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446 lines (406 loc) · 13.2 KB
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// BoardExec.js v3.4.1
import { classmgr } from '../pzpr/classmgr.js';
// 拡大縮小・回転反転用定数
var UP = 0x01,
DN = 0x02,
LT = 0x03,
RT = 0x04,
EXPAND = 0x10,
REDUCE = 0x20,
TURN = 0x40,
FLIP = 0x80;
classmgr.makeCommon({
//---------------------------------------------------------------------------
// ★BoardExecクラス 盤面の拡大縮小、反転回転等を行う (MenuExec.js, Board.jsから移動)
//---------------------------------------------------------------------------
BoardExec: {
// 拡大縮小・回転反転用定数
UP: UP,
DN: DN,
LT: LT,
RT: RT,
EXPAND: EXPAND,
REDUCE: REDUCE,
TURN: TURN,
FLIP: FLIP,
TURNFLIP: TURN | FLIP,
EXPANDUP: EXPAND | UP,
EXPANDDN: EXPAND | DN,
EXPANDLT: EXPAND | LT,
EXPANDRT: EXPAND | RT,
REDUCEUP: REDUCE | UP,
REDUCEDN: REDUCE | DN,
REDUCELT: REDUCE | LT,
REDUCERT: REDUCE | RT,
TURNL: TURN | 1,
TURNR: TURN | 2,
FLIPX: FLIP | 1,
FLIPY: FLIP | 2,
boardtype: {
expandup: [REDUCE | UP, EXPAND | UP],
expanddn: [REDUCE | DN, EXPAND | DN],
expandlt: [REDUCE | LT, EXPAND | LT],
expandrt: [REDUCE | RT, EXPAND | RT],
reduceup: [EXPAND | UP, REDUCE | UP],
reducedn: [EXPAND | DN, REDUCE | DN],
reducelt: [EXPAND | LT, REDUCE | LT],
reducert: [EXPAND | RT, REDUCE | RT],
turnl: [TURN | 2, TURN | 1],
turnr: [TURN | 1, TURN | 2],
flipy: [FLIP | 2, FLIP | 2],
flipx: [FLIP | 1, FLIP | 1]
},
// expand/reduce処理用
qnumw: [], // ques==51の回転・反転用
qnumh: [], // ques==51の回転・反転用
// expand/reduce処理で消える/増えるオブジェクトの判定用
insex: {
cell: { 1: true },
cross: {} /* Board初期化時に設定します */,
border: { 1: true, 2: true },
excell: { 1: true }
},
isBoardOp: function(name) {
return !!this.boardtype[name];
},
//------------------------------------------------------------------------------
// bd.exec.execadjust() 盤面の調整、回転、反転で対応する関数へジャンプする
// bd.exec.execadjust_main() 盤面の調整、回転、反転処理の実行部
//------------------------------------------------------------------------------
execadjust: function(name) {
if (!this.isBoardOp(name)) {
return;
}
var puzzle = this.puzzle,
bd = this.board;
if (name.indexOf("reduce") === 0) {
if (name === "reduceup" || name === "reducedn") {
if (bd.rows <= 1) {
return;
}
} else if (name === "reducelt" || name === "reducert") {
if (bd.cols <= 1) {
return;
}
}
}
puzzle.opemgr.newOperation();
puzzle.painter.suspendAll();
// undo/redo時はexecadjust_mainを直接呼びます
var d = { x1: 0, y1: 0, x2: 2 * bd.cols, y2: 2 * bd.rows }; // TURNFLIPには範囲が必要
this.execadjust_main(this.boardtype[name][1], d);
this.addOpe(d, name);
bd.setminmax();
bd.rebuildInfo();
// Canvasを更新する
puzzle.painter.resizeCanvas();
puzzle.emit("adjust");
puzzle.painter.unsuspend();
},
execadjust_main: function(key, d) {
var bd = this.board;
this.adjustBoardData(key, d);
if (bd.roommgr.hastop && key & REDUCE) {
this.reduceRoomNumber(key, d);
}
if (key & TURN) {
var tmp = bd.cols;
bd.cols = bd.rows;
bd.rows = tmp;
d = { x1: 0, y1: 0, x2: 2 * bd.cols, y2: 2 * bd.rows };
} else if (key & EXPAND) {
if (key === this.EXPANDUP || key === this.EXPANDDN) {
bd.rows++;
} else if (key === this.EXPANDLT || key === this.EXPANDRT) {
bd.cols++;
}
}
// main operation
["cell", "cross", "border", "excell"].forEach(function(group) {
if (key & EXPAND) {
bd.exec.expandGroup(group, key);
} else if (key & REDUCE) {
bd.exec.reduceGroup(group, key);
} else {
bd.exec.turnflipGroup(group, key, d);
}
});
if (key & REDUCE) {
if (key === this.REDUCEUP || key === this.REDUCEDN) {
bd.rows--;
} else if (key === this.REDUCELT || key === this.REDUCERT) {
bd.cols--;
}
}
bd.setposAll();
if (bd.hasdots === 1) {
bd.initDots(bd.cols, bd.rows);
}
this.adjustBoardData2(key, d);
},
