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@@ -22,7 +22,7 @@ Includes **BunnyhopAPE** from [alkatrazbhop](https://github.com/alkatrazbhop/Bun
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* Download the latest RawInput2BunnyhopAPE.exe from the [Releases](https://github.com/rtldg/RawInput2BunnyhopAPE/releases) page.
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* Run RawInput2BunnyhopAPE.exe
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* Make sure to set ``m_rawinput 2`` in game for it to take effect.
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*`F5` to toggle autohop prediction (on by default)
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*`F5` to toggle autohop prediction (OFF by default) (you shouldn't need this anymore now that bhoptimer supports sv_autobunnyhopping)
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*`F6` to toggle the fullscreen hook thing which keeps the game open in fullscreen when you alt-tab (which is nice if you have two monitors) (off by default)
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*`F7` to toggle the viewpunch remover. Basically a client-side [SuppressViewpunch](https://github.com/xen-000/SuppressViewpunch) (on by default)
// Search for CallWindowProc[A] in inputsystem.dll. You should find it called from `CInputSystem::ChainWindowMessage()` (which is called by `CInputSystem::WindowProc()`).
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// On x64 (and maybe x32) you'll probably find `ChainWindowMessage` inlined into `CInputSystem::WindowProc()`.
auto jumpPred = reinterpret_cast<void*>(FindPattern("client.dll", "") + 0);
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#endif
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// Search for float64 (DOUBLE!!) 301.993377410829964447 to find the place where sv_autobunnyhopping & the `// don't pogo stick` if-statment used to be...
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// Might be easier to follow the sv_autobunnyhopping cvar than this f64 but whatever...
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// then sig the `TEST byte ptr [REGISTER + 0xOFFSET], 0x2` instruction.
printf("Set \"m_rawinput 2\" in game for it to take effect\n\nPress F5 to toggle BunnyhopAPE autobhop prediction (on by default)\nPress F6 to toggle the fullscreen hook (you probably don't want this)\nPress F7 to toggle the viewpunch remover (e.g. from fall-damage) (on by default)\n");
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printf("Set \"m_rawinput 2\" in game for it to take effect\n\nPress F5 to toggle BunnyhopAPE autobhop prediction (OFF by default)\n (you shouldn't need this now that bhoptimer supports sv_autobunnyhopping)\nPress F6 to toggle the fullscreen hook (you probably don't want this)\nPress F7 to toggle the viewpunch remover (e.g. from fall-damage) (on by default)\n");
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