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init.lua
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1096 lines (948 loc) · 29.6 KB
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local ChangeHistoryService = game:GetService("ChangeHistoryService")
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local RunService = game:GetService("RunService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Log = require(Packages.Log)
local Promise = require(Packages.Promise)
local Assets = require(Plugin.Assets)
local Version = require(Plugin.Version)
local Config = require(Plugin.Config)
local Settings = require(Plugin.Settings)
local strict = require(Plugin.strict)
local Dictionary = require(Plugin.Dictionary)
local ServeSession = require(Plugin.ServeSession)
local ApiContext = require(Plugin.ApiContext)
local PatchSet = require(Plugin.PatchSet)
local PatchTree = require(Plugin.PatchTree)
local preloadAssets = require(Plugin.preloadAssets)
local soundPlayer = require(Plugin.soundPlayer)
local ignorePlaceIds = require(Plugin.ignorePlaceIds)
local timeUtil = require(Plugin.timeUtil)
local Theme = require(script.Theme)
local Page = require(script.Page)
local Notifications = require(script.Components.Notifications)
local Tooltip = require(script.Components.Tooltip)
local StudioPluginAction = require(script.Components.Studio.StudioPluginAction)
local StudioToolbar = require(script.Components.Studio.StudioToolbar)
local StudioToggleButton = require(script.Components.Studio.StudioToggleButton)
local StudioPluginGui = require(script.Components.Studio.StudioPluginGui)
local StudioPluginContext = require(script.Components.Studio.StudioPluginContext)
local StatusPages = require(script.StatusPages)
local AppStatus = strict("AppStatus", {
NotConnected = "NotConnected",
Settings = "Settings",
Connecting = "Connecting",
Confirming = "Confirming",
Connected = "Connected",
Error = "Error",
})
local e = Roact.createElement
local App = Roact.Component:extend("App")
function App:init()
preloadAssets()
local priorSyncInfo = self:getPriorSyncInfo()
self.host, self.setHost = Roact.createBinding(priorSyncInfo.host or "")
self.port, self.setPort = Roact.createBinding(priorSyncInfo.port or "")
self.confirmationBindable = Instance.new("BindableEvent")
self.confirmationEvent = self.confirmationBindable.Event
self.knownProjects = {}
self.notifId = 0
self.waypointConnection = ChangeHistoryService.OnUndo:Connect(function(action: string)
if not string.find(action, "^Rojo: Patch") then
return
end
local undoConnection, redoConnection = nil, nil
local function cleanup()
undoConnection:Disconnect()
redoConnection:Disconnect()
end
Log.warn(
string.format(
"You've undone '%s'.\nIf this was not intended, please Redo in the topbar or with Ctrl/⌘+Y.",
action
)
)
local dismissNotif = self:addNotification({
text = string.format("You've undone '%s'.\nIf this was not intended, please restore.", action),
timeout = 10,
onClose = function()
cleanup()
end,
actions = {
Restore = {
text = "Restore",
style = "Solid",
layoutOrder = 1,
onClick = function()
ChangeHistoryService:Redo()
end,
},
Dismiss = {
text = "Dismiss",
style = "Bordered",
layoutOrder = 2,
},
},
})
undoConnection = ChangeHistoryService.OnUndo:Once(function()
-- Our notif is now out of date- redoing will not restore the patch
-- since we've undone even further. Dismiss the notif.
