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Using Unity 6000.1,1f1 on Windows, latest rive version (0.3.6)
It crashes when importing a .riv file. The same file imports perfectly fine on Mac - same Unity version, same rive version, same project.
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Managed Stacktrace:
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at <unknown> <0xffffffff>
at Rive.EmbeddedAssetDataLoader:loadEmbeddedAssetList <0x00083>
at <LoadEmbeddedAssetDataFromRiveFileBytes>d__2:MoveNext <0x000e2>
at Rive.AssetImporter:OnImportAsset <0x006db>
at UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData <0x00018>
at <Module>:runtime_invoke_void__this___object <0x00092>
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Crash!!!
SymInit: Symbol-SearchPath: 'D:/Program Files/Unity/6000.1.1f1/Editor/Data/Mono;.;D:\Github\pegaso-pegaso;D:\Github\pegaso-pegaso\Library\BurstCache\JIT;D:\Program Files\Unity\6000.1.1f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 534, UserName: 'Mattia'
OS-Version: 10.0.0
D:\Program Files\Unity\6000.1.1f1\Editor\Unity.exe:Unity.exe (00007FF6226A0000), size: 290816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6000.1.1.38721
… [system DLL listings elided for brevity] …
========== OUTPUTTING STACK TRACE ==================
0x00007FFB899033DD (rive) updatePaint
0x00007FFB899036DE (rive) updatePaint
0x00007FFB898DA3E5 (rive) updatePaint
0x00007FFB89903B14 (rive) updatePaint
0x00007FFB898381FA (rive) updatePaint
0x00007FFB89883DD2 (rive) updatePaint
0x00007FFB89883B52 (rive) updatePaint
0x00007FFB89882D50 (rive) updatePaint
0x00007FFB89806490 (rive) loadEmbeddedAssetList
0x0000018F16124BE4 (Mono JIT Code) (wrapper managed-to-native) Rive.EmbeddedAssetDataLoader:loadEmbeddedAssetList (byte[],uintptr)
0x0000018F16124713 (Mono JIT Code) [.\Library\PackageCache\app.rive.rive-unity@e17cb4de3253\Runtime\EmbeddedAssetDataLoader.cs:40] Rive.EmbeddedAssetDataLoader/<LoadEmbeddedAssetDataFromRiveFileBytes>d__2:MoveNext ()
0x0000018F161237AC (Mono JIT Code) [.\Library\PackageCache\app.rive.rive-unity@e17cb4de3253\Editor\AssetImporter.cs:107] Rive.AssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
0x0000018F16122EF9 (Mono JIT Code) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
0x0000018E59BE7403 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007FFBC05268DE (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007FFBC0468404 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3068] do_runtime_invoke
0x00007FFBC04684F0 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3115] mono_runtime_invoke
0x00007FFBC236AA34 (Unity) scripting_method_invoke
0x00007FFBC2342943 (Unity) ScriptingInvocation::Invoke
0x00007FFBC399A8C7 (Unity) ScriptedImporter::GenerateAssetData
0x00007FFBC390F7AF (Unity) ImportToObjects
0x00007FFBC390E66A (Unity) ImportAsset
0x00007FFBC38AD069 (Unity) AssetImportWorker::Import
0x00007FFBC389DE7A (Unity) AssetImportManager::ImportInProcess
0x00007FFBC389D3A7 (Unity) AssetImportManager::Import
0x00007FFBC387AD1D (Unity) ImportOutOfDateAssets
0x00007FFBC38836FE (Unity) RefreshInternalV2
0x00007FFBC388D231 (Unity) StopAssetImportingV2Internal
0x00007FFBC3856C0C (Unity) ImportAssetsV2_Internal<core::hash_set<UnityGUID,core::hash<UnityGUID>,std::equal_to<UnityGUID> > >
0x00007FFBC383CB42 (Unity) AssetDatabase::ImportAssets
0x00007FFBC324F069 (Unity) AssetsMenu::Execute
0x00007FFBC2F06756 (Unity) MenuController::ExecuteMenuItem
0x00007FFBC36B0B6E (Unity) ShowDelayedContextMenu
0x00007FFBC36D226E (Unity) GUIView::OnInputEvent
…
========== END OF STACKTRACE ============