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Unreal WidgetSwitcher: Rive widget is displayed incorrectly in packaged build #152

@HellDunkel

Description

@HellDunkel

I create an unreal UI Widget at runtime which has a WidgetSwitcher widget inside. The Widgetswitcher has 2 rive assets as children. "Active Widget Index" of the WidgetSwitcher is set to 0 (which makes the first rive asset visible).

At runtime i call "Set Active Widget Index" with a value of 1. This makes the second rive asset visible.

All of this works inside the editor but when run as a packaged build the second widget is not displayed correctly when triggered. It appears to be of incorrect size (way too big/scaled up). Wrapping in size boxed did not help either.

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