cleanup()
dismissNotif()
end)
redoConnection = ChangeHistoryService.OnRedo:Once(function(redoneAction: string)
if redoneAction == action then
-- The user has restored the patch, so we can dismiss the notif
cleanup()
dismissNotif()
end
end)
end)
self.disconnectUpdatesCheckChanged = Settings:onChanged("checkForUpdates", function()
self:checkForUpdates()
end)
self.disconnectPrereleasesCheckChanged = Settings:onChanged("checkForPrereleases", function()
self:checkForUpdates()
end)
self:setState({
appStatus = AppStatus.NotConnected,
guiEnabled = false,
confirmData = {},
patchData = {
patch = PatchSet.newEmpty(),
unapplied = PatchSet.newEmpty(),
timestamp = os.time(),
},
notifications = {},
toolbarIcon = Assets.Images.PluginButton,
})
if RunService:IsEdit() then
self:checkForUpdates()
self:startSyncReminderPolling()
self.disconnectSyncReminderPollingChanged = Settings:onChanged("syncReminderPolling", function(enabled)
if enabled then
self:startSyncReminderPolling()
else
self:stopSyncReminderPolling()
end
end)
self:tryAutoReconnect():andThen(function(didReconnect)
if not didReconnect then
self:checkSyncReminder()
end
end)
end
if self:isAutoConnectPlaytestServerAvailable() then
self:useRunningConnectionInfo()
self:startSession()
end
self.autoConnectPlaytestServerListener = Settings:onChanged("autoConnectPlaytestServer", function(enabled)
if enabled then
if self:isAutoConnectPlaytestServerWriteable() and self.serveSession ~= nil then
-- Write the existing session
local baseUrl = self.serveSession.__apiContext.__baseUrl
self:setRunningConnectionInfo(baseUrl)
end
else
self:clearRunningConnectionInfo()
end
end)
end
function App:willUnmount()
self:endSession()
self.waypointConnection:Disconnect()
self.confirmationBindable:Destroy()
self.disconnectUpdatesCheckChanged()
self.disconnectPrereleasesCheckChanged()
if self.disconnectSyncReminderPollingChanged then
self.disconnectSyncReminderPollingChanged()
end
self:stopSyncReminderPolling()
self.autoConnectPlaytestServerListener()
self:clearRunningConnectionInfo()
end
function App:addNotification(notif: {
text: string,
isFullscreen: boolean?,
timeout: number?,
actions: { [string]: { text: string, style: string, layoutOrder: number, onClick: (any) -> ()? } }?,
onClose: (any) -> ()?,
})
if not Settings:get("showNotifications") then
return
end
self.notifId += 1
local id = self.notifId
self:setState(function(prevState)
local notifications = table.clone(prevState.notifications)
notifications[id] = Dictionary.merge({
timeout = notif.timeout or 5,
isFullscreen = notif.isFullscreen or false,
}, notif)
return {
notifications = notifications,
}
end)
return function()
self:closeNotification(id)
end
end
function App:closeNotification(id: number)
if not self.state.notifications[id] then
return
end
self:setState(function(prevState)
local notifications = table.clone(prevState.notifications)
notifications[id] = nil
return {
notifications = notifications,
}
end)
end
function App:checkForUpdates()
local updateMessage = Version.getUpdateMessage()
if updateMessage then
self:addNotification({
text = updateMessage,
timeout = 500,
actions = {
Dismiss = {
text = "Dismiss",
style = "Bordered",
layoutOrder = 2,
},
},
})
end
end
function App:getPriorSyncInfo(): { host: string?, port: string?, projectName: string?, timestamp: number? }
local priorSyncInfos = Settings:get("priorEndpoints")
if not priorSyncInfos then
return {}
end
local id = tostring(game.PlaceId)
if ignorePlaceIds[id] then
return {}
end
return priorSyncInfos[id] or {}
end
function App:setPriorSyncInfo(host: string, port: string, projectName: string)
local priorSyncInfos = Settings:get("priorEndpoints")
