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compile-metal.cmake
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117 lines (99 loc) · 4.46 KB
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# Metal shader compilation function
function(compile_metal_shaders TARGET_NAME METAL_SOURCES EXTRA_INCLUDE_DIRS)
if(NOT DEFINED METAL_TOOLCHAIN)
# Try the separate Metal toolchain first (macOS 26+ with downloadable component)
execute_process(
COMMAND "xcodebuild" "-showComponent" "MetalToolchain"
OUTPUT_VARIABLE FIND_METAL_OUT
RESULT_VARIABLE FIND_METAL_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(FIND_METAL_ERROR_CODE EQUAL 0)
string(REGEX MATCH "Toolchain Search Path: ([^\n]+)" MATCH_RESULT "${FIND_METAL_OUT}")
set(METAL_TOOLCHAIN "${CMAKE_MATCH_1}/Metal.xctoolchain")
else()
# Fall back to the default Xcode toolchain (macOS 14/15 bundle metal in Xcode)
execute_process(
COMMAND "xcode-select" "-p"
OUTPUT_VARIABLE XCODE_DEV_DIR
RESULT_VARIABLE XCODE_SELECT_ERROR
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(XCODE_SELECT_ERROR EQUAL 0)
set(METAL_TOOLCHAIN "${XCODE_DEV_DIR}/Toolchains/XcodeDefault.xctoolchain")
else()
message(FATAL_ERROR "Cannot find Metal toolchain. On macOS 26+, use: xcodebuild -downloadComponent metalToolchain")
endif()
endif()
endif()
# Set Metal compiler flags.
# metal3.1 → air64_v26, macOS 14+
# metal3.2 → air64_v27, macOS 15+
# metal4.0 → air64_v28, macOS 26+
set(METAL_FLAGS "-std=metal3.1" "-O2")
# Output directory for compiled metallib
set(METALLIB_OUTPUT_DIR "${CMAKE_BINARY_DIR}/metallib")
file(MAKE_DIRECTORY ${METALLIB_OUTPUT_DIR})
foreach(INC ${EXTRA_INCLUDE_DIRS})
list(APPEND METAL_FLAGS "-I${INC}")
endforeach()
# Separate .metal files from .h files and compile .metal files to .air
set(AIR_FILES)
set(METAL_FILES)
set(HEADER_FILES)
foreach(SOURCE_FILE ${METAL_SOURCES})
if(SOURCE_FILE MATCHES "\\.metal$")
list(APPEND METAL_FILES ${SOURCE_FILE})
elseif(SOURCE_FILE MATCHES "\\.h$")
list(APPEND HEADER_FILES ${SOURCE_FILE})
endif()
endforeach()
foreach(METAL_FILE ${METAL_FILES})
get_filename_component(METAL_NAME ${METAL_FILE} NAME_WE)
set(AIR_FILE "${CMAKE_BINARY_DIR}/${METAL_NAME}.air")
# Include header files as dependencies
set(ALL_DEPENDENCIES ${CMAKE_CURRENT_SOURCE_DIR}/${METAL_FILE})
foreach(HEADER_FILE ${HEADER_FILES})
list(APPEND ALL_DEPENDENCIES ${CMAKE_CURRENT_SOURCE_DIR}/${HEADER_FILE})
endforeach()
add_custom_command(
OUTPUT ${AIR_FILE}
COMMAND "${METAL_TOOLCHAIN}/usr/bin/metal" ${METAL_FLAGS}
-c ${CMAKE_CURRENT_SOURCE_DIR}/${METAL_FILE}
-o ${AIR_FILE}
DEPENDS ${ALL_DEPENDENCIES}
COMMENT "Compiling Metal shader ${METAL_FILE} to ${AIR_FILE}"
VERBATIM
)
list(APPEND AIR_FILES ${AIR_FILE})
endforeach()
# Link all .air files into a single .metallib
set(METALLIB_FILE "${METALLIB_OUTPUT_DIR}/${TARGET_NAME}.metallib")
add_custom_command(
OUTPUT ${METALLIB_FILE}
COMMAND "${METAL_TOOLCHAIN}/usr/bin/metallib" ${AIR_FILES}
-o ${METALLIB_FILE}
DEPENDS ${AIR_FILES}
COMMENT "Linking Metal library ${METALLIB_FILE}"
VERBATIM
)
# Generate C++ header with embedded metallib data
set(METALLIB_HEADER "${CMAKE_BINARY_DIR}/${TARGET_NAME}_metallib.h")
set(METALLIB_TO_HEADER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/metallib_to_header.py")
add_custom_command(
OUTPUT ${METALLIB_HEADER}
COMMAND ${Python3_EXECUTABLE} ${METALLIB_TO_HEADER_SCRIPT} ${METALLIB_FILE} ${METALLIB_HEADER} ${TARGET_NAME}
DEPENDS ${METALLIB_FILE} ${METALLIB_TO_HEADER_SCRIPT}
COMMENT "Generating embedded Metal library header ${METALLIB_HEADER}"
VERBATIM
)
# Create a custom target for the metallib
add_custom_target(${TARGET_NAME}_metallib ALL DEPENDS ${METALLIB_FILE} ${METALLIB_HEADER})
# Add dependency to main target
add_dependencies(${TARGET_NAME} ${TARGET_NAME}_metallib)
# Add the generated header to include directories
target_include_directories(${TARGET_NAME} PRIVATE ${CMAKE_BINARY_DIR})
# Pass the metallib header and namespace as compile definitions
target_compile_definitions(${TARGET_NAME} PRIVATE
EMBEDDED_METALLIB_HEADER="${TARGET_NAME}_metallib.h"
EMBEDDED_METALLIB_NAMESPACE=${TARGET_NAME}_metal
)
endfunction()