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Copy pathhelp_disPitch.pd
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45 lines (45 loc) · 1.73 KB
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#N canvas 539 116 736 637 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_disPitch 20 20 0 24
-128992 -262144 0;
#X obj 29 442 rr_OUTdac~;
#X obj 30 552 rr_record~;
#X msg 193 526 rec01.wav;
#X text 309 390 Echo~ repeats sound (e1 \, e2 \, ...) every ms you
put as parameter and fade out. You can put multiples in sequence.;
#X text 309 440 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Slide is for volume.;
#X text 309 550 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset.;
#X obj 30 113 rr_density;
#X text 309 344 Tone~ generate a tone with envelope: Midi value (0-127)
in 1st inlet \, duration in ms 2nd inlet \, power for asc/desc (1-8)
in 3rd inlet.;
#X text 308 94 HOW TO: Use density to define how much times in seconds
you choose bang occures.;
#X obj 30 185 rr_disPitch, f 18;
#X text 309 279 Active to generate probability to play a note o to
pause. (0 for no pause -> 6 all pauses);
#X obj 30 287 rr_active 2;
#X obj 29 387 rr_echo~ e1 50, f 19;
#X obj 29 410 rr_echo~ e2 1000, f 17;
#X text 308 157 [num] is how many elements you want in your sequence
\; [all] is how many degrees your scale have \; [part] is how many
parts you want to divide your scale \; [deg] choose degree for use
mode in your scale \; [off] root for your scale. (for western music
12tone/7part and modes 0-7).;
#X obj 30 347 rr_tone~ 0 350 2;
#X connect 2 0 3 0;
#X connect 2 1 3 1;
#X connect 4 0 3 2;
#X connect 8 0 11 0;
#X connect 11 0 13 0;
#X connect 13 0 17 0;
#X connect 14 0 15 0;
#X connect 14 1 15 1;
#X connect 14 1 2 1;
#X connect 15 0 2 0;
#X connect 15 1 2 0;
#X connect 15 1 2 1;
#X connect 17 0 14 0;