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release: v1.0.353
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CHANGELOG.md

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## What's Changed in v1.0.353
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* fix: use dynohook for take damage for compatibility in [#1159](https://github.com/roflmuffin/CounterStrikeSharp/pull/1159) ([38c64c1](https://github.com/roflmuffin/CounterStrikeSharp/commit/38c64c1c330605817561d62bd6b7154c972c77fa))
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* feat(timers): run timer logic every tick to enable tick based timers in [#1157](https://github.com/roflmuffin/CounterStrikeSharp/pull/1157) ([55d7939](https://github.com/roflmuffin/CounterStrikeSharp/commit/55d79391693cfe3f9ddd45ed8bc4d75598a68386))
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* perf: improve performance of next frame and next world update in [#1155](https://github.com/roflmuffin/CounterStrikeSharp/pull/1155) ([5895683](https://github.com/roflmuffin/CounterStrikeSharp/commit/5895683e5d1e989c25eb4f809f857f05dfb97cf3))
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* fix(async): Server.NextFrame not queueing after 1024 concurrent tasks in [#1154](https://github.com/roflmuffin/CounterStrikeSharp/pull/1154) ([39d26d1](https://github.com/roflmuffin/CounterStrikeSharp/commit/39d26d1e954ff320a5da0d29b5824741bf513657))
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* tests: add more in-game tests in [#1152](https://github.com/roflmuffin/CounterStrikeSharp/pull/1152) ([fb27d6f](https://github.com/roflmuffin/CounterStrikeSharp/commit/fb27d6fa6f236ba5bf6c5c008f6254e05d0c250f))
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## What's Changed in v1.0.352
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* feat(listeners): add entity & player damage listeners in [#1147](https://github.com/roflmuffin/CounterStrikeSharp/pull/1147) ([395b237](https://github.com/roflmuffin/CounterStrikeSharp/commit/395b237dce74f4b1d933e8df3e5518818107b274))
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