-
-
Notifications
You must be signed in to change notification settings - Fork 24
Expand file tree
/
Copy pathItemDefinitions.h
More file actions
32 lines (28 loc) · 863 Bytes
/
ItemDefinitions.h
File metadata and controls
32 lines (28 loc) · 863 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
#pragma once
// IMPORTANT: Do not create an item with an Id of 0.
ITEM gArmor00 = {
.Id = 1,
.Name = "Commoner's Clothes",
.Class = ITEMCLASS_ARMOR,
.Description = "Your mother sewed these garments just for you, on your 18th birthday. They're your favorite shade of blue.",
.Value = 2,
.Damage = 0,
.Defense = 1
};
ITEM gWeapon00 = {
.Id = 2,
.Name = "Walking Stick",
.Class = ITEMCLASS_WEAPON,
.Description = "You found this stick by the shore and were impressed by its sturdiness and straightness. It's a pretty good stick.",
.Value = 3,
.Damage = 1,
.Defense = 0
};
ITEM gPotion00 = {
.Id = 3,
.Name = "Pork Dumpling",
.Class = ITEMCLASS_POTION,
.Description = "A delicious pork dumpling wrapped in leaves. It has notes of scallions and garlic.",
.Value = 1
// TODO: ACTION
};