Description
On version 6.11.2, we have a rive animation that we play simply (ie. no looping, no setting artboards, statemachines etc.), and it is crashing (included is the stack trace).
rive::AudioEvent::play() + 116
OneVOneMe.OneVOne-Me_issue_f21df69d4da371cf633817d8a85610bd_crash_session_6f76fc4ad8d14aa79a7464811f493648_DNE_0_v2_stacktrace.txt
Source .riv/.rev file
Device & Versions (please complete the following information)
- Devices: Seems to be device agnostic
- iOS version 16-26