14.1
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- Adds runtime [Rive Scripting](https://rive.app/docs/scripting/getting-started) support.

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