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cell.go
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package main
type Cell struct {
state bool
nextState bool
liveTime int
aroundCells []*Cell
}
func (c *Cell) UnLink() {
c.aroundCells = []*Cell{}
}
func (c *Cell) Link(aroundCells []*Cell) {
c.aroundCells = aroundCells
}
func (c *Cell) State() bool {
return c.state
}
func (c *Cell) LiveTime() int {
return c.liveTime
}
func (c *Cell) Switch() {
c.state = !c.state
}
func (c *Cell) Set(state bool) {
c.state = state
}
func (c *Cell) CalcNextState() {
var nextState bool
count := 0
for _, ac := range c.aroundCells {
if ac.state {
count++
}
}
if c.state {
if count <= 1 || count >= 4 {
nextState = false
} else {
nextState = true
}
} else {
if count == 3 {
nextState = true
} else {
nextState = false
}
}
c.nextState = nextState
}
func (c *Cell) Flush() {
if c.state && c.nextState {
c.liveTime++
} else {
c.liveTime = 0
}
c.state = c.nextState
}