Are there any plans to make documentation or at the very least release a .h file with the native DLL functions that are exported to Unity?
It is strange considering the runtime is open source but these compiled DLL builds do not seem to have any guidance on that front. This makes it difficult to upkeep between Unity versions or invest time into the runtime if it happens to lose support. For example I don't expect the Rive team to adapt to Unity's new render graph but would like to implement such things myself.