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245 lines (229 loc) · 5.27 KB
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//
// パズル固有スクリプト部 クロクローン版 kuroclone.js
//
(function(pidlist, classbase) {
if (typeof module === "object" && module.exports) {
module.exports = [pidlist, classbase];
} else {
pzpr.classmgr.makeCustom(pidlist, classbase);
}
})(["kuroclone"], {
//---------------------------------------------------------
// マウス入力系
MouseEvent: {
use: true,
inputModes: {
edit: ["border", "number", "direc", "clear"],
play: ["shade", "unshade"]
},
mouseinput_auto: function() {
if (this.puzzle.playmode) {
if (this.mousestart || this.mousemove) {
this.inputcell();
}
} else if (this.puzzle.editmode) {
if (this.mousestart || this.mousemove) {
if (this.isBorderMode()) {
this.inputborder();
} else {
this.inputdirec();
}
} else if (this.mouseend && this.notInputted()) {
this.inputqnum();
}
}
}
},
//---------------------------------------------------------
// キーボード入力系
KeyEvent: {
enablemake: true,
moveTarget: function(ca) {
if (ca.match(/shift/)) {
return false;
}
return this.moveTCell(ca);
},
keyinput: function(ca) {
if (this.key_inputdirec(ca)) {
return;
}
this.key_inputqnum(ca);
}
},
//---------------------------------------------------------
// 盤面管理系
Cell: {
numberRemainsUnshaded: true,
maxnum: function() {
return (this.board.cols * this.board.rows) >> 1;
}
},
Board: {
hasborder: 1
},
BoardExec: {
adjustBoardData: function(key, d) {
this.adjustNumberArrow(key, d);
}
},
AreaRoomGraph: {
enabled: true,
hastop: false
},
AreaShadeGraph: {
enabled: true
},
//---------------------------------------------------------
// 画像表示系
Graphic: {
gridcolor_type: "LIGHT",
enablebcolor: true,
bgcellcolor_func: "qsub1",
paint: function() {
this.drawBGCells();
this.drawGrid();
this.drawShadedCells();
this.drawArrowNumbers();
this.drawBorders();
this.drawChassis();
this.drawBoxBorders(false);
this.drawTarget();
}
},
//---------------------------------------------------------
// URLエンコード/デコード処理
Encode: {
decodePzpr: function(type) {
this.decodeBorder();
this.decodeArrowNumber16();
},
encodePzpr: function(type) {
this.encodeBorder();
this.encodeArrowNumber16();
}
},
//---------------------------------------------------------
FileIO: {
decodeData: function() {
this.decodeAreaRoom();
this.decodeCellDirecQnum();
this.decodeCellAns();
},
encodeData: function() {
this.encodeAreaRoom();
this.encodeCellDirecQnum();
this.encodeCellAns();
}
},
//---------------------------------------------------------
// 正解判定処理実行部
AnsCheck: {
checklist: [
"checkSideAreaShadeCell",
"checkUnitExists",
"checkArrowNumber",
"checkUnitsCount",
"checkUnitsShape",
"checkNumberHasArrow"
],
// From shimaguni.js
checkSideAreaShadeCell: function() {
this.checkSideAreaCell(
function(cell1, cell2) {
return cell1.isShade() && cell2.isShade();
},
false,
"cbShade"
);
},
// Check unit exists toward arrow
checkUnitExists: function() {
var bd = this.board;
for (var c = 0; c < bd.cell.length; c++) {
var cell = bd.cell[c];
if (!cell.isNum() || cell.qdir === 0) {
continue;
}
var pos = cell.getaddr();
var cell2 = pos.movedir(cell.qdir, 2).getc();
if (!cell2.isShade()) {
this.failcode.add("anNoShade");
if (this.checkOnly) {
break;
}
cell.seterr(1);
}
}
},
// Check unit size pointed by arrow
checkArrowNumber: function() {
var bd = this.board;
for (var c = 0; c < bd.cell.length; c++) {
var cell = bd.cell[c];
if (!cell.isValidNum() || cell.qdir === 0) {
continue;
}
var pos = cell.getaddr();
var cell2 = pos.movedir(cell.qdir, 2).getc();
if (cell2.sblk) {
if (cell2.sblk.clist.length === cell.qnum) {
continue;
}
this.failcode.add("anUnitNe");
if (this.checkOnly) {
break;
}
cell.seterr(1);
if (cell2.sblk) {
cell2.sblk.clist.seterr(1);
}
}
}
},
// Check number of units is two for each room
checkUnitsCount: function() {
var rooms = this.board.roommgr.components;
for (var i = 0; i < rooms.length; i++) {
var units = this.getUnits(rooms[i]);
if (units.length === 2) {
continue;
}
this.failcode.add("bkUnitNe2");
if (this.checkOnly) {
break;
}
rooms[i].clist.seterr(1);
}
},
// Check shapes of the two units for each room
checkUnitsShape: function() {
var rooms = this.board.roommgr.components;
for (var i = 0; i < rooms.length; i++) {
var units = this.getUnits(rooms[i]);
// check only when the number of units is two
if (units.length !== 2) {
continue;
}
if (this.isDifferentShapeBlock(units[0], units[1])) {
this.failcode.add("bkDifferentShape");
if (this.checkOnly) {
break;
}
units[0].clist.seterr(1);
units[1].clist.seterr(1);
}
}
},
// get all unit component in the room
getUnits: function(room) {
var set = new Set();
room.clist.each(function(cell) {
if (cell.isShade()) {
set.add(cell.sblk);
}
});
return Array.from(set);
}
}
});