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Description
Description:
I've encountered an issue with the control of animations in my Flutter project that the animation is blend in state machine animation.
Animation Implementation Details:
- The .riv files utilize a state machine to manage the animation flow.
- Number inputs are employed to control the transitions within the animation flow.
- Some states within the state machine are blends, which are mixtures of two regular Timeline animations.
Steps to Reproduce the Issue:
- Retrieve the state machine animation's input using SMINumber.
- Change the value by calling 'ctrl.value'.
- While regular timeline animations play as expected, the blend animations do not respond and show no signs of playback.
Reproduction Environment:
Development Environment:
- MacOS Sonoma 14.5
- Android Studio Koala Feature Drop | 2024.1.2
- Device:
Pixel 4a 5G
Android Version 14 - Flutter Environment:
Flutter 3.22.2 • channel stable
Framework • revision 761747bfc5 (3 months ago) • 2024-06-05 22:15:13 +0200
Engine • revision edd8546116
Tools • Dart 3.4.3 • DevTools 2.34.3
Expected Behavior:
The blend animations should play smoothly alongside the regular timeline animations when the .value is changed.
Actual Behavior:
The blend animations do not play at all, and there is no visual or console output indicating an error.
I would appreciate any guidance or assistance in resolving this issue. Thank you for your time and support.
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