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dvdlogo.go
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package main
import (
"bytes"
_ "embed"
"fmt"
"image/color"
"log"
"math"
"math/rand"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/text"
"golang.org/x/image/font/basicfont"
)
//go:embed dvd-logo.png
var logoImageData []byte // Embedded the logo image
const (
screenWidth = 800
screenHeight = 600
logoWidth = 120
logoStartVelocity = 2
logoMaxVelocity = 3
cornerTolerance = 5
nudgeAmount = 0.5
)
type Game struct {
logoX float64
logoY float64
velocityX float64
velocityY float64
cornerHits int
startTime time.Time
logoImage *ebiten.Image
logoHeight float64
hitCorner bool
paused bool
terminated bool
keyState map[ebiten.Key]bool
}
func (g *Game) Update() error {
// Handle key press events
g.handleKeyPresses()
if g.paused {
if g.terminated {
return ebiten.Termination
}
return nil
}
g.logoX += g.velocityX
g.logoY += g.velocityY
g.hitCorner = false
// Check for collision with window borders
if g.logoX < 0 {
g.logoX = 0
g.velocityX = -g.velocityX
}
if g.logoX+logoWidth > screenWidth {
g.logoX = screenWidth - logoWidth
g.velocityX = -g.velocityX
}
if g.logoY < 0 {
g.logoY = 0
g.velocityY = -g.velocityY
}
if g.logoY+g.logoHeight > screenHeight {
g.logoY = screenHeight - g.logoHeight
g.velocityY = -g.velocityY
}
// Check if the logo touches the corner
if g.logoX < cornerTolerance || g.logoX > screenWidth-logoWidth-cornerTolerance {
if g.logoY < cornerTolerance || g.logoY > screenHeight-g.logoHeight-cornerTolerance {
g.cornerHits++
g.hitCorner = true
}
}
// Adjust velocity based on mouse input
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
x, y := ebiten.CursorPosition()
dx := float64(x) - (g.logoX + logoWidth/2)
dy := float64(y) - (g.logoY + g.logoHeight/2)
g.velocityX += dx * nudgeAmount / 1000
g.velocityY += dy * nudgeAmount / 1000
// Clamp velocity to logoMaxVelocity
if math.Abs(g.velocityX) > logoMaxVelocity {
g.velocityX = math.Copysign(logoMaxVelocity, g.velocityX)
}
if math.Abs(g.velocityY) > logoMaxVelocity {
g.velocityY = math.Copysign(logoMaxVelocity, g.velocityY)
}
}
return nil
}
func (g *Game) handleKeyPresses() {
// Check for escape key press to toggle pause state
if ebiten.IsKeyPressed(ebiten.KeyEscape) {
if !g.keyState[ebiten.KeyEscape] {
g.paused = !g.paused
}
g.keyState[ebiten.KeyEscape] = true
} else {
g.keyState[ebiten.KeyEscape] = false
}
if g.paused {
// Check for 'C' to continue
if ebiten.IsKeyPressed(ebiten.KeyC) {
if !g.keyState[ebiten.KeyC] {
g.paused = false
}
g.keyState[ebiten.KeyC] = true
} else {
g.keyState[ebiten.KeyC] = false
}
// Check for 'Q' to quit
if ebiten.IsKeyPressed(ebiten.KeyQ) {
g.terminated = true
g.keyState[ebiten.KeyQ] = true
} else {
g.keyState[ebiten.KeyQ] = false
}
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func (g *Game) Draw(screen *ebiten.Image) {
// Set the background color
if g.hitCorner {
screen.Fill(color.RGBA{0, 255, 0, 255}) // Flash green if hit a corner
} else {
screen.Fill(color.RGBA{0, 0, 255, 255}) // Default blue background
}
// Draw the logo
op := &ebiten.DrawImageOptions{}
scale := logoWidth / float64(g.logoImage.Bounds().Dx())
op.GeoM.Scale(scale, scale)
op.GeoM.Translate(g.logoX, g.logoY)
screen.DrawImage(g.logoImage, op)
// Update window title with corner hits and elapsed time
g.updateWindowTitle()
if g.paused {
g.drawPauseMenu(screen)
}
}
func (g *Game) updateWindowTitle() {
elapsedTime := time.Since(g.startTime)
hours := int(elapsedTime.Hours())
minutes := int(elapsedTime.Minutes()) % 60
seconds := int(elapsedTime.Seconds()) % 60
milliseconds := int(elapsedTime.Milliseconds()) % 1000
title := fmt.Sprintf("Hits: %d | Time: %02d:%02d:%02d.%02d", g.cornerHits, hours, minutes, seconds, milliseconds/10)
ebiten.SetWindowTitle(title)
}
func (g *Game) drawPauseMenu(screen *ebiten.Image) {
// Draw the pause menu background
pauseMenuWidth := 300
pauseMenuHeight := 200
pauseMenuX := (screenWidth - pauseMenuWidth) / 2
pauseMenuY := (screenHeight - pauseMenuHeight) / 2
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY), float64(pauseMenuWidth), float64(pauseMenuHeight), color.RGBA{0, 0, 128, 255}) // Dark blue background
// Draw the pause menu border
borderThickness := 2.0
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY), float64(pauseMenuWidth), borderThickness, color.White)
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY), borderThickness, float64(pauseMenuHeight), color.White)
ebitenutil.DrawRect(screen, float64(pauseMenuX), float64(pauseMenuY+pauseMenuHeight)-borderThickness, float64(pauseMenuWidth), borderThickness, color.White)
ebitenutil.DrawRect(screen, float64(pauseMenuX+pauseMenuWidth)-borderThickness, float64(pauseMenuY), borderThickness, float64(pauseMenuHeight), color.White)
// Draw the pause menu text
pauseText := "PAUSED"
continueText := "[C]ontinue"
quitText := "[Q]uit"
text.Draw(screen, pauseText, basicfont.Face7x13, pauseMenuX+pauseMenuWidth/2-len(pauseText)*7/2, pauseMenuY+50, color.White)
text.Draw(screen, continueText, basicfont.Face7x13, pauseMenuX+pauseMenuWidth/2-len(continueText)*7/2, pauseMenuY+100, color.White)
text.Draw(screen, quitText, basicfont.Face7x13, pauseMenuX+pauseMenuWidth/2-len(quitText)*7/2, pauseMenuY+150, color.White)
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("DVD Logo Bouncer")
logoImage, _, err := ebitenutil.NewImageFromReader(bytes.NewReader(logoImageData))
if err != nil {
log.Fatal(err)
}
scale := logoWidth / float64(logoImage.Bounds().Dx())
logoHeight := scale * float64(logoImage.Bounds().Dy())
game := &Game{
logoX: float64(rand.Intn(screenWidth - int(logoWidth))),
logoY: float64(rand.Intn(screenHeight - int(logoHeight))),
velocityX: logoStartVelocity,
velocityY: logoStartVelocity,
startTime: time.Now(),
logoImage: logoImage,
logoHeight: logoHeight,
keyState: make(map[ebiten.Key]bool),
}
if err := ebiten.RunGame(game); err != nil {
panic(err)
}
}