//------------------------------------------------------------------------------
// bd.exec.addOpe() 指定された盤面(拡大・縮小, 回転・反転)操作を追加する
//------------------------------------------------------------------------------
addOpe: function(d, name) {
var key = this.boardtype[name][1],
puzzle = this.puzzle,
ope;
if (key & this.TURNFLIP) {
ope = new puzzle.klass.BoardFlipOperation(d, name);
} else {
ope = new puzzle.klass.BoardAdjustOperation(name);
}
puzzle.opemgr.add(ope);
},
//------------------------------------------------------------------------------
// bd.exec.expandGroup() オブジェクトの追加を行う
// bd.exec.reduceGroup() オブジェクトの消去を行う
// bd.exec.isdel() 消去されるオブジェクトかどうか判定する
//------------------------------------------------------------------------------
expandGroup: function(group, key) {
var bd = this.board;
var margin = bd.initGroup(group, bd.cols, bd.rows);
var groups = bd.getGroup(group);
var groups2 = new groups.constructor();
bd.setposGroup(group);
for (var i = groups.length - 1; i >= 0; i--) {
var piece = groups[i];
if (this.isdel(key, piece)) {
piece = bd.newObject(group, i);
groups[i] = piece;
groups2.add(piece);
margin--;
} else if (margin > 0) {
groups[i] = groups[i - margin];
}
}
groups2.allclear(false);
if (group === "border") {
this.expandborder(key);
}
},
reduceGroup: function(group, key) {
var bd = this.board;
if (group === "border") {
this.reduceborder(key);
}
var margin = 0,
groups = bd.getGroup(group),
groups2 = new groups.constructor();
for (var i = 0; i < groups.length; i++) {
var piece = groups[i];
if (this.isdel(key, piece)) {
piece.id = i;
groups2.add(piece);
margin++;
} else if (margin > 0) {
groups[i - margin] = groups[i];
}
}
var opemgr = this.puzzle.opemgr;
if (!opemgr.undoExec && !opemgr.redoExec) {
opemgr.forceRecord = true;
groups2.allclear(true);
opemgr.forceRecord = false;
}
for (var i = 0; i < margin; i++) {
groups.pop();
}
},
isdel: function(key, piece) {
return !!this.insex[piece.group][this.distObj(key, piece)];
},
//------------------------------------------------------------------------------
// bd.exec.turnflipGroup() execadjust_main()から内部的に呼ばれる回転反転実行部
//------------------------------------------------------------------------------
turnflipGroup: function(group, key, d) {
var bd = this.board;
if (group === "excell") {
if (bd.hasexcell === 1 && key & this.FLIP) {
var d2 = { x1: d.x1, y1: d.y1, x2: d.x2, y2: d.y2 };
if (key === this.FLIPY) {
d2.x1 = d2.x2 = -1;
} else if (key === this.FLIPX) {
d2.y1 = d2.y2 = -1;
}
d = d2;
} else if (bd.hasexcell === 2) {
d = { x1: -1, y1: -1, x2: d.x2 + 1, y2: d.y2 + 1 };
}
}
var objlist = bd.objectinside(group, d.x1, d.y1, d.x2, d.y2);
var converted = {},
xx = d.x1 + d.x2,
yy = d.y1 + d.y2;
for (var i = 0; i < objlist.length; i++) {
var obj = objlist[i],
id = null;
switch (key) {
case this.FLIPY:
id = bd.getObjectPos(group, obj.bx, yy - obj.by).id;
break;
case this.FLIPX:
id = bd.getObjectPos(group, xx - obj.bx, obj.by).id;
break;
case this.TURNL:
id = bd.getObjectPos(group, obj.by, yy - obj.bx).id;
break;
case this.TURNR:
id = bd.getObjectPos(group, xx - obj.by, obj.bx).id;
break;
}
converted[id] = obj;
}
var groups = bd.getGroup(group);
for (var n in converted) {
groups[+n] = converted[n];
}
},
//---------------------------------------------------------------------------
// bd.exec.distObj() 上下左右いずれかの外枠との距離を求める
//---------------------------------------------------------------------------
distObj: function(key, piece) {
var bd = this.board;
if (piece.isnull) {
return -1;
}
key &= 0x0f;
if (key === this.UP) {
return piece.by;
} else if (key === this.DN) {
return 2 * bd.rows - piece.by;
} else if (key === this.LT) {
return piece.bx;
} else if (key === this.RT) {
