Notable changes since last release (v1.9.3324)
- Added: The nerfed hit chance in Fo2 can now be reverted back to the version in Fo1 (GVAR_ENABLE_FO2_HITCHANCE in fo1_settings.ini)
- Fixed: Added missing dialog for the hintbook and tweaked the text to fit Fo1in2.
- Fixed: Crash when delivering pulse grenades to Sophia
- Fixed: Footsteps mod would crash the game when triggering corpse aging on map enter.
- Fixed: Incorrect LVAR check was used for MacRae's teach option after helping the Blades.
- Fixed: One of tiles for John's work routine was out of range.
- Fixed: One of tiles for V13 water guard's sleep routine was out of range.
- Fixed: Radscorpions near the Glow could have a wrong script.
- Fixed: Razor had a visible debug dialog option.
- Fixed: The computer course in Brotherhood was ten times longer.
- Fixed: The player's ouch message (stupid only) was missing when healed by Thorndyke.
- Fixed: The random rotation of FoA guard/scout movement was out of range.
- Tweaked: Reverted Fixt changes to party member stats, to bring them back more in line with vanilla Fo1. Adjusted stats for party member level-up accordingly.