Skip to content

Fast panning #623

@coastckr

Description

@coastckr

Hello Rene,

I am trying to draw a very large map with thousands of vectors and pan around it smoothly.
What would be the best / fastest way to do this?
I was thinking of using a CBcmFrameBuffer object, have C2DGraphics draw in it and then use CBcmFrameBuffer)::SetVirtualOffset() for the panning.
However, I am having trouble bridging those and avoiding dma errors.
On the other hand, I assume LVGL would introduce too much overhead, right?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions