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70 lines (70 loc) · 2.61 KB
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#N canvas 569 125 736 637 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_cycles3 20 20 0 24 -128992
-262144 0;
#X obj 29 459 rr_OUTdac~;
#X obj 30 569 rr_record~;
#X msg 193 543 rec01.wav;
#X text 309 500 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Slide is for volume.;
#X text 309 564 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset.;
#X obj 30 96 rr_density;
#X text 309 409 Tone~ generate a tone with envelope: Midi value (0-127)
in 1st inlet \, duration in ms 2nd inlet \, power for asc/desc (1-8)
in 3rd inlet.;
#X text 308 94 HOW TO: Use density to define how much times in seconds
you choose bang occures.;
#X text 309 455 Echo~ repeats sound (e1 \, e2 \, ...) every ms you
put as parameter and fade out. You can put multiples in sequence. You
can put 3rd attribute from 0-1 for feedback.;
#X obj 30 414 rr_echo~ e1 500 0.2;
#X obj 143 436 *~ 0.2;
#X obj 30 323 rr_allscales;
#X msg 111 323 0 2 4 5 7 9 11;
#X floatatom 149 261 5 0 0 0 - - -;
#X obj 30 369 clone 6 rr_tone~ 2000 3;
#X msg 30 346 next \$1;
#X obj 30 392 lop~ 800;
#X obj 30 261 rr_cycles3 0 9 4, f 18;
#X obj 30 161 rr_t-rand;
#X obj 30 227 t b b;
#X obj 196 243 rr_circle;
#X obj 30 301 + 0;
#X text 308 123 Using t-rand: [div] how many bangs in to have a bang
out (a counter) \; [step] how many step in sequence \; [prob] probability
to bang out (0-100) \; [seed] for new random.;
#X text 404 196 In circle: [div] how many bangs in to have a bang out
(a counter) \; [int] defines interval to next number out \; [oct] in
how many octaves can displaces \; [off] offset number (may be root
of sequence] \; [set] reset. Es: have circle of fifth with 7 in int.
2nd inlet is for [div] and 3rd for [int]., f 43;
#X text 309 324 Cycles3 needs 3 attributes: 1st for cloning \, 2nd
is number positions added in relative scale (2nd outlet) and 3rd is
number positions added in relative scale. (Ex. 0 is root position \,
so 2 is the 3rd of chord and 4 is fifth of chord in major scale) It
needs a number in 2nd inlet (-/+) for transitions/substitution (Schillinger).
;
#X connect 2 0 3 0;
#X connect 2 1 3 1;
#X connect 4 0 3 2;
#X connect 7 0 20 0;
#X connect 11 0 2 0;
#X connect 11 0 2 1;
#X connect 11 1 12 0;
#X connect 12 0 2 1;
#X connect 13 0 17 0;
#X connect 14 0 13 1;
#X connect 15 0 19 1;
#X connect 16 0 18 0;
#X connect 17 0 16 0;
#X connect 18 0 11 0;
#X connect 19 0 23 0;
#X connect 19 1 23 0;
#X connect 19 2 23 0;
#X connect 20 0 21 0;
#X connect 21 0 19 0;
#X connect 21 1 22 0;
#X connect 22 0 23 1;
#X connect 23 0 13 0;