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Translations update from Hosted Weblate (#709)
2 parents 53a27a0 + dc082f3 commit 3a5cf44

6 files changed

Lines changed: 106 additions & 2 deletions

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src-ui/res/history.en.yaml

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@@ -236,3 +236,7 @@ kissing: This genre was invented by Matej Uher.
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topo: This genre was invented by Michael Lefkowitz a.k.a. juggler.
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bramble: This genre was invented by Martin Ender a.k.a. Menderbug.
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roboticwalk: This genre was invented by Anurag Sahay.
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disco: This genre was invented by Inaba Naoki.
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nuriloop: This genre first appeared in Puzzle Communication Nikoli vol. 62.
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ruleofthree: This genre was invented by Seren.
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compass: This genre was invented by Silke Berendes.

src-ui/res/history.ja.yaml

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@@ -234,3 +234,7 @@ heavydots: Prasanna Seshadri氏発案
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tetroctb: パズル通信ニコリ vol.181より
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bramble: Martin Ender (Menderbug)氏発案
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roboticwalk: Anurag Sahay氏発案
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disco: 稲葉直貴氏発案
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kissing: ''
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topo: ''
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nuriloop: パズル通信ニコリ vol.62より

src-ui/res/p.ja.json

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@@ -305,5 +305,7 @@
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"pause.desc.mobile": "「スタート」を押して再開",
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"aqre_borders": "線が黒マスに触れるのは一度だけ",
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"slither_full": "全ての点に線が通る",
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"outlineshaded": "黒マスを線で囲む"
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"outlineshaded": "黒マスを線で囲む",
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"inputmode.diamond": "",
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"balloon_adjacent": ""
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}

src-ui/res/rules.en.yaml

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@@ -442,3 +442,17 @@ roboticwalk: |-
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1. The loop cannot branch off or cross itself.
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2. A number indicates how many cells make up the continuous unshaded section of the loop that the number is on.
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3. The loop must alternate between turning and going straight in any successively visited pair of shaded cells.
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disco: |-
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Shade some cells on the board.
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1. Each connected group of shaded cells within the same region is called a block. Every region has exactly 2 blocks.
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2. The shaded cells cannot form a 2x2 square.
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3. All shaded cells form an orthogonally contiguous area.
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nuriloop: |-
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Draw lines through orthogonally adjacent cells to form a loop.
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1. The loop cannot branch off or cross itself.
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2. Cells with numbers cannot be visited by the loop.
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3. Orthogonally adjacent cells unused by the loop form regions. Each region contains exactly one number, which indicates the size of the region.
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ruleofthree: |-
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Draw 1 or 2 orthogonal lines in every cell, connecting two opposite edges and going through the center.
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1. Every line must be exactly three cells in length.
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2. Cells where two lines cross cannot be orthogonally adjacent.

src-ui/res/rules.ja.yaml

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@@ -361,3 +361,27 @@ suguru: |-
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1. 盤面のすべてのマスに数字を1つずつ入れましょう。
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2. 太線で区切られた部分を部屋と呼び、それぞれの部屋には、1からその部屋のマス数までの数を1つずつ入れます。
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3. タテヨコナナメに接するマスに、同じ数が入ってはいけません。
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meidjuluk: ''
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turnrun: ''
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circuitwalk: ''
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edamame: ''
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smullyan: ''
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topo: ''
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diamond: ''
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disco: ''
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heavydots: ''
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bunnyhop: ''
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roboticwalk: ''
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pmemory: ''
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bramble: ''
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outofsight: ''
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distopia: ''
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ubahn: ''
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nuriloop: |-
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盤面内に線を引き、全体で1つの輪っかをつくります。
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1. 数字は、線の引かれていないマスのタテヨコのつながり(シマ)のマスの数です。すべてのシマには1つずつ数字が入ります。数字のマスは必ずシマです。
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2. 線はタテヨコにマスの中央を通り、交差したり枝分かれしたりはしません。
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ruleofthree: |-
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すべてのマスに縦線、横線、あるいはその両方を引きましょう。タテの線とヨコの線は交差することができます。
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1. 各線分の長さはちょうど3になります。
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2. 線が交差するマスがタテヨコに隣り合ってはいけません。

src/res/failcode.ja.json

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"bkSizeLt.bhaibahan": "同じ通り方のマスが連続する回数が少なすぎます。",
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"lnCurveEq.bhaibahan": "隣り合う◯で線の通り方が同じになっています。",
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"nmOasisGt": "辿り着ける◯の個数が少なすぎます。",
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"nmOasisLt": "辿り着ける◯の個数が多すぎます。"
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"nmOasisLt": "辿り着ける◯の個数が多すぎます。",
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"nmShadeEq.smullyan": "",
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"arDistance.distopia": "",
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"bdCrossUnder.heavydots": "",
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"cs1x1.cityspace": "",
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"cxNoLine": "",
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"ceDirection.turnrun": "",
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"bdCrossUnderWhite.heavydots": "",
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"nmOrder.numcity": "",
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"cxOverlap.diamond": "",
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"cuEndpoint.edamame": "",
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"bdCrossExBP.heavydots": "",
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"lnNoBranch.energywalk": "",
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"nmArrowLt": "",
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"bkNumDivisor.meidjuluk": "",
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"nmDiamondLt.diamond": "",
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"bkSizeEq.morningwalk": "",
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"lnCrossExIce.energywalk": "",
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"lnCrossExIce.circuitwalk": "",
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"nmDiamondGt.diamond": "",
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"bdCrossNearBP.heavydots": "",
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"routeLenLoop": "",
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"bkNoMarksPassed.dotchi2": "",
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"nmAverageNe.topo": "",
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"nmNoSequence.numcity": "",
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"cuRect.cornerch": "",
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"csGt1.edamame": "",
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"nmDivide.numcity": "",
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"lnPlLoop.diamond": "",
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"nmAdjacent.numcity": "",
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"cuNotRect.cornerch": "",
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"csLt1.edamame": "",
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"cuLt2.sansaroad": "",
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"lnStraightOnNum": "",
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"bkConsecutive.topo": "",
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"lnPlLoop.circuitwalk": "",
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"csWidthGt1.cityspace": "",
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"arNoShade.distopia": "",
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"nmLineAdjacent.keywest": "",
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"cuLt3.sansaroad": "",
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"shDiag.bramble": "",
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"csNotOnLine.edamame": "",
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"bkSizeNe.hasunomura": "",
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"bkCountNe.sendai": "",
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"bkBothMarksPassed.dotchi2": "",
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"cuGt2.sansaroad": "",
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"lpEnergy.energywalk": "",
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"bkNoChain.sendai": "",
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"nmShadeGt.smullyan": "",
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"lnBranch.energywalk": "",
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"lnNoBranch.circuitwalk": "",
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"bkSumNe.twinarea": "",
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"bkNoBorder.tetroctb": "",
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"bk2x2": "",
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"nmArrowGt": "",
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"cuGt3.sansaroad": "",
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"cePluralLine.bunnyhop": ""
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}

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