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Hello Rene,
I am trying to draw a very large map with thousands of vectors and pan around it smoothly.
What would be the best / fastest way to do this?
I was thinking of using a CBcmFrameBuffer object, have C2DGraphics draw in it and then use CBcmFrameBuffer)::SetVirtualOffset() for the panning.
However, I am having trouble bridging those and avoiding dma errors.
On the other hand, I assume LVGL would introduce too much overhead, right?
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