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docs/assets/index-Ye7w5mlA.css

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docs/assets/index-icmCO1YT.css

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docs/assets/index-k1n2Ink8.js

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docs/assets/index-luM6a0Ff.js

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docs/assets/virtual_pwa-register-BBQAKkPu.js

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docs/assets/virtual_pwa-register-DGcuHNZJ.js

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docs/data/classes.json

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{
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"classes": {
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"base": {
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"core": {
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"warrior": {
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"name": "Warrior",
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"description": "Masters of physical combat, skilled with a variety of weapons and armor. The backbone of military forces and those who rely on strength and martial prowess.",
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"populationPercentage": 59,
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"populationPercentage": 65,
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"alternativeNames": [
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"Fighter",
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"Knight",
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"rogue": {
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"name": "Rogue",
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"description": "Experts in stealth, agility, and cunning, often excelling in dexterous skills and unconventional approaches. Include skilled workers, scouts, and those who rely on finesse.",
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"populationPercentage": 38,
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"populationPercentage": 32,
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"alternativeNames": [
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"Scout",
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"Specialist",
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"Researcher",
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"Professor"
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]
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},
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"mages": {
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"name": "Mages' Guild",
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"description": "Organizations of spellcasters and magical practitioners, dedicated to the study and application of arcane arts",
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"professions": [
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"Mages"
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]
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}
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},
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"specializations": {

docs/data/magic.json

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"min_rank": "B",
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"specialistOnly": true,
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"description": "Creates an extradimensional space whose size is based on the caster's power level. Truly powerful casters have been known to create vast pockets of space or their own demi-planes. Though this generally requires a ritual. Casters may only have one pocket active at a time but the pocket remains in existence between uses. Whether the pocket collapses or is just inaccessible when the caster dies is unknown."
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},
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"transform_self": {
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"name": "Transform Self",
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"min_rank": "B",
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"specialistOnly": true,
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"description": "Allows the caster to change their physical form into that of another creature for a limited time."
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},
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"cantrip": {
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"name": "Cantrip",
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"min_rank": "E",
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"specialistOnly": false,
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"description": "The simplest spell castable by anyone with magic ability. Cantrip creates a minor magical effect that can be performed by almost anyone with a small amount of magical ability. Examples include creating a small light, conjuring/summoning small objects of low value, cleaning, or producing a simple sound. These effects are generally limited in scope and power. It is primarily used for utility, minor convenience, or dramatic effect, but has little to no combat application."
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}
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},
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"air":{
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"min_rank": "B",
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"specialistOnly": true,
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"description": "Summons a large wave of water that crashes down on an area, knocking back and damaging creatures. Requires a significant amount of water to be present."
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},
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"transfrom_other": {
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"name": "Transform Other",
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"min_rank": "A",
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"specialistOnly": true,
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"description": "Allows the caster to change the physical form of another creature into that of a different creature for a limited time."
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}
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},
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"light":{

