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Add bugfix entry for PR #85 to versions.md
Documents the NPE fix that caused battles to be truncated when a robot thread stop was attempted, with credits to Julian Kent. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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versions.md

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## Version 1.10.3 (TBD)
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## Version 1.10.3 (18-May-2026)
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### Bugfix
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- #85: Fix NPE causing truncated battles when a robot thread stop is attempted
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- If the thread stop fails, a NullPointerException was thrown which aborted the battle early, resulting in battles
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being reported with results but the wrong number of rounds.
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The fix takes a reference to the thread beforehand so the NPE is avoided when `forceStop()` sets it to `null`.
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- Thanks go to [Julian Kent](https://github.com/jkflying) for fixing this ❤️. Nice catch!
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### Changes
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