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Translations update from Hosted Weblate
2 parents ad8c523 + 2b18083 commit 353f09d

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src-ui/res/history.en.yaml

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@@ -217,3 +217,5 @@ kurarin: This genre first appeared in Puzzle Communication Nikoli vol. 191.
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uturns: This genre was invented by Eric Fox.
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numcity: This genre first appeared in Puzzle Communication Nikoli vol. 175.
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blindrush: This genre first appeared in Puzzle Communication Nikoli vol. 162.
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sashikabe: This genre was invented by Grant Fikes.
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diamond: This genre was invented by Martin Ender a.k.a. Menderbug.

src-ui/res/history.ja.yaml

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@@ -217,3 +217,5 @@ uturns: Eric Fox氏発案
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isowatari: IHNN氏発案
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numcity: パズル通信ニコリ vol.175より
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blindrush: パズル通信ニコリ vol.162より
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sashikabe: Grant Fikes氏考案
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diamond: Martin Ender (Menderbug)氏発案

src-ui/res/rules.en.yaml

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@@ -349,3 +349,5 @@ kurarin: "Shade some cells on the board, and draw a single loop that goes throug
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uturns: "Draw lines to form pairs between gray circles.\n1. Lines cannot cross or overlap each other.\n2. Lines cannot go through black circles.\n3. The lines must visit all white circles.\n4. A line must turn exactly twice between two circles, and both turns must be in the same direction."
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numcity: "Place a positive number in every cell.\n1. Groups of identical numbers are called districts, and each outlined region is called a city. All identical numbers in each city must be connected.\n2. The largest district in each city is marked with a 1, the second-largest is marked with a 2, and so on. Districts in a city cannot have the same size.\n3. Identical numbers cannot be orthogonally adjacent across city borders."
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blindrush: "Draw lines to move every circle.\n1. A circle can be moved horizontally or vertically, but cannot make a turn.\n2. Movement lines cannot cross or overlap each other. Lines can also not go through the start- or endpoint of other circles.\n3. Connected groups of thick lines (excluding the grid edges) are called a wall. Every wall is crossed by a line exactly once.\n4. Every movement line stops directly in front of a wall or the edge of the grid.\n5. A number indicates how many walls the circle must move through before stopping."
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sashikabe: "Shade some empty cells on the board to form regions of unshaded cells.\n1. Each unshaded region must be an L shape with a width of one cell.\n2. A circle must be located in the corner of an L shape.\n3. Arrows must be located on the ends of an L shape, and point towards the corner.\n4. A number indicates the amount of cells contained in the L shape.\n5. The shaded cells cannot form a 2x2 square.\n6. All shaded cells form an orthogonally contiguous area."
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diamond: "Place several 2x2 diamonds in the grid.\n1. Diamonds cannot overlap shaded cells, or cells containing other diamonds.\n2. A number indicates how many diamonds share a point with the shaded cell.\n3. The combination of diamonds and shaded cells must form one connected area. Two shapes count as connected if they touch at the corners."

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