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RiveNativeRenderTexture erro in iOS with rive 0.14.0-dev.6 #534

@JgomesAT

Description

@JgomesAT

_riveRenderer = createRiveRenderer((__bridge void*)registry,
context,
(__bridge void*)self,
(__bridge void*)commandQueue,
&_readWriteRing,
(__bridge void*)_metalTexture[0],
(__bridge void*)_metalTexture[1],
(__bridge void*)_metalTexture[2],
width,
height);
}

Runner[4352:3392717] CVPixelBufferCreate error -6661
2025-09-12 12:29:29.392699+0200 Runner[4352:3392717] CVMetalTextureCacheCreateTextureFromImage error -6661
2025-09-12 12:29:29.392739+0200 Runner[4352:3392717] CVPixelBufferCreate error -6661
2025-09-12 12:29:29.392764+0200 Runner[4352:3392717] CVMetalTextureCacheCreateTextureFromImage error -6661
2025-09-12 12:29:29.392788+0200 Runner[4352:3392717] CVPixelBufferCreate error -6661
2025-09-12 12:29:29.392808+0200 Runner[4352:3392717] CVMetalTextureCacheCreateTextureFromImage error -6661
2025-09-12 12:29:29.392991+0200 Runner[4352:3392717] -[MTLTextureDescriptorInternal validateWithDevice:], line 1344: error 'Texture Descriptor Validation
MTLTextureDescriptor has height of zero.
'
-[MTLTextureDescriptorInternal validateWithDevice:]:1344: failed assertion Texture Descriptor Validation MTLTextureDescriptor has height of zero. ' -[MTLTextureDescriptorInternal validateWithDevice:]:1344: failed assertion Texture Descriptor Validation
MTLTextureDescriptor has height of zero.
'

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