if not priorSyncInfos then
priorSyncInfos = {}
end
local now = os.time()
-- Clear any stale saves to avoid disc bloat
for placeId, syncInfo in priorSyncInfos do
if now - (syncInfo.timestamp or now) > 12_960_000 then
priorSyncInfos[placeId] = nil
Log.trace("Cleared stale saved endpoint for {}", placeId)
end
end
local id = tostring(game.PlaceId)
if ignorePlaceIds[id] then
return
end
priorSyncInfos[id] = {
host = if host ~= Config.defaultHost then host else nil,
port = if port ~= Config.defaultPort then port else nil,
projectName = projectName,
timestamp = now,
}
Log.trace("Saved last used endpoint for {}", game.PlaceId)
Settings:set("priorEndpoints", priorSyncInfos)
end
function App:forgetPriorSyncInfo()
local priorSyncInfos = Settings:get("priorEndpoints")
if not priorSyncInfos then
priorSyncInfos = {}
end
local id = tostring(game.PlaceId)
priorSyncInfos[id] = nil
Log.trace("Erased last used endpoint for {}", game.PlaceId)
Settings:set("priorEndpoints", priorSyncInfos)
end
function App:getHostAndPort()
local host = self.host:getValue()
local port = self.port:getValue()
return if #host > 0 then host else Config.defaultHost, if #port > 0 then port else Config.defaultPort
end
function App:isSyncLockAvailable()
if #Players:GetPlayers() == 0 then
-- Team Create is not active, so no one can be holding the lock
return true
end
local lock = ServerStorage:FindFirstChild("__Rojo_SessionLock")
if not lock then
-- No lock is made yet, so it is available
return true
end
if lock.Value and lock.Value ~= Players.LocalPlayer and lock.Value.Parent then
-- Someone else is holding the lock
return false, lock.Value
end
-- The lock exists, but is not claimed
return true
end
function App:claimSyncLock()
if #Players:GetPlayers() == 0 then
Log.trace("Skipping sync lock because this isn't in Team Create")
return true
end
local isAvailable, priorOwner = self:isSyncLockAvailable()
if not isAvailable then
Log.trace("Skipping sync lock because it is already claimed")
return false, priorOwner
end
local lock = ServerStorage:FindFirstChild("__Rojo_SessionLock")
if not lock then
lock = Instance.new("ObjectValue")
lock.Name = "__Rojo_SessionLock"
lock.Archivable = false
lock.Value = Players.LocalPlayer
lock.Parent = ServerStorage
Log.trace("Created and claimed sync lock")
return true
end
lock.Value = Players.LocalPlayer
Log.trace("Claimed existing sync lock")
return true
end
function App:releaseSyncLock()
local lock = ServerStorage:FindFirstChild("__Rojo_SessionLock")
if not lock then
Log.trace("No sync lock found, assumed released")
return
end
if lock.Value == Players.LocalPlayer then
lock.Value = nil
Log.trace("Released sync lock")
return
end
Log.trace("Could not relase sync lock because it is owned by {}", lock.Value)
end
function App:findActiveServer()
local host, port = self:getHostAndPort()
local baseUrl = if string.find(host, "^https?://")
then string.format("%s:%s", host, port)
else string.format("http://%s:%s", host, port)
Log.trace("Checking for active sync server at {}", baseUrl)
local apiContext = ApiContext.new(baseUrl)
return apiContext:connect():andThen(function(serverInfo)
apiContext:disconnect()
return serverInfo, host, port
end)
end
function App:tryAutoReconnect()
if not Settings:get("autoReconnect") then
return Promise.resolve(false)
end
local priorSyncInfo = self:getPriorSyncInfo()
if not priorSyncInfo.projectName then
Log.trace("No prior sync info found, skipping auto-reconnect")
return Promise.resolve(false)
end
return self:findActiveServer()
:andThen(function(serverInfo)
-- change
if serverInfo.projectName == priorSyncInfo.projectName then
Log.trace("Auto-reconnect found matching server, reconnecting...")
