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common.go
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59 lines (50 loc) · 1.38 KB
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package entities
import (
"bytes"
"context"
"encoding/hex"
"encoding/json"
"errors"
"github.com/go-playground/validator/v10"
)
var (
DeserializationError = errors.New("error during value deserialization")
SerializationError = errors.New("error during value serialization")
IntegrityError = errors.New("error during value integrity check, stored hash doesn't match actual hash")
validate = validator.New(validator.WithRequiredStructEnabled())
DivideByZeroError = errors.New("divide by zero error")
)
func ValidateStruct(s any) error {
return validate.Struct(s)
}
type Closeable interface {
Shutdown(closeChannel chan<- bool)
}
type Service interface {
CheckConnection(ctx context.Context) bool
}
type HashFunction func(...[]byte) []byte
type Signer interface {
SignBytes(msg []byte) ([]byte, error)
Validate(signature, hash string) bool
}
type Signed[T any] struct {
Value T `bson:",inline"`
Signature string `json:"signature" bson:"signature"`
Hash string `json:"hash" bson:"hash"`
}
func (signedValue Signed[T]) CheckIntegrity(hashFunction HashFunction) error {
valueBytes, err := json.Marshal(signedValue.Value)
if err != nil {
return err
}
hash := hashFunction(valueBytes)
storedHash, err := hex.DecodeString(signedValue.Hash)
if err != nil {
return err
}
if !bytes.Equal(hash, storedHash) {
return IntegrityError
}
return nil
}