docs/data/regions.json

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{
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"regions": {
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"eldoria": {
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"name": "Kingdom of Eldoria",
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"leader": "King Eldrin Dynsmire",
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"population": "Approximately 900,000",
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"type": "Country",
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"system": "Kingdom",
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"races": {
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"human": 57,
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"elf (high)": 8,
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"elf (wood)": 4,
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"dwarves": 10,
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"halflings": 18,
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"other": 3
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},
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"regions": {
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"northmarch": {
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"name": "Northwatch",
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"leader": "Viscount Alaric Stormrider",
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"population": "Approximately 150,000",
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"type": "City",
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"description": "A bustling trade city known for its fortified walls and vigilant guards. Northwatch serves as the northern gateway to Eldoria, with a diverse population and a strong military presence to protect against external threats. The city is famous for its annual winter festival and the legendary Northwatch Guard, an elite group of knights sworn to defend the realm."
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}
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},
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"description": "Known for its chivalric knights and grand castles. Ruled by the benevolent king Eldrin Dynsmire who values honor and justice, he is beloved by his people. However he is old, and has no clear heir, leading to concerns about the future stability of the kingdom. The kingdom embodies ideals of chivalry, nobility, and courtly romance, with elaborate codes of honor governing knightly conduct and a deeply ingrained feudal hierarchy that has persisted for centuries."
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},
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"valtoria": {
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"name": "Republic of Valtoria",
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"leader": "Prime Minister Liora Venn",
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"population": "Approximately 1.2 million",
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"races": {
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"human": 60,
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"half-elf": 8,
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"elf (high)": 3,
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"elf (wood)": 1,
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"dwarves": 11,
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"beastfolk": 14,
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"other": 3
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},
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"description": "Famous for its bustling trade cities and democratic institutions. Governed by an elected senate, Valtoria is a hub of commerce and culture, attracting merchants and scholars from across Aetheria. The current prime minister appointed by the senate, Liora Venn, is known for her diplomatic skills and progressive policies. Valtoria is home to the great library of Aetheria, and the renowned Academy of Magic."
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},
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"lumina": {
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"name": "Theocratic State of Lumina",
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"leader": "High Priestess Seraphina",
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"type": "Country",
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"system": "Theocracy",
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"population": "Approximately 500,000",
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"races": {
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"human": 70,
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"other": 30
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},
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"regions": {
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},
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"description": "A land where religious leaders hold supreme power, guiding the populace according to divine will. The High Priestess Seraphina is revered for her spiritual wisdom and is believed to be the earthly voice of the gods. Lumina is known for its grand temples and festivals celebrating the divine."
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},
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"iceclaw": {
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"name": "Kingdom of the Iceclaw",
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"leader": "Her Majesty Valora the Iceclaw",
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"type": "Country",
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"system": "Kingdom",
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"population": "Approximately 200,000",
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"races": {
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"human": 50,
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"snow-elf": 20,
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"dragonborn": 15,
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"other": 15
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},
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"regions": {
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},
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"description": "A rugged region inhabited by various clans and some settlements primarily humans, snow-elves, dragonborn, and other less agressive ice-dwelling humanoids. The tribes are united under a council of chieftains, with each clan maintaining its own customs and traditions. All are under the auspice of Her Majesty Valora the Iceclaw. The culture emphasizes saga-telling, runic traditions, and a deep connection to the harsh northern landscape, with warrior-poets who sing of ancient deeds around great fires during the long winter nights. Communities are built from sturdy timber longhouses clustered into clan settlements, where elaborate wood carvings tell the stories of ancestors and great hunts. Skilled craftsmen work in bone, antler, and iron, creating both practical tools and ornate jewelry that speaks to their proud heritage."
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},
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"drakoria": {
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"name": "Kingdom of Drakoria",
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"type": "Kingdom",
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"system": "Monarchy",
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"leader": "King Thalor Drakonis",
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"population": "Approximately 1,000,000",
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"races": {
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"human": 60,
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"dragonborn": 25,
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"other": 15
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},
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"regions": {
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},
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"description": "A powerful and militaristic kingdom ruled by King Thalor Drakonis, a fierce warrior known for his strategic mind and unyielding resolve. Drakoria is renowned for its formidable army and advanced siege technologies. The kingdom is often engaged in conflicts with neighboring realms, striving to expand its influence and secure its borders."
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},
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"sylvandell": {