self:addNotification({
text = `Auto-reconnect discovered project '{serverInfo.projectName}'...`,
})
self:startSession()
return true
end
Log.trace("Auto-reconnect found different server, not reconnecting")
return false
end)
:catch(function()
Log.trace("Auto-reconnect did not find a server, not reconnecting")
return false
end)
end
function App:checkSyncReminder()
local syncReminderMode = Settings:get("syncReminderMode")
if syncReminderMode == "None" then
return
end
if self.serveSession ~= nil or not self:isSyncLockAvailable() then
-- Already syncing or cannot sync, no reason to remind
return
end
local priorSyncInfo = self:getPriorSyncInfo()
self:findActiveServer()
:andThen(function(serverInfo, host, port)
self:sendSyncReminder(
`Project '{serverInfo.projectName}' is serving at {host}:{port}.\nWould you like to connect?`,
{ "Connect", "Dismiss" }
)
end)
:catch(function()
if priorSyncInfo.timestamp and priorSyncInfo.projectName then
-- We didn't find an active server,
-- but this place has a prior sync
-- so we should remind the user to serve
local timeSinceSync = timeUtil.elapsedToText(os.time() - priorSyncInfo.timestamp)
self:sendSyncReminder(
`You synced project '{priorSyncInfo.projectName}' to this place {timeSinceSync}.\nDid you mean to run 'rojo serve' and then connect?`,
{ "Connect", "Forget", "Dismiss" }
)
end
end)
end
function App:startSyncReminderPolling()
if
self.syncReminderPollingThread ~= nil
or Settings:get("syncReminderMode") == "None"
or not Settings:get("syncReminderPolling")
then
return
end
Log.trace("Starting sync reminder polling thread")
self.syncReminderPollingThread = task.spawn(function()
while task.wait(30) do
if self.syncReminderPollingThread == nil then
-- The polling thread was stopped, so exit
return
end
if self.dismissSyncReminder then
-- There is already a sync reminder being shown
task.wait(5)
continue
end
self:checkSyncReminder()
end
end)
end
function App:stopSyncReminderPolling()
if self.syncReminderPollingThread then
Log.trace("Stopping sync reminder polling thread")
task.cancel(self.syncReminderPollingThread)
self.syncReminderPollingThread = nil
end
end
function App:sendSyncReminder(message: string, shownActions: { string })
local syncReminderMode = Settings:get("syncReminderMode")
if syncReminderMode == "None" then
return
end
local connectIndex = table.find(shownActions, "Connect")
local forgetIndex = table.find(shownActions, "Forget")
local dismissIndex = table.find(shownActions, "Dismiss")
self.dismissSyncReminder = self:addNotification({
text = message,
timeout = 120,
isFullscreen = Settings:get("syncReminderMode") == "Fullscreen",
onClose = function()
self.dismissSyncReminder = nil
end,
actions = {
Connect = if connectIndex
then {
text = "Connect",
style = "Solid",
layoutOrder = connectIndex,
onClick = function()
self:startSession()
end,
}
else nil,
Forget = if forgetIndex
then {
text = "Forget",
style = "Bordered",
layoutOrder = forgetIndex,
onClick = function()
-- The user doesn't want to be reminded again about this sync
self:forgetPriorSyncInfo()
end,
}
else nil,
Dismiss = if dismissIndex
then {
text = "Dismiss",
style = "Bordered",
layoutOrder = dismissIndex,
onClick = function()
-- If the user dismisses the reminder,
-- then we don't need to remind them again
self:stopSyncReminderPolling()
end,
}
else nil,
},
})
end
function App:isAutoConnectPlaytestServerAvailable()
return RunService:IsRunning()
and RunService:IsStudio()
and RunService:IsServer()
and Settings:get("autoConnectPlaytestServer")
and workspace:GetAttribute("__Rojo_ConnectionUrl")
end
function App:isAutoConnectPlaytestServerWriteable()
return RunService:IsEdit() and Settings:get("autoConnectPlaytestServer")
end
function App:setRunningConnectionInfo(baseUrl: string)
if not self:isAutoConnectPlaytestServerWriteable() then
return
end
