I've tried using this in my basename.properties file to prevent the compiler from bundling Phonon in with my game. It uses no 3D audio, it runs fine if I manually remove the library, but no matter what I do or where in the properties file I put this option, etc. Phonon is still in there. It seems this option is documented but not yet honored by the actual compiler. I mean, Phonon alone is 50 mb on Windows, which is as large as two thirds of my game without it. :-)
I've tried using this in my basename.properties file to prevent the compiler from bundling Phonon in with my game. It uses no 3D audio, it runs fine if I manually remove the library, but no matter what I do or where in the properties file I put this option, etc. Phonon is still in there. It seems this option is documented but not yet honored by the actual compiler. I mean, Phonon alone is 50 mb on Windows, which is as large as two thirds of my game without it. :-)