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I'm having some difficulty with Streamer_SetVisibleItems. If you increase the amount of objects visible for a player, then the update becomes immediately visible. But if you decrease the amount of objects that should be visible to a player, then the update does not become immediately visible. A low limit does seem to work the first time you use a function (in my case prior to the user having spawned), so after a relog, the new limit does become visible.
I am also using Streamer_SetRadiusMultiplier in the same part of code (it is called immediately after Streamer_SetVisibleItems so I know for sure it is being executed), and that does update the changes immediately, regardless of whether it is an increase or decrease.
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