Log.trace("Setting connection info for play solo auto-connect")
workspace:SetAttribute("__Rojo_ConnectionUrl", baseUrl)
end
function App:clearRunningConnectionInfo()
if not RunService:IsEdit() then
-- Only write connection info from edit mode
return
end
Log.trace("Clearing connection info for play solo auto-connect")
workspace:SetAttribute("__Rojo_ConnectionUrl", nil)
end
function App:useRunningConnectionInfo()
local connectionInfo = workspace:GetAttribute("__Rojo_ConnectionUrl")
if not connectionInfo then
return
end
Log.trace("Using connection info for play solo auto-connect")
local host, port = string.match(connectionInfo, "^(.+):(.-)$")
self.setHost(host)
self.setPort(port)
end
function App:startSession()
local claimedLock, priorOwner = self:claimSyncLock()
if not claimedLock then
local msg = string.format("Could not sync because user '%s' is already syncing", tostring(priorOwner))
Log.warn(msg)
self:addNotification({
text = msg,
timeout = 10,
})
self:setState({
appStatus = AppStatus.Error,
errorMessage = msg,
toolbarIcon = Assets.Images.PluginButtonWarning,
})
return
end
local host, port = self:getHostAndPort()
local baseUrl = if string.find(host, "^https?://")
then string.format("%s:%s", host, port)
else string.format("http://%s:%s", host, port)
local apiContext = ApiContext.new(baseUrl)
local serveSession = ServeSession.new({
apiContext = apiContext,
twoWaySync = Settings:get("twoWaySync"),
})
serveSession:setUpdateLoadingTextCallback(function(text: string)
self:setState({
connectingText = text,
})
end)
self.cleanupPrecommit = serveSession:hookPrecommit(function(patch, instanceMap)
-- Build new tree for patch
self:setState({
patchTree = PatchTree.build(patch, instanceMap, { "Property", "Old", "New" }),
})
end)
self.cleanupPostcommit = serveSession:hookPostcommit(function(patch, instanceMap, unappliedPatch)
local now = DateTime.now().UnixTimestamp
self:setState(function(prevState)
local oldPatchData = prevState.patchData
local newPatchData = {
patch = patch,
unapplied = unappliedPatch,
timestamp = now,
}
if PatchSet.isEmpty(patch) then
-- Keep existing patch info, but use new timestamp
newPatchData.patch = oldPatchData.patch
newPatchData.unapplied = oldPatchData.unapplied
elseif now - oldPatchData.timestamp < 2 then
-- Patches that apply in the same second are combined for human clarity
newPatchData.patch = PatchSet.assign(PatchSet.newEmpty(), oldPatchData.patch, patch)
newPatchData.unapplied = PatchSet.assign(PatchSet.newEmpty(), oldPatchData.unapplied, unappliedPatch)
end
return {
patchTree = PatchTree.updateMetadata(prevState.patchTree, patch, instanceMap, unappliedPatch),
patchData = newPatchData,
}
end)
end)
serveSession:onStatusChanged(function(status, details)
if status == ServeSession.Status.Connecting then
if self.dismissSyncReminder then
self.dismissSyncReminder()
self.dismissSyncReminder = nil
end
self:setState({
appStatus = AppStatus.Connecting,
toolbarIcon = Assets.Images.PluginButton,
})
self:addNotification({
text = "Connecting to session...",
})
elseif status == ServeSession.Status.Connected then
self.knownProjects[details] = true
self:setPriorSyncInfo(host, port, details)
self:setRunningConnectionInfo(baseUrl)
local address = ("%s:%s"):format(host, port)
self:setState({
appStatus = AppStatus.Connected,
projectName = details,
address = address,
toolbarIcon = Assets.Images.PluginButtonConnected,
})
self:addNotification({
text = string.format("Connected to session '%s' at %s.", details, address),
})
elseif status == ServeSession.Status.Disconnected then
self.serveSession = nil
self:releaseSyncLock()
self:clearRunningConnectionInfo()
self:setState({
patchData = {
patch = PatchSet.newEmpty(),
unapplied = PatchSet.newEmpty(),
timestamp = os.time(),
},
})
-- Details being present indicates that this
-- disconnection was from an error.
