diff --git a/src-ui/res/rules.en.yaml b/src-ui/res/rules.en.yaml index bd6264ce0..f8db0d6da 100644 --- a/src-ui/res/rules.en.yaml +++ b/src-ui/res/rules.en.yaml @@ -527,3 +527,15 @@ elasticlink: |- 3. For every turn, the lengths of the line segments on both sides of the turn must differ by exactly one. 4. A number indicates the length of the line segment overlapping that cell. All cells with numbers must be visited. 5. If the line turns on a number, the number indicates the length of either the horizontal or vertical line segment overlapping the cell. +anymino: |- + Shade some cells on the board to form shapes. + 1. All regions contain exactly one shape, which is an orthogonally connected group of shaded cells. + 2. Two identical shapes cannot share an edge, counting rotations and reflections as the same. + 3. Every shape must be orthogonally adjacent to at least one other shape of the same size. + 4. The shaded cells cannot form a 2x2 square. + 5. All shaded cells form an orthogonally contiguous area. +slovak: |- + Place numbers from the given range into some of the empty cells. + 1. Each row and column contains exactly one of each number (excluding numbers on shaded cells). Some cells remain empty. + 2. Numbers on shaded cells indicate the sum of numbers in the (up to four) orthogonally adjacent cells. + 3. The amount of circles on a shaded cell indicates how many of the (up to four) orthogonally adjacent cells must be filled with a number. Clues without any circles have an unknown amount. diff --git a/src-ui/res/rules.ja.yaml b/src-ui/res/rules.ja.yaml index b68cebebb..7561e12aa 100644 --- a/src-ui/res/rules.ja.yaml +++ b/src-ui/res/rules.ja.yaml @@ -413,3 +413,8 @@ trizone: |- 2. このとき一マスブロック同士は辺で接しないようにする。 3. 三マスのブロック内には必ず数字が一つ入る。 4. 数字はそのブロックが辺で接している一マスのブロックの個数を表す。 +slovak: |- + いくつかの空いているマスに、1つずつ数を書き込みます。 + 1. タテヨコすべての列に指定された数が1つずつあるようにします。 + 2. 黒マスの中の数は、そのマスと辺で接するマスに入る数の和を表します。 + 3. 黒マスの中の○の個数は、そのマスと辺で接するマスのうち、数が入るマスの数を表します。