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Releases: rkxspace/PawMapLoader

PawMapLoader Build-008

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@rkxspace rkxspace released this 17 May 12:37

Full Changelog: Build-007...Build-008

PawMapLoader Build-007

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@rkxspace rkxspace released this 17 May 01:04

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PawMapLoader Build-006

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@rkxspace rkxspace released this 17 May 00:43

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PawMapLoader Build-005

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@rkxspace rkxspace released this 12 May 01:59

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PawMapLoader Build-004

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@rkxspace rkxspace released this 12 May 00:03

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PawMapLoader Build-003

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@rkxspace rkxspace released this 09 Apr 00:57

Full Changelog: Alpha3...Build-003

0.0.3 | Jeckes

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@rkxspace rkxspace released this 19 Feb 04:03

Full Changelog: Alpha2...Alpha3

Alright, big stuff that looks small:
The assetbundles no longer freeze the game when they are loading.
I managed to utilize the in game prompt system to hack together a loading progress dialogue.

I'm still slowly deconstructing the buildings to make BuildingSetup.cs. That'll be really nice to use in Unity when it's done.

Once again, keep having your fun playing around with custom maps.

0.0.2 | Qualo

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@rkxspace rkxspace released this 19 Feb 01:37

Full Changelog: Alpha...Alpha2

I have no idea what the "Generate release notes" button does.
Not that useful. Anyway:

Verbosity & Small Changes
Maps also unload properly now.
Also, added a fix for the weird issue of Harmony patches firing twice.

Have fun mapping your most or least cursed ideas.
I'm sitting here wondering why buildings are so complicated.

Do not treat this as a stable mod.
It isn't that developed. Report bugs as needed.

0.0.1 | Tila

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@rkxspace rkxspace released this 18 Feb 21:20

Initial Release of the mod. Things still need doing. Consult the README for more information. Do not expect this mod to be stable in this moment. If you encounter issues, please report them in issues.

Have fun making maps, or agony, whichever one.