-
Notifications
You must be signed in to change notification settings - Fork 101
Expand file tree
/
Copy pathtest.py
More file actions
78 lines (61 loc) · 2.45 KB
/
Copy pathtest.py
File metadata and controls
78 lines (61 loc) · 2.45 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
import sys
import gym
import pylab
import numpy as np
import tensorflow as tf
from tensorflow.keras.layers import Dense
from tensorflow.keras.initializers import RandomUniform
# 정책 신경망과 가치 신경망 생성
class A2C(tf.keras.Model):
def __init__(self, action_size):
super(A2C, self).__init__()
self.actor_fc = Dense(24, activation='tanh')
self.actor_out = Dense(action_size, activation='softmax',
kernel_initializer=RandomUniform(-1e-3, 1e-3))
self.critic_fc1 = Dense(24, activation='tanh')
self.critic_fc2 = Dense(24, activation='tanh')
self.critic_out = Dense(1,
kernel_initializer=RandomUniform(-1e-3, 1e-3))
def call(self, x):
actor_x = self.actor_fc(x)
policy = self.actor_out(actor_x)
critic_x = self.critic_fc1(x)
critic_x = self.critic_fc2(critic_x)
value = self.critic_out(critic_x)
return policy, value
# 카트폴 예제에서의 액터-크리틱(A2C) 에이전트
class A2CAgent:
def __init__(self, action_size):
# 행동의 크기 정의
self.action_size = action_size
# 정책신경망과 가치신경망 생성
self.model = A2C(self.action_size)
self.model.load_weights("./save_model/trained/model")
# 정책신경망의 출력을 받아 확률적으로 행동을 선택
def get_action(self, state):
policy, _ = self.model(state)
policy = np.array(policy[0])
return np.random.choice(self.action_size, 1, p=policy)[0]
if __name__ == "__main__":
# CartPole-v1 환경, 최대 타임스텝 수가 500
env = gym.make('CartPole-v1')
# 환경으로부터 상태와 행동의 크기를 받아옴
state_size = env.observation_space.shape[0]
action_size = env.action_space.n
# 액터-크리틱(A2C) 에이전트 생성
agent = A2CAgent(action_size)
num_episode = 10
for e in range(num_episode):
done = False
score = 0
state = env.reset()
state = np.reshape(state, [1, state_size])
while not done:
env.render()
action = agent.get_action(state)
next_state, reward, done, info = env.step(action)
next_state = np.reshape(next_state, [1, state_size])
score += reward
state = next_state
if done:
print("episode: {:3d} | score: {:3d}".format(e, int(score)))