Releases: samolego/Taterzens
Releases · samolego/Taterzens
Release list
Taterzens 1.2.0
- custom poses (note: this includes all vanilla poses but some of them don't do anything)
- fixes #21
- per-taterzen sound toggling
- better name hiding (you can also use vanilla teams)
- ability to set name visibility as if taterzen was sneaking
Taterzens 1.1.3
Taterzens 1.1.2
- proper language support! (thanks @spaceclouds42 for all the help with converting existing messages to json format)
- possibility to fetch language from GH if it wasn't included into a released jar yet
- feel free to translate Taterzens into your language and submit a pr 😉
- official 1.17 support (fabric only atm)
Taterzens 1.1.1
Taterzens 1.1.0
Edit (2021-6-2)
A hotfix was published as movement wasn't saved correctly.
Finally!
- adds
FOLLOWmovement support - team support (no friendly fire if on the same team)
- nickname hiding on
PLAYERtype (use vanilla's cmd/data merge entity <taterzen uuid> {CustomNameVisible:0b}) - sounds in config is now a list - it allows you to set more sounds and one will be chosen at random each time
- minor visual tweaks to
/npc listoutput
Profession API fixes / changes
- fix NPE when reading profession data
- fix item pickup event
- migrate
tick()methods frombooleantoActionresulttype to allow for more customisations
Taterzens 1.0.4
- native mineskin support (use
/npc edit skin https://mineskin.org/<SKIN_ID>) - fixes #13
- all lithium incompatibilities should be fixed now
- forge disguiselib support
Taterzens 1.0.3
Taterzens 1.0.2
Taterzens 1.0.1
Profession API
I'll create an example mod utilizing professions when I have time, but if you wanna start now, have a look here, here and here. Feel free to PR new events / propose changes, as I'm not that experienced with creating APIs
Fixes / changes
- Fixed conflicts with Gunpowder Utilities (thanks @Martmists-GH)
- Fixed Taterzens not being removed after killing when doing
/npc list - Make Taterzens dissapear in batch
- oh and there's forge version now btw, which means jitpack will 99% be broken. sorry, I'll try to find a fix.
Taterzens 1.0.0
A huge refactor
Docs comin' in shortly
- Added ability to edit taterzen behaviour
- DisguiseLib is now the only way to edit Taterzen types
- why? to avoid duplicate code, since DisguiseLib was actually created from taterzen types
- Ability to edit equipment drops
- Ability to edit which skin layers should be shown (defaults to all)
- Taterzens are now hidden in the tablist