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Render Target Strategy #108

@ErsoTerso

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@ErsoTerso

Hi everyone,

I'm currently working on a point-and-click style game and I'm still in the early stages of development. My canvas includes 3–4 Rive panels, and I'm trying to set things up in the most efficient way from the start.

I came across the Simple Render Target Strategy and Atlas Render Target Strategy, but I'm having trouble understanding exactly what they do and how they differ. Could someone kindly explain their purposes and ideal use cases?

Thank you in advance!

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