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help_chordmelody.pd
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60 lines (60 loc) · 2.11 KB
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#N canvas 377 116 736 637 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_chordmelody 20 20 0
24 -128992 -262144 0;
#X obj 29 460 rr_OUTdac~;
#X obj 30 570 rr_record~;
#X msg 193 544 rec01.wav;
#X text 309 460 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Slide is for volume.;
#X text 309 564 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset.;
#X obj 30 93 rr_density;
#X text 309 364 Tone~ generate a tone with envelope: Midi value (0-127)
in 1st inlet \, duration in ms 2nd inlet \, power for asc/desc (1-8)
in 3rd inlet.;
#X text 308 94 HOW TO: Use density to define how much times in seconds
you choose bang occures.;
#X text 309 410 Echo~ repeats sound (e1 \, e2 \, ...) every ms you
put as parameter and fade out. You can put multiples in sequence. You
can put 3rd attribute from 0-1 for feedback.;
#X text 379 136 In circle: [div] how many bangs in to have a bang out
(a counter) \; [int] defines interval to next number out \; [oct] in
how many octaves can displaces \; [off] offset number (may be root
of sequence] \; [set] reset. Es: have circle of fifth with 7 in int.
2nd inlet is for [div] and 3rd for [int]., f 47;
#X msg 30 346 next \$1;
#X obj 167 153 rr_circle;
#X obj 141 437 *~ 0.25;
#X obj 30 390 /~ 3;
#X obj 30 415 rr_echo~ e1 500 0.5;
#X obj 30 211 rr_chordmelody;
#X obj 30 368 clone 8 rr_tone~ 2000 2;
#X obj 63 390 lop~ 1500;
#X obj 30 158 t b b b, f 18;
#X obj 89 183 random 8;
#X text 308 267 In chordmelody put scale grade in 2nd (0-7) inlet and
change root tone in 3rd inlet (0-127) \; select scale type., f 59
;
#X connect 2 0 3 0;
#X connect 2 1 3 1;
#X connect 4 0 3 2;
#X connect 7 0 20 0;
#X connect 12 0 18 0;
#X connect 13 0 17 2;
#X connect 14 0 2 1;
#X connect 15 0 19 0;
#X connect 16 0 2 0;
#X connect 16 0 2 1;
#X connect 16 1 14 0;
#X connect 17 0 12 0;
#X connect 17 1 12 0;
#X connect 17 2 12 0;
#X connect 17 3 12 0;
#X connect 18 0 15 0;
#X connect 19 0 16 0;
#X connect 20 0 17 0;
#X connect 20 1 21 0;
#X connect 20 2 13 0;
#X connect 21 0 17 1;