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Description
In earlier versions of Rive , i used to do :
RiveAnimation.asset(
'lib/assets/myrivefile.riv',
stateMachines: ['State Machine 1'],
artboard: 'my artboard',
animations: ['swipe'],
),
In the newer "dev" version (0.14.x) , i'm able to get it to work but not able to set a specific animation. I searched through the code and docs, not seeming to find this option.
here's the code i have :
@override
Widget build(BuildContext context, WidgetRef ref) {
final fileLoader = useMemoized(
() => FileLoader.fromAsset(animation.assetPath, riveFactory: Factory.rive));
useEffect(() => () => fileLoader.dispose(), []);
return RiveWidgetBuilder(
fileLoader: fileLoader,
stateMachineSelector: animation.stateMachineName == null
? StateMachineSelector.byDefault()
: StateMachineSelector.byName(animation.stateMachineName!),
artboardSelector: animation.artboardName == null
? ArtboardSelector.byDefault()
: ArtboardSelector.byName(animation.artboardName!),
onLoaded: onLoaded,
builder: (context, state) => switch (state) {
RiveLoading() => const SizedBox.shrink(),
RiveFailed() => const SizedBox.shrink(),
RiveLoaded() => RiveWidget(
controller: state.controller,
fit: fit,
)
},
);
}
Can someone help me to set the animation like how i used to pass the animation list to the RiveAnimation.asset widget ?