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pose_estimationTypes.hpp
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#ifndef pose_estimation_TYPES_HPP
#define pose_estimation_TYPES_HPP
#include <vector>
#include <string>
#include <base/Eigen.hpp>
#include <base/Float.hpp>
#include <base/Time.hpp>
namespace pose_estimation
{
struct ProcessNoise
{
base::Matrix3d position_noise;
base::Matrix3d orientation_noise;
base::Matrix3d velocity_noise;
base::Matrix3d angular_velocity_noise;
ProcessNoise() : position_noise(base::Matrix3d::Constant(base::unknown<double>())),
orientation_noise(base::Matrix3d::Constant(base::unknown<double>())),
velocity_noise(base::Matrix3d::Constant(base::unknown<double>())),
angular_velocity_noise(base::Matrix3d::Constant(base::unknown<double>())) {}
};
struct OrientationUKFSecondaryStates
{
base::Time time;
base::Vector3d bias_gyro;
base::Matrix3d cov_bias_gyro;
base::Vector3d bias_acc;
base::Matrix3d cov_bias_acc;
double gravity;
double var_gravity;
};
namespace deprecated
{
/** @deprecated
*/
enum FilterType
{
UKF
};
}
}
#endif