return 2 * bd.cols - piece.bx;
}
return -1;
},
//---------------------------------------------------------------------------
// bd.exec.expandborder() 盤面の拡大時、境界線を伸ばす
// bd.exec.reduceborder() 盤面の縮小時、線を移動する
//---------------------------------------------------------------------------
expandborder: function(key) {
var bd = this.board,
bdAsLine = bd.borderAsLine;
// borderAsLineじゃないUndo時は、後でオブジェクトを代入するので下の処理はパス
if (bdAsLine || !bd.puzzle.opemgr.undoExec) {
var group2 = new this.klass.BorderList();
// 直前のexpandGroupで、bx,byプロパティが不定なままなので設定する
bd.setposBorders();
var dist = bdAsLine ? 2 : 1;
for (var id = 0; id < bd.border.length; id++) {
var border = bd.border[id];
if (this.distObj(key, border) !== dist) {
continue;
}
var source = bdAsLine
? this.outerBorder(id, key)
: this.innerBorder(id, key);
this.copyBorder(border, source);
group2.add(source);
}
if (bdAsLine) {
group2.allclear(false);
}
}
},
reduceborder: function(key) {
var bd = this.board;
if (bd.borderAsLine) {
for (var id = 0; id < bd.border.length; id++) {
var border = bd.border[id];
if (this.distObj(key, border) !== 0) {
continue;
}
var source = this.innerBorder(id, key);
this.copyBorder(border, source);
}
}
},
//---------------------------------------------------------------------------
// bd.exec.copyBorder() (expand/reduceBorder用) 指定したデータをコピーする
// bd.exec.innerBorder() (expand/reduceBorder用) ひとつ内側に入ったborderのidを返す
// bd.exec.outerBorder() (expand/reduceBorder用) ひとつ外側に行ったborderのidを返す
//---------------------------------------------------------------------------
copyBorder: function(border1, border2) {
border1.ques = border2.ques;
border1.qans = border2.qans;
if (this.board.borderAsLine) {
border1.line = border2.line;
border1.qsub = border2.qsub;
}
},
innerBorder: function(id, key) {
var border = this.board.border[id];
key &= 0x0f;
if (key === this.UP) {
return border.relbd(0, 2);
} else if (key === this.DN) {
return border.relbd(0, -2);
} else if (key === this.LT) {
return border.relbd(2, 0);
} else if (key === this.RT) {
return border.relbd(-2, 0);
}
return null;
},
outerBorder: function(id, key) {
var border = this.board.border[id];
key &= 0x0f;
if (key === this.UP) {
return border.relbd(0, -2);
} else if (key === this.DN) {
return border.relbd(0, 2);
} else if (key === this.LT) {
return border.relbd(-2, 0);
} else if (key === this.RT) {
return border.relbd(2, 0);
}
return null;
},
//---------------------------------------------------------------------------
// bd.exec.reduceRoomNumber() 盤面縮小時に数字つき部屋の処理を行う
//---------------------------------------------------------------------------
reduceRoomNumber: function(key, d) {
var qnums = [];
var bd = this.board;
for (var c = 0; c < bd.cell.length; c++) {
var cell = bd.cell[c];
if (!!this.insex.cell[this.distObj(key, cell)]) {
if (cell.qnum !== -1) {
qnums.push({
cell: cell,
area: cell.room,
pos: [cell.bx, cell.by],
val: cell.qnum
});
cell.qnum = -1;
}
cell.room.clist.remove(cell);
}
}
for (var i = 0; i < qnums.length; i++) {
var data = qnums[i],
area = data.area;
var tcell = area.clist.getTopCell();
if (tcell.isnull) {
var opemgr = this.puzzle.opemgr;
if (!opemgr.undoExec && !opemgr.redoExec) {
opemgr.forceRecord = true;
data.cell.addOpe("qnum", data.val, -1);
opemgr.forceRecord = false;
}
} else {
tcell.qnum = data.val;
}
}
},
//------------------------------------------------------------------------------
// bd.exec.adjustBoardData() 回転・反転開始前に各セルの調節を行う(共通処理)
// bd.exec.adjustBoardData2() 回転・反転終了後に各セルの調節を行う(共通処理)
//------------------------------------------------------------------------------
adjustBoardData: function(key, d) {},
adjustBoardData2: function(key, d) {}
}
});