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Copy file name to clipboardExpand all lines: src-ui/res/rules.en.yaml
+4-1Lines changed: 4 additions & 1 deletion
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@@ -21,6 +21,8 @@ dotchi: "Draw lines through orthogonally adjacent cells to form a loop.\n1. The
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hinge: "Shade some cells on the board.\n1. A group of orthogonally connected shaded cells is called a block. Each block is cut exactly once by a single straight segment of region borders, across which it must have reflectional symmetry.\n2. Numbered regions must contain the indicated amount of shaded cells."
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isowatari: "Shade some cells on the board. \n 1. All black circles must be shaded and no white circles must be shaded. \n 2. No 2x2 area may be left entirely unshaded. \n 3. All unshaded cells form an orthogonally continuous area. \n 4. Blocks of shaded cells must match the indicated size on the upper right of the grid."
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lapaz: "Shade some cells on the board, and divide the rest into regions of 2 cells.\n 1. No two shaded cells are horizontally or vertically adjacent.\n2. Numbers must be contained in a 1x2 region. It's possible for a region to have multiple numbers.\n 3. A clue in a horizontal region indicates the amount of shaded cells in the same row as the clue. Likewise, a clue in a vertical region indicates the amount of shaded cells in the same column."
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@@ -296,7 +298,7 @@ mannequin: "Shade exactly two cells in each outlined region.\n1. A number indica
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kaisu: "Draw a path from S to G that goes through all cells.\n1. The path cannot branch off or cross itself.\n2. An outlined region can be entered and exited multiple times. On the region's Nth visit the line must go through exactly N circles, or go through no circles."
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tachibk: "Draw lines over the dotted lines to divide the two grids into several blocks.\n1. A number indicates the size of the block in cells. A block can contain one or more numbers, or none at all.\n2. Both grids must be divided into the same set of blocks, counting rotations and reflections as the same.\n3. When the two grids are overlaid on top of each other (without rotation or reflection), a block cannot overlap another block of the same size."
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retroships: "Place every ship from the fleet into the grid. Ships can be rotated or mirrored.\n1. All ships must be used exactly once. There cannot be ships in the grid that aren't present in the bank.\n2. Two ships cannot be orthogonally or diagonally adjacent.\n3. The outlines of ship segments are given (corner pieces, centers, or single-length boats), along with their orientation. If a cell is used by a ship, the outline must match the shape of the segment. Unused outlines are meaningless.\n4. Cells marked with water cannot be used by ships."
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aquapelago: "Shade some cells on the board. Some shaded cells may be given.\n1. Shaded cells cannot be horizontally or vertically adjacent.\n2. The unshaded cells cannot form a 2x2 square.\n3. A number indicates the amount of cells in its diagonally connected group of shaded cells.\n4. All unshaded cells on the board form an orthogonally connected area."
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aquapelago: "Shade some cells on the board. Some shaded cells are given.\n1. Shaded cells cannot be horizontally or vertically adjacent.\n2. The unshaded cells cannot form a 2x2 square.\n3. A number indicates the amount of cells in its diagonally connected group of shaded cells.\n4. All unshaded cells on the board form an orthogonally connected area."
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kuromenbun: "Shade some cells on the board.\n1. Numbers cannot be shaded.\n2. The combination of given borders and shaded cells divide the unshaded cells into regions. Regions can have no more than 1 number.\n3. Numbers indicate how many shaded cells are horizontally or vertically adjacent to the unshaded region."
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lineofsight: "Draw lines along the edges of some cells to form a loop.\n1. The loop cannot branch off or cross itself.\n2. A number represents the length of the first straight line segment seen in the indicated direction.\n3. “0” clues cannot see any line segments.\n4. “?” clues must see a line segment."
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kissing: "Place every shape from the bank into the grid. Shapes can be rotated or mirrored.\n1. All shapes must be used exactly once. There cannot be shapes in the grid that aren't present in the bank.\n2. A bar indicates a place where two different shapes are orthogonally adjacent. All possible bars are given, meaning that two shapes cannot be orthogonally adjacent in places without a bar.\n3. Cells marked with a cross cannot be used by a shape."
@@ -343,3 +345,4 @@ sumiwake: "You're given a board divided into rooms. Shade some cells on the boar
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narrow: "Draw lines along the dotted lines to divide the grid into regions.\n1. Each region contains exactly one symbol.\n2. Regions may not be rectangular in shape.\n3. Two regions with the same symbol must have a different shape, counting rotations and reflections as the same.\n4. No 2x2 block may consist of cells which all belong to regions with the same symbol."
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distopia: "Place some shapes from the bank into the grid. Shapes can be rotated or mirrored.\n1. A shape can be used no more than once. There cannot be shapes in the grid that aren't present in the bank.\n2. Two shapes cannot be orthogonally or diagonally adjacent.\n3. A number indicates the shortest distance to a shaded cell in the 4 cardinal directions, multiplied by the amount of directions where the distance is minimal.\n4. A cell with a clue cannot overlap a shape."
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kurarin: "Shade some cells on the board, and draw a single loop that goes through all remaining cells.\n1. The loop cannot branch off or cross itself.\n2. A black circle overlaps more shaded cells than unshaded cells.\n3. A white circle overlaps more unshaded cells than shaded cells.\n4. A gray circle overlaps an equal number of shaded and unshaded cells."
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uturns: "Draw lines to form pairs between gray circles.\n1. Lines cannot cross or overlap each other.\n2. Lines cannot go through black circles.\n3. The lines must visit all white circles.\n4. A line must turn exactly twice between two circles, and both turns must be in the same direction."
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