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## What's Changed in v1.0.318
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* fix(gameevents): merge and sort game event properties if duplicate events ([073728b](https://github.com/roflmuffin/CounterStrikeSharp/commit/073728b4ceb408e797ad0003f54ed6e232c41793))
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* chore: cleanup cpp & add clang format linting in [#862](https://github.com/roflmuffin/CounterStrikeSharp/pull/862) ([6511a00](https://github.com/roflmuffin/CounterStrikeSharp/commit/6511a0098a5fa40f523411d149cca62bdfc4d132))
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* chore(build): duplicate include path: ${SOURCESDK}/public/entity2 by [@jonathan-up](https://github.com/jonathan-up) in [#756](https://github.com/roflmuffin/CounterStrikeSharp/pull/756) ([f50fb78](https://github.com/roflmuffin/CounterStrikeSharp/commit/f50fb783bb76a4984e263736ec2cc5d59b5b1bae))
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## New Contributors
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*[@jonathan-up](https://github.com/jonathan-up) made their first contribution in [#756](https://github.com/roflmuffin/CounterStrikeSharp/pull/756)
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## What's Changed in v1.0.317
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* chore(gameevents): update game events (bullet_damage changes) ([4be0634](https://github.com/roflmuffin/CounterStrikeSharp/commit/4be063462547c9894169e6c816ff34f105513fbe))
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* chore(schema): update (mainly removal of danger zone classes) ([7025b62](https://github.com/roflmuffin/CounterStrikeSharp/commit/7025b626156cf14a664c40ef9c6901c8db7217a6))
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