@@ -4,19 +4,19 @@ import { glb2mz3 } from './lib/loader'
44export async function setupNiivue ( element ) {
55 colorPick . oninput = ( ) => {
66 const hex = colorPick . value
7- const r = parseInt ( hex . slice ( 1 , 3 ) , 16 ) / 255
8- const g = parseInt ( hex . slice ( 3 , 5 ) , 16 ) / 255
9- const b = parseInt ( hex . slice ( 5 , 7 ) , 16 ) / 255
7+ const r = parseInt ( hex . slice ( 1 , 3 ) , 16 ) / 255
8+ const g = parseInt ( hex . slice ( 3 , 5 ) , 16 ) / 255
9+ const b = parseInt ( hex . slice ( 5 , 7 ) , 16 ) / 255
1010 nv . opts . backColor = [ r , g , b , 1 ]
1111 nv . drawScene ( )
1212 }
1313 meshSelect . onchange = function ( ) {
1414 const index = this . selectedIndex
15- let mesh = " /water-bas-color-print_NIH3D.glb"
15+ let mesh = ' /water-bas-color-print_NIH3D.glb'
1616 if ( index === 1 ) {
17- mesh = " https://niivue.github.io/niivue-demo-images/2UXO-ribbon-rainbow-vis_NIH3D.glb"
17+ mesh = ' https://niivue.github.io/niivue-demo-images/2UXO-ribbon-rainbow-vis_NIH3D.glb'
1818 }
19- nv . loadMeshes ( [ { url : mesh } ] )
19+ nv . loadMeshes ( [ { url : mesh } ] )
2020 }
2121 aboutBtn . onclick = async function ( ) {
2222 alert ( `NiiVue glb-loader` )
@@ -26,7 +26,7 @@ export async function setupNiivue(element) {
2626 //shader selection
2727 let shaders = nv . meshShaderNames ( )
2828 for ( let i = 0 ; i < shaders . length ; i ++ ) {
29- let btn = document . createElement ( " button" )
29+ let btn = document . createElement ( ' button' )
3030 btn . innerHTML = shaders [ i ]
3131 btn . onclick = async function ( ) {
3232 nv . setMeshShader ( nv . meshes [ 0 ] . id , shaders [ i ] )
0 commit comments