if details ~= nil then
Log.warn("Disconnected from an error: {}", details)
self:setState({
appStatus = AppStatus.Error,
errorMessage = tostring(details),
toolbarIcon = Assets.Images.PluginButtonWarning,
})
self:addNotification({
text = tostring(details),
timeout = 10,
})
else
self:setState({
appStatus = AppStatus.NotConnected,
toolbarIcon = Assets.Images.PluginButton,
})
self:addNotification({
text = "Disconnected from session.",
timeout = 10,
})
end
end
end)
serveSession:setConfirmCallback(function(instanceMap, patch, serverInfo)
if PatchSet.isEmpty(patch) then
Log.trace("Accepting patch without confirmation because it is empty")
return "Accept"
end
-- Play solo auto-connect does not require confirmation
if self:isAutoConnectPlaytestServerAvailable() then
Log.trace("Accepting patch without confirmation because play solo auto-connect is enabled")
return "Accept"
end
local confirmationBehavior = Settings:get("confirmationBehavior")
if confirmationBehavior == "Initial" then
-- Only confirm if we haven't synced this project yet this session
if self.knownProjects[serverInfo.projectName] then
Log.trace(
"Accepting patch without confirmation because project has already been connected and behavior is set to Initial"
)
return "Accept"
end
elseif confirmationBehavior == "Large Changes" then
-- Only confirm if the patch impacts many instances
if PatchSet.countInstances(patch) < Settings:get("largeChangesConfirmationThreshold") then
Log.trace(
"Accepting patch without confirmation because patch is small and behavior is set to Large Changes"
)
return "Accept"
end
elseif confirmationBehavior == "Unlisted PlaceId" then
-- Only confirm if the current placeId is not in the servePlaceIds allowlist
if serverInfo.expectedPlaceIds then
local isListed = table.find(serverInfo.expectedPlaceIds, game.PlaceId) ~= nil
if isListed then
Log.trace(
"Accepting patch without confirmation because placeId is listed and behavior is set to Unlisted PlaceId"
)
return "Accept"
end
end
elseif confirmationBehavior == "Never" then
Log.trace("Accepting patch without confirmation because behavior is set to Never")
return "Accept"
end
-- The datamodel name gets overwritten by Studio, making confirmation of it intrusive
-- and unnecessary. This special case allows it to be accepted without confirmation.
if
PatchSet.hasAdditions(patch) == false
and PatchSet.hasRemoves(patch) == false
and PatchSet.containsOnlyInstance(patch, instanceMap, game)
then
local datamodelUpdates = PatchSet.getUpdateForInstance(patch, instanceMap, game)
if
datamodelUpdates ~= nil
and next(datamodelUpdates.changedProperties) == nil
and datamodelUpdates.changedClassName == nil
then
Log.trace("Accepting patch without confirmation because it only contains a datamodel name change")
return "Accept"
end
end
self:setState({
connectingText = "Computing diff view...",
})
self:setState({
appStatus = AppStatus.Confirming,
patchTree = PatchTree.build(patch, instanceMap, { "Property", "Current", "Incoming" }),
confirmData = {
serverInfo = serverInfo,
},
toolbarIcon = Assets.Images.PluginButton,
})
self:addNotification({
text = string.format(
"Please accept%sor abort the initializing sync session.",
Settings:get("twoWaySync") and ", reject, " or " "
),
timeout = 7,
})
local result = self.confirmationEvent:Wait()
-- Reset UI state back to Connected after confirmation
-- This is needed for ongoing WebSocket patches where the session
-- is already connected and won't trigger a status change
if self.serveSession and self.serveSession:getStatus() == ServeSession.Status.Connected then
self:setState({
appStatus = AppStatus.Connected,
toolbarIcon = Assets.Images.PluginButtonConnected,
-- Clear patchTree to avoid animation issues when the
-- PatchVisualizer unmounts while Flipper motors are running
patchTree = nil,
})
end
return result
end)
serveSession:setPatchUpdateCallback(function(instanceMap, patch)
-- If all changes have been reverted, auto-accept the empty patch
if PatchSet.isEmpty(patch) then
Log.trace("Patch became empty after merging, auto-accepting")
self.confirmationBindable:Fire("Accept")
return
end
-- Update the patchTree when new changes arrive during confirmation
self:setState({
patchTree = PatchTree.build(patch, instanceMap, { "Property", "Current", "Incoming" }),
})
end)
serveSession:start()
self.serveSession = serveSession
end
function App:endSession()
if self.serveSession == nil then
return
end
Log.trace("Disconnecting session")
self.serveSession:stop()
self.serveSession = nil
self:setState({
appStatus = AppStatus.NotConnected,
})
if self.cleanupPrecommit ~= nil then
self.cleanupPrecommit()
end
if self.cleanupPostcommit ~= nil then
self.cleanupPostcommit()
end
Log.trace("Session terminated by user")
end
function App:render()
local pluginName = "Rojo " .. Version.display(Config.version)
local function createPageElement(appStatus, additionalProps)
additionalProps = additionalProps or {}
local props = Dictionary.merge(additionalProps, {
component = StatusPages[appStatus],
active = self.state.appStatus == appStatus,
})
return e(Page, props)
end
return e(StudioPluginContext.Provider, {
value = self.props.plugin,
}, {
e(Theme.StudioProvider, nil, {
tooltip = e(Tooltip.Provider, nil, {
gui = e(StudioPluginGui, {
id = pluginName,
title = pluginName,
active = self.state.guiEnabled,
isEphemeral = false,
initDockState = Enum.InitialDockState.Right,
overridePreviousState = false,
floatingSize = Vector2.new(320, 210),
minimumSize = Vector2.new(300, 210),
zIndexBehavior = Enum.ZIndexBehavior.Sibling,
onInitialState = function(initialState)
self:setState({
guiEnabled = initialState,
})
end,
onClose = function()
self:setState({
guiEnabled = false,
})
end,
}, {
Tooltips = e(Tooltip.Container, nil),
NotConnectedPage = createPageElement(AppStatus.NotConnected, {
host = self.host,
onHostChange = self.setHost,
port = self.port,
onPortChange = self.setPort,
onConnect = function()
self:startSession()
end,
onNavigateSettings = function()
self.backPage = AppStatus.NotConnected
self:setState({
appStatus = AppStatus.Settings,
})
end,
}),
ConfirmingPage = createPageElement(AppStatus.Confirming, {
confirmData = self.state.confirmData,
patchTree = self.state.patchTree,
createPopup = not self.state.guiEnabled,
onAbort = function()
self.confirmationBindable:Fire("Abort")
end,
onAccept = function()
self.confirmationBindable:Fire("Accept")
end,
onReject = function()
self.confirmationBindable:Fire("Reject")
end,
}),
Connecting = createPageElement(AppStatus.Connecting, {
text = self.state.connectingText,
}),
Connected = createPageElement(AppStatus.Connected, {
projectName = self.state.projectName,
address = self.state.address,
patchTree = self.state.patchTree,
patchData = self.state.patchData,
serveSession = self.serveSession,
onDisconnect = function()
self:endSession()
end,
onNavigateSettings = function()
self.backPage = AppStatus.Connected
self:setState({
appStatus = AppStatus.Settings,
})
end,
}),
Settings = createPageElement(AppStatus.Settings, {
syncActive = self.serveSession ~= nil
and self.serveSession:getStatus() == ServeSession.Status.Connected,
onBack = function()
self:setState({
appStatus = self.backPage or AppStatus.NotConnected,
})
end,
}),
Error = createPageElement(AppStatus.Error, {
errorMessage = self.state.errorMessage,