Description
I was executing something similar to the following code:
use packed_simd::{u16x8, u8x16};
fn main() {
let x: u16x8 = u16x8::from([0xFFFF; 8]);
let counted = x.count_ones();
let x = (u16x8::from([1; 8]) << counted) - 1;
assert_eq!(x, u16x8::from([0xFFFF; 8]));
let x: u8x16 = u8x16::from([0xFF; 16]);
let counted = x.count_ones();
let x = (u8x16::from([1; 16]) << counted) - 1;
assert_eq!(x, u8x16::from([0xFF; 16]));
}
If you run this, it will fail on the second assertion. The reason why is because when you shift left with u16x8
, if the shift amount exceeds or equals the width of the lane (in this case 16 bits), then the result is 0
, which is result you normally get with horizontal instructions. However, if we have a u8x16
and we shift left, I get different behavior. Specifically, the shift amount is modded by the number of bits (in this case 8) before shifting. So, if you shift left by 8, it actually shifts left by 0, meaning that it is unable to populate the lane with 1
. I have worked around this problem with the following:
let x = (u8x16::from([1; 16]) << counted ^ counted >> 3) - 1;
What this does is it XORs the 1
bit from the 8
with the 1
that remains in bit position 0
in the number so that it properly becomes 0 before subtracting one. I feel like, under the hood, this operation should be made consistent across all architectures by checking if any bit is set in bit position 3
or above in the shift amount and making a mask from that to choose between 0 or the shifted number.
One alternative is to do the opposite and support the mod by lane width behavior for all widths.
I think that both of these shifting operations should be supported (perhaps wrapping_shift
and overflowing_shift
, but maybe a better name). However, the correct default behavior should be to support the same behavior Rust has with normal numbers, which is that shifts over the bit width should give back 0
. So Shl
and Shr
should have this behavior for consistency.
System
I am running on a Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
.
I am compiling with the default rustc
flags in both Debug and Release. Please let me know if you want me to test this in other configurations because I do wish for this to work consistently, since I am using it very extensively for performance-critical code.