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"name": "Kingdom of Sylvandell",
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"type": "Kingdom",
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"system": "Republic",
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"leader": "Queen Elara Moonshadow",
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"population": "Approximately 300,000",
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"races": {
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"elf": 70,
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"fey": 20,
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"other": 10
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},
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"regions": {
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},
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"description": "A lush and mystical realm inhabited primarily by elves and other fey creatures. The fae Queen Elara Moonshadow, a wise and graceful leader presides over the Council a group of ancient elves resposible for ruling Sylvandell. The Queens job is mainly as ambassador to the other realms and as authority to see the Council's decisions implemented. Sylvandell is known for its enchanting forests, magical flora, and harmonious relationship with the natural world. The kingdom is a sanctuary for those seeking refuge from the outside world. Elara can veto a decision made by the Council, requiring a unanimous vote to override her, she does so sparingly, always considering the greater good of her people."
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},
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"dwarven_holds": {
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"name": "Dwarven Holds of Karak-Dur",
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"type": "Kingdom",
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"system": "Council",
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"leader": "High Lord Thrain Ironfist",
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"population": "Approximately 650,000",
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"climate": "Subteraranean cities and fortresses, temperate to cold, large caverns and tunnels.",
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"races": {
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"dwarf": 65,
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"gnome": 30,
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"other": 5
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},
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"regions": {
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},
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"description": "A network of underground cities and fortresses ruled by a council of lords of the powerful dwarven houses. The Dwarven Holds are known for their masterful craftsmanship, particularly in metalwork and stone carving. The current High Lord, Thrain Ironfist, is a respected leader who has overseen a period of prosperity and expansion for the dwarven people. The Holds are also famous for their vast mines, rich in precious gems and metals."
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},
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"demon_lands": {
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"name": "Demon Lands",
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"type": "Continent",
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"system": "Monarchy",
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"leader": "Demon Queen Lilandra",
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"population": "Approximately 7,500,000",
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"races": {
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"demon": 75,
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"half-demon": 15,
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"dragon": 5,
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"other": 5
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},
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"regions": {
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"demon_queens_realm": {
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"name": "Demon Queen's Realm",
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"type": "Region",
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"system": "Monarchy",
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"leader": "Demon Queen Lilandra",
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"population": "Approximately 280,000",
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"races": {
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"demon": 80,
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"half-demon": 15,
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"other": 5
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},
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"description": "The central domain of the Demon Queen Lilandra, a place of dark power and ancient magic. This region is the heart of the Demon Lands, where the queen's fortress stands amidst a landscape scarred by fire and shadow."
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}
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},
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"description": "A dark and foreboding realm ruled by the Demon Queen Lilandra, a fearsome and cunning ruler who commands legions of demonic minions. The Demon Lands are characterized by their harsh landscapes, filled with volcanic activity and twisted terrain. Lilandra is known for her ruthless tactics and insatiable ambition, constantly seeking to expand her dominion over Aetheria. The realm is a place of danger and intrigue, where power is often won through treachery and dark pacts. Power makes right here and the biggest law is \"Do unto others, before they do unto you.\""
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},
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"free_cities": {
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"name": "Free Cities of the Shattered Coast",
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"type": "Country",
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"system": "Merchant Council",
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"leader": "Consul Maris Venn",
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"population": "Approximately 1,200,000",
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"races": {
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"human": 50,
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"half-elf": 30,
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"other": 20
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},
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"regions": {
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},
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"description": "A collection of independent city-states along a treacherous coastline, governed by merchant councils. The Free Cities are known for their vibrant trade networks, diverse populations, and fierce independence. The current leading city, Port Azure, is renowned for its bustling markets and skilled sailors. The Free Cities often band together for mutual defense against external threats but maintain their autonomy in all other matters."
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},
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"twilight_archipelago": {
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"name": "Twilight Archipelago",
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"type": "Country",
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"system": "Anarchy",
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"leader": "Pirate King Samuel Roberts",
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"population": "Approximately 75,000",
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"races": {
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"human": 60,
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"half-elf": 20,
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"other": 20
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},
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"regions": {
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},
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"description": "A mysterious group of islands in the middle of a vast ocean, inhabited by various seafaring peoples and creatures. The islands are known for their unpredictable weather, hidden treasures, and ancient ruins. Some islands are governed by local chieftains or pirate lords, while others exist in a state of anarchy, with no formal governance structure. The archipelago is a haven for pirates and adventurers seeking fortune and glory on the high seas. It is loosely but viciously ruled by the dreaded pirate king Samuel Roberts, a self-proclaimed ruler who maintains control through fear and cunning. The culture celebrates swashbuckling adventure, maritime freedom, and the romantic notion of life on the open seas, where codes of honor exist alongside cutthroat pragmatism."
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},
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"desert_of_bone_sands": {
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"name": "Desert of the Bone Sands",
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"type": "Country",
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"system": "Tribal",
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"leader": "God-King Zeth-Ra",
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"population": "Approximately 630,000",
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"races": {
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"human": 70,
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"undead": 20,
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"other": 10
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},
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"regions": {
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},
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"description": "A vast and arid desert inhabited by nomadic tribes and scattered settlements. The tribes are united under a council of chieftains, with each clan maintaining its own customs and traditions. The Desert of Bone Sands is known for its harsh environment, ancient ruins, and hidden oases. The tribes are skilled in survival and navigation, often trading with passing caravans and travelers. The sand is a pale yellowish-white resembling bleached bone dust, giving the desert its name. It is ruled by the god-king Zeth-Ra the all Seeing and his undead and necromantic generals. Zeth-ra is a ancient and powerful mummy/lich. Obelisks of bone and dark stone rise from the sands, serving as landmarks and allowing Zeth-Ra to see all that transpires nearby. Undead and necromancy are a common occurance in the desert. The culture emphasizes hospitality to travelers, intricate geometric art, flowing robes and veils for protection against sandstorms, and a deep knowledge of astronomy for navigation across the endless dunes. Nomadic tribes follow ancient migration routes between life-giving oases and sparse but vital cities, their caravans carrying precious goods and knowledge across the desolate expanse."
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},
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"empire_of_the_eternal_flame": {
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"name": "The Empire of the Eternal Flame",
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"type": "Continent",
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"system": "Imperial",
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"leader": "Dragon Emperor Ryujin",
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"population": "Approximately 6,000,000",
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"races": {
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"human": 60,
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"dragonborn": 20,
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"other": 20
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},
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"description": "A vast continental empire in the far east, ruled by the ancient dragon emperor Ryujin. The empire is structured around five elemental kingdoms, each with distinct cultural traditions and strategic importance:",
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"regions": {
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"imperial_provinces": {
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"name": "Imperial Provinces",
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"type": "Province",
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"leader": null,
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"description": "form the spiritual and political heart of the empire, where the Eternal Flame burns and the dragon emperor rules through appointed ministers. This smallest but most influential territory governs the empire's daily operations and serves as the nexus connecting all other kingdoms.",
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"exports": ["administrative services", "manufactured goods", "textiles"]
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},
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"eternal_mountain": {
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"name": "Eternal Mountain",
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"type": "Province",
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"climate": "Cool and alpine, with snowy peaks and coniferous forests.",
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"leader": null,
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"description": "guards the eastern shores, a realm of steadfast mountain fortresses and unbreakable spirit. Known for their resilience and traditional craftsmanship, the mountain people have weathered countless storms throughout history, embodying the enduring strength of solid earth.",
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"exports": ["metals", "stone", "hardy mountain crops"]
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},
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"white_jade_crane": {
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"name": "White Jade Crane",
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"type": "Province",
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"climate": "Mild and temperate, with lush valleys and rolling hills.",
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"leader": null,
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"description": "occupies the northern peaks, where scholarly academies and philosophical retreats dot the misty highlands. This intellectual kingdom values wisdom, bureaucratic excellence, and refined arts, serving as the empire's center of learning and administrative expertise.",
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"exports": ["scholarly services", "luxury crafts", "knowledge"]
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},
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"shogunate_of_the_scarlet_blossom": {
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"name": "Shogunate of the Scarlet Blossom",
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"type": "Province",
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"climate": "Temperate with distinct seasons, including cherry blossom springs and snowy winters.",
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"leader": null,
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"description": "defends the southern approaches through martial excellence and warrior honor. Their disciplined samurai and fierce military traditions make them the empire's primary military force, balancing deadly skill with appreciation for ephemeral beauty.",
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"exports": ["tea", "cherries", "silk", "swords"]
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},
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"floating_kingdoms": {
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"name": "Floating Kingdoms",
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"type": "Province",
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"climate": "humid, tropical monsoon climate with abundant rainfall and warm temperatures year-round.",
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"leader": null,
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"description": "control the western ports and waterways, where diverse communities adapt to the rhythm of tides and seasons. Their floating markets, stilt villages, and fluid governance make them masters of trade and naval defense, connecting the empire to the wider world.",
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"exports": ["fish", "salt", "pearls", "rice", "exotic fruits", "spices"]
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}
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}
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}
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}
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}

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