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-**`/site/`** - SolidJS application with data and pages
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-**`/src/data/`** - JSON data files with TypeScript types
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-**`/src/pages/`** - SolidJS page components
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-**`/docs/`** - Generated static site (GitHub Pages output)
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-**`/ai-docs/`** - Generated AI-optimized documentation (excluded from git)
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-**`/generate-ai-docs.js`** - AI documentation generator script
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-**`/dev.sh`** - Development workflow script
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-**`.github/workflows/`** - Automated deployment and AI docs generation
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### Content Management Philosophy
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This project uses a **hybrid approach** to maintain a single source of truth:
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**Markdown in `/content/`** (for prose):
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- ✅ Religion lore and deity explanations
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- ✅ Character creation guidelines
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- ✅ Political system descriptions
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- ✅ Any narrative or instructional text
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- ✅ Easy to edit, version control friendly
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**JSON in `/site/public/data/`** (for structured data):
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- ✅ Deity lists with domains and alignments
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- ✅ Character stats and attributes
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- ✅ Creature abilities and threat levels
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- ✅ Region hierarchies and demographics
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- ✅ Schema validation and iteration support
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**Why This Matters**: You edit content ONCE in the appropriate format, then `generate-ai-docs.js` combines both sources to create comprehensive AI documentation. The website reads from JSON for dynamic content, while AI docs include both structured data AND narrative context.
First consider how this character fits into the world. Is it a simple villager who is just for background or a simple conversation? If so a simple race and gender maybe age and short description. If a minor NPC expand that with a longer more detailed description, probably a class and a couple personality traits. Is to be an ongoing character or NPC party member then a race, class, age, personality traits, relationships, and backstory are important.
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## Steps to Create Your Character
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1. Determine the character's role in the story (hero, villain, or background)
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2. Select a race (consider racial distribution by region)
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3. Pick an archetype (optional)
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4. Choose or pick a gender. In general it should be a pretty even split for most races.
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5. Decide on a class
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6. Determine age and appearance
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7. Finalize Alignment
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8. Add personality traits
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9. Establish relationships
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10. Create a backstory
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## Races
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What races are common depends on the region.
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### Common Races
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- Human
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- Elf (High (also called moon or grey)/Wood/Desert/Arctic/Dark)
Aetheria is a land of diverse political systems, ranging from absolute monarchies to simple tribal councils. The governance structures often reflect the cultural values and historical contexts of their respective regions.
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## Political Systems
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**Monarchy**: A system where a single ruler, often hereditary, holds significant power.
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**Republic**: A government where senators are elected by the populace to make decisions and represent their interests.
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**Council**: A governance structure where decisions are made by a council of elders or leaders from various clans.
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**Oligarchy**: A system where a small group of powerful individuals or families control the government.
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**Tribal**: A decentralized system where local chieftains or elders govern their own communities with loose alliances between tribes.
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**Theocracy**: A system where religious leaders govern in accordance with divine guidance.
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## Political Ranks and Titles
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### Noble Titles
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**Emperor/Empress**: The supreme ruler of an empire, often overseeing multiple kingdoms or territories. Their authority is considered absolute, and they are typically addressed as "Your Imperial Majesty".
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**King/Queen**: The sovereign ruler of a kingdom. Their word is law, and they often have final say in all matters of state. All lesser nobles are expected to show deference. Addressed as "Your Majesty".
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**Prince/Princess**: A royal title for the children of the monarch. Addressed as "Your Highness", the designated heir is typically addressed as "Your Royal Highness".
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**Duke/Duchess**: A noble rank below the monarch, often governing a duchy. Frequently responsible for a large territory and vassalage, known as a duchy, may include multiple counties. Addressed as "Your Grace".
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**Count/Countess**: A noble rank below duke/duchess, often governing a county. Frequently responsible for a moderate-sized realm, may be responsible for overseeing one or more barons. Addressed as "Your Grace".
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**Baron/Baroness**: The lowest rank of landed nobility, often governing a small to moderate area with a large city and a few farms and villages together known as a barony. Addressed as "Your Excellency".
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**Lord/Lady**: A general title for nobility. Typically those with titles but little in the way of land holdings which are generally limited to an estate or perhaps a small village. Addressed as "My Lord"/"My Lady".
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### Other Titles and Ranks
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**Chieftain**: The leader of a tribe or clan, often chosen for their leadership qualities and strength.
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**Senator**: An elected representative in a republic, responsible for making laws and policies.
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**High Priest/Priestess**: The leading religious figure in a theocracy, often wielding significant political power.
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**Advisor**: A trusted counselor to a ruler or governing body, often providing expertise in specific areas.
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**Governor**: An appointed official responsible for overseeing a specific region or territory on behalf of a monarch or central government.
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**Ambassador**: A diplomatic representative sent to another kingdom or nation to manage relations and negotiate treaties.
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**Admiral**: A high-ranking naval officer, often in charge of a fleet or naval operations.
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**General**: A high-ranking military officer, often in charge of armies or military campaigns.
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**Captain**: A mid-level military officer, often in charge of a company or ship.
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**Commander**: A military officer ranking above a captain, often in charge of larger units or specific missions.
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**Lieutenant**: A junior military officer, often serving under a captain or commander.
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**Marshal/Sheriff**: A military officer assigned to oversee law enforcement and maintain order.
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## Major Guilds
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**The Adventurers Guild**: The quintessential organization for those who seek fortune and glory through exploration and adventure. Those seeking adventure may find quests and party members here. This is also a place to trade in monster parts and other valuable resources.
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**The Merchants Guild**: A powerful organization that oversees trade and commerce throughout Aetheria. They regulate markets, set trade standards, and provide support to merchants and traders. Those wishing to set up a shop or trade caravan must become a member.
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**The Mages Guild**: An esteemed institution dedicated to the study and practice of magic. The guild offers training, resources, and a community for magic users of all levels. All mages must be registered with the guild. The guild also monitors magical practices to ensure compliance with regulations. Keeping special watch on those with restricted skills.
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**The Artisans Guild**: A collective of skilled craftsmen and artisans who create everything from everyday goods to exquisite works of art. The guild promotes high standards of craftsmanship and provides a marketplace for their creations.
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**The Seafarers Guild**: An organization that represents the interests of sailors, fishermen, and others who make their living on the water. The guild provides support, training, and resources for those in maritime professions. Often works closely with the Merchants Guild.
Aetheria is home to a pantheon of gods and goddesses, each representing different aspects of life and nature. Worship of these deities is widespread, with temples and shrines dedicated to them found throughout the land. Gods and goddesses have domains and portfolios they oversee, and their followers often seek their favor through prayer, offerings, and rituals.
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Few are truly good or evil, simply powerful beings embodying different aspects of existence. Note that while powerful and near omnipotent in their domains, gods in Aetheria are not all-powerful nor infallible. They suffer from human-like flaws and limitations, and their actions can have unintended consequences. They tend to rely on their immortality to save them from their follies.
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