Some png file in my project using pngQuantize will throw quantize failed QUALITY_TOO_LOW, cause build failed.
can we have a fallback option that when some compress failed we can use original image or use another compress method instead(in my case, change to pngLossless worked) to make build continue?
Some png file in my project using pngQuantize will throw
quantize failed QUALITY_TOO_LOW, cause build failed.can we have a fallback option that when some compress failed we can use original image or use another compress method instead(in my case, change to pngLossless worked) to make build continue?