Hello. I am trying to use noether with complex geometry (such as a cylinder) and I am seeing some issues.
I am running the plane_slicer_rastering_generator_demo.launch with a cylindrical mesh (download link) and getting the following in noether.

As you can see, while the points seem to be correct, they seem to be ordered by the x coordinate instead of going around the cyllinder. Can someone help me figure out where to